Compare Cronos: The New Dawn prices across trusted key stores and find the best deal. Developed by Bloober Team. Published by Bloober Team SA. Released on 9/5/2025. Available on PC, Mac, Linux, Xbox. Genres: Action.

If Dead Space and Resident Evil had a grim, post-Soviet love child obsessed with time loops, it would look a lot like this. Bloober Team's most ambitious original game yet - flawed, but genuinely unsettling in the best ways.

My first few hours with Cronos: The New Dawn felt like the game was trying to calibrate exactly how much punishment I could take before putting it down. You play as the Traveler, a helmeted figure in a bulky Temporal Shell working for an organisation called the Collective, sent to scavenge time rifts scattered across a ruined future version of Poland. Through those rifts you jump back to the 1980s, extracting the essences of people lost to an apocalyptic infection called the Change, and carrying them forward. It is a genuinely interesting premise - part time-loop mystery, part communist-era body horror, and the Eastern European setting (drawn from Polish developers who clearly have something personal to say about propaganda, state control, and systemic failure) gives it a texture most Western horror studios wouldn't think to reach for. The survival horror loop itself sits squarely between Resident Evil and Dead Space in feel. Third-person, heavy movement, very limited dodge options, ammo that always feels one fight away from running dry. Your primary tools are a pistol and shotgun that both support a charged-shot mode - holding the trigger builds a harder-hitting round, and those last-second releases when an Orphan is lumbering into your face create real tension. The enemies, called Orphans, are fleshy, merging things that absorb nearby corpses if you don't burn them immediately after a kill. Fail to carry incendiary supplies and a cleared room can quietly become a much harder one; it is one of the smartest wrinkles the game adds to a familiar genre. A later sensor tool lets you identify which hanging bodies in a corridor are actually alive and waiting to drop on you - a simple mechanic that creates a genuinely uncomfortable slow walk every single time. Where the game wobbles is in how little it does with its best idea. The time-travel hook is visually spectacular - rifts materialise and reality stitches itself back together around you - but the actual mechanical depth is thinner than the setup deserves. Jumping to 1980s Poland is largely a corridor-switch rather than a world that changes meaningfully under your feet. The exploration is linear, gated by bolt cutters and burnable biomass in ways that feel arbitrary, and puzzle variety is sparse enough that you will notice the repetition. Some reviewers hit technical snags on launch too - frame drops on PC, occasional crashes during cutscene transitions - worth keeping in mind given the Unreal Engine 5 underpinning. Performance on console was reported to be smoother. That said, the atmosphere holds up throughout. The synth-heavy soundtrack suits the retrofuturist brutalist aesthetic well, and the environmental design in outdoor sections is genuinely striking - the kind of thing that makes you stop and watch the game rather than play it. Bloober Team has clearly absorbed lessons from its work on the Silent Hill 2 remake, and while Cronos does not hit those heights, it is a confident original release from a studio that spent years falling short of its own ambitions. The story's back half leans into some genuinely strange time-loop philosophy, and if you hunt notes, posters, and audio logs you get a richer picture of a society that rotted from the inside before the monsters arrived. Budget for around 15-18 hours, with a New Game Plus that recontextualises the loop for those who want to go deeper. This one is worth your time if you can stomach linear survival horror that prioritises atmosphere and resource management over mechanical novelty. Genre tourists looking for a quick scare will find it efficient. Lore hunters willing to piece together the full picture of the Collective and the Change will find it surprisingly rich. Come in expecting RE or Dead Space comfort, and you will leave mostly satisfied - just do not expect the time travel to do as much heavy lifting as the box art implies. Alex, Scout Team

Cronos: The New Dawn

Cronos: The New Dawn

Sep 5, 2025Bloober TeamBloober Team SA
GamerScout Says

If Dead Space and Resident Evil had a grim, post-Soviet love child obsessed with time loops, it would look a lot like this. Bloober Team's most ambitious original game yet - flawed, but genuinely unsettling in the best ways.

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GamerScout Verdict

Best for Dead Space and Resident Evil fans who want a dark, lore-rich survival horror with a unique setting and can forgive thin time-travel mechanics.

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About Cronos: The New Dawn

My first few hours with Cronos: The New Dawn felt like the game was trying to calibrate exactly how much punishment I could take before putting it down. You play as the Traveler, a helmeted figure in a bulky Temporal Shell working for an organisation called the Collective, sent to scavenge time rifts scattered across a ruined future version of Poland. Through those rifts you jump back to the 1980s, extracting the essences of people lost to an apocalyptic infection called the Change, and carrying them forward. It is a genuinely interesting premise - part time-loop mystery, part communist-era body horror, and the Eastern European setting (drawn from Polish developers who clearly have something personal to say about propaganda, state control, and systemic failure) gives it a texture most Western horror studios wouldn't think to reach for. The survival horror loop itself sits squarely between Resident Evil and Dead Space in feel. Third-person, heavy movement, very limited dodge options, ammo that always feels one fight away from running dry. Your primary tools are a pistol and shotgun that both support a charged-shot mode - holding the trigger builds a harder-hitting round, and those last-second releases when an Orphan is lumbering into your face create real tension. The enemies, called Orphans, are fleshy, merging things that absorb nearby corpses if you don't burn them immediately after a kill. Fail to carry incendiary supplies and a cleared room can quietly become a much harder one; it is one of the smartest wrinkles the game adds to a familiar genre. A later sensor tool lets you identify which hanging bodies in a corridor are actually alive and waiting to drop on you - a simple mechanic that creates a genuinely uncomfortable slow walk every single time. Where the game wobbles is in how little it does with its best idea. The time-travel hook is visually spectacular - rifts materialise and reality stitches itself back together around you - but the actual mechanical depth is thinner than the setup deserves. Jumping to 1980s Poland is largely a corridor-switch rather than a world that changes meaningfully under your feet. The exploration is linear, gated by bolt cutters and burnable biomass in ways that feel arbitrary, and puzzle variety is sparse enough that you will notice the repetition. Some reviewers hit technical snags on launch too - frame drops on PC, occasional crashes during cutscene transitions - worth keeping in mind given the Unreal Engine 5 underpinning. Performance on console was reported to be smoother. That said, the atmosphere holds up throughout. The synth-heavy soundtrack suits the retrofuturist brutalist aesthetic well, and the environmental design in outdoor sections is genuinely striking - the kind of thing that makes you stop and watch the game rather than play it. Bloober Team has clearly absorbed lessons from its work on the Silent Hill 2 remake, and while Cronos does not hit those heights, it is a confident original release from a studio that spent years falling short of its own ambitions. The story's back half leans into some genuinely strange time-loop philosophy, and if you hunt notes, posters, and audio logs you get a richer picture of a society that rotted from the inside before the monsters arrived. Budget for around 15-18 hours, with a New Game Plus that recontextualises the loop for those who want to go deeper. This one is worth your time if you can stomach linear survival horror that prioritises atmosphere and resource management over mechanical novelty. Genre tourists looking for a quick scare will find it efficient. Lore hunters willing to piece together the full picture of the Collective and the Change will find it surprisingly rich. Come in expecting RE or Dead Space comfort, and you will leave mostly satisfied - just do not expect the time travel to do as much heavy lifting as the box art implies.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaTime-Loop NarrativeEnemy Merge SystemCharged-Shot CombatResource ScarcityPost-Soviet SettingNew Game PlusEnvironmental LoreLinear CampaignAtmospheric Horror

System Requirements

Minimum

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA® GeForce® GTX 1080, or AMD Radeon™ RX 5700-XT, or Intel® Arc™ A770
Processor
Intel Core i5-8400F, Intel Core I5-8600K | Amd Ryzen 5 3600
Sound Card
Windows compatible Audio Device

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA® GeForce®RTX 3080, or AMD Radeon™ RX6800 -XT, or Intel® Arc™ B580 (allows for gameplay in 1080p)
Processor
Intel Core i7-10700K | Amd Ryzen 5 3600X
Sound Card
Windows compatible Audio Device

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Game Info

Developer
Bloober Team
Publisher
Bloober Team SA
Release Date
Sep 5, 2025

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Cronos: The New Dawn is available on PC, Mac, Linux, Xbox.

When was Cronos: The New Dawn released?

Cronos: The New Dawn was released on 5 September 2025.

Who developed Cronos: The New Dawn?

Cronos: The New Dawn was developed by Bloober Team and published by Bloober Team SA.