Compare Crime Simulator prices across 50+ stores and find the best deal. Developed by CookieDev. Published by Ultimate Games S.A.. Released on 6/17/2025. Available on PC. Genres: Action, Indie, Simulation.

A roguelite heist grinder dressed up as a stealth sim - expect Lethal Company-style quota pressure and smash-and-grab chaos over patient Thief Simulator recon.

My first instinct when loading Crime Simulator was to treat it like a methodical stealth sandbox, casing houses, mapping patrol routes, planning entry points. That instinct gets punished hard, especially in the early runs. This is not Thief Simulator 3. CookieDev has made something closer to Lethal Company with a balaclava: a quota-driven, roguelite loop where you have three in-game days to loot enough value, drag it back to your hideout truck, and survive long enough to watch your numbers go up. The pressure-cooker timer is the foundation, not an afterthought, and removing it would gut the whole design. The structure is cleaner than it first appears. Each run starts at your hideout, where you buy gear from the truck's black-market terminal using cash fenced from the last job. Maps split into Towns (suburban houses, lower security, lower value) and Heists (which require scouting plans first, but pay considerably more). Tools range from basic lockpicks and crowbars up to sleeping gas, tranq guns, stethoscopes for cracking safes, glass knives for silent window entry, drones for aerial scouting, and zip ties for controlling NPCs. The skill system has over 15 tiered upgrades hidden as Skill Leaflets across maps or available from the truck store - agility, inventory capacity, perception, and stealth bonuses among them. Hideout furnishing (beds for health regen, treadmills for stamina) layers on top. There is genuine build identity here, and a stealth-focused loadout plays noticeably differently from a brute-force smash-and-grab build. The catch, and it is a real one, is that the early game is genuinely rough. The starting debt, limited item slots, and unforgiving NPC detection combine into a wall that some players will bounce off before the loop clicks. Community discussions confirm this openly, with veteran players warning newcomers to expect around ten hours of frustration before the progression momentum kicks in. Once tool unlocks and World Rewards (permanent cross-run bonuses for winning or dying) start stacking, the balance pendulum swings the other way and the mid-game becomes almost too comfortable. The curve needs tuning, and the developer is actively aware of it. AI behavior is similarly inconsistent, oscillating between guards who ignore you in a lit hallway and NPCs who seemingly share a hive mind and alert the entire block at once. Co-op blunts both problems considerably - one player can disable cameras while another clears loot, and the collective chaos of a four-person crew bailing out a blown job produces the kind of emergent comedy that carries the experience through its rougher patches. Solo players face a harder road, particularly at higher difficulty tiers where multitasking becomes mandatory. Visually, Crime Simulator is functional but unambitious. Urban environments read clearly and serve the gameplay, but character models and object assets borrow heavily from the Thief Simulator lineage, and the overall art direction lacks personality. Movement has a floaty quality that makes parkour escapes over fences clumsier than they should be. Voice acting is thin. These are the kinds of rough edges you accept from a lean indie budget, and the game runs well - stable frame rate, no meaningful bugs reported at this stage, clean netcode across international lobbies. A free demo is available, which is a meaningful commitment signal from the developer and the best way to stress-test whether the early-game grind is your thing before paying full price. Diego, Scout Team

Crime Simulator
ActionIndieSimulation

Crime Simulator

Jun 17, 2025CookieDevUltimate Games S.A.
GamerScout Says

A roguelite heist grinder dressed up as a stealth sim - expect Lethal Company-style quota pressure and smash-and-grab chaos over patient Thief Simulator recon.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Crime Simulator

My first instinct when loading Crime Simulator was to treat it like a methodical stealth sandbox, casing houses, mapping patrol routes, planning entry points. That instinct gets punished hard, especially in the early runs. This is not Thief Simulator 3. CookieDev has made something closer to Lethal Company with a balaclava: a quota-driven, roguelite loop where you have three in-game days to loot enough value, drag it back to your hideout truck, and survive long enough to watch your numbers go up. The pressure-cooker timer is the foundation, not an afterthought, and removing it would gut the whole design. The structure is cleaner than it first appears. Each run starts at your hideout, where you buy gear from the truck's black-market terminal using cash fenced from the last job. Maps split into Towns (suburban houses, lower security, lower value) and Heists (which require scouting plans first, but pay considerably more). Tools range from basic lockpicks and crowbars up to sleeping gas, tranq guns, stethoscopes for cracking safes, glass knives for silent window entry, drones for aerial scouting, and zip ties for controlling NPCs. The skill system has over 15 tiered upgrades hidden as Skill Leaflets across maps or available from the truck store - agility, inventory capacity, perception, and stealth bonuses among them. Hideout furnishing (beds for health regen, treadmills for stamina) layers on top. There is genuine build identity here, and a stealth-focused loadout plays noticeably differently from a brute-force smash-and-grab build. The catch, and it is a real one, is that the early game is genuinely rough. The starting debt, limited item slots, and unforgiving NPC detection combine into a wall that some players will bounce off before the loop clicks. Community discussions confirm this openly, with veteran players warning newcomers to expect around ten hours of frustration before the progression momentum kicks in. Once tool unlocks and World Rewards (permanent cross-run bonuses for winning or dying) start stacking, the balance pendulum swings the other way and the mid-game becomes almost too comfortable. The curve needs tuning, and the developer is actively aware of it. AI behavior is similarly inconsistent, oscillating between guards who ignore you in a lit hallway and NPCs who seemingly share a hive mind and alert the entire block at once. Co-op blunts both problems considerably - one player can disable cameras while another clears loot, and the collective chaos of a four-person crew bailing out a blown job produces the kind of emergent comedy that carries the experience through its rougher patches. Solo players face a harder road, particularly at higher difficulty tiers where multitasking becomes mandatory. Visually, Crime Simulator is functional but unambitious. Urban environments read clearly and serve the gameplay, but character models and object assets borrow heavily from the Thief Simulator lineage, and the overall art direction lacks personality. Movement has a floaty quality that makes parkour escapes over fences clumsier than they should be. Voice acting is thin. These are the kinds of rough edges you accept from a lean indie budget, and the game runs well - stable frame rate, no meaningful bugs reported at this stage, clean netcode across international lobbies. A free demo is available, which is a meaningful commitment signal from the developer and the best way to stress-test whether the early-game grind is your thing before paying full price. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:indieRogueliteQuota-BasedHeist Co-opSkill Leaflet ProgressionSmash-and-GrabHideout ManagementTool-Based StealthWorld Rewards

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
20 GB available space
Graphics
NVidia GeForce RTX 2060 or equivalent
Processor
Intel Core i3-6100 or equivalent
Sound Card
DirectX compatible
Additional Notes
Internet connection required for Online CO-OP

Recommended

OS
Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVidia GeForce RTX 3060 or equivalent
Processor
Intel Core i5-8400 or equivalent
Sound Card
DirectX compatible
Additional Notes
Internet connection required for Online CO-OP

Community Discussion

Be the first to comment on Crime Simulator.

Reviews & Ratings

No ratings available

Game Info

Developer
CookieDev
Publisher
Ultimate Games S.A.
Release Date
Jun 17, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert

Buy smarter: helpful guides

Frequently asked questions about Crime Simulator

Where can I buy Crime Simulator cheapest?

Compare Crime Simulator prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Crime Simulator available on?

Crime Simulator is available on PC.

When was Crime Simulator released?

Crime Simulator was released on 17 June 2025.

Who developed Crime Simulator?

Crime Simulator was developed by CookieDev and published by Ultimate Games S.A..