Compare Crime O'Clock prices across 50+ stores and find the best deal. Developed by Bad Seed. Published by Maximum Entertainment. Released on 7/21/2023. Available on PC, Mac, Nintendo Switch. Genres: Adventure, Casual, Indie. Metacritic score: 69/100.

Where's Waldo crossed with Minority Report and a Milanese indie dev's love of alternate history - genuinely clever, genuinely repetitive, best bought if the hidden-object genre already has your heart.

I went into Crime O'Clock half-skeptical, because the hidden-object genre has spent years coasting on grandma-friendly castle mysteries with no ambition whatsoever. Bad Seed, a small studio out of Milan, clearly felt the same frustration - and their answer is a time-travel investigation game built on five enormous hand-drawn maps, each representing a wildly different era of fictional history. The Steam Age rattles with automata and gothic contraptions. The Atlantean Age glows with magic crystals. The Information Age is literally Milan in 2015, with the Duomo and Castello Sforzesco tucked into the scenery. The Lost Age buries its secrets in ancient desert markets. The Aeon Age drops you into a cyberpunk 2099 skyline. Every one of these maps is rendered in gorgeous black-and-white linework, with only the color of the active case bleeding through - a design choice that sounds limiting until you realize it gives each case its own distinct visual identity. The core mechanic is the Tick system. Each of the five maps is sliced into ten sequential time windows, and the world shifts between them - suspects move, objects disappear, a crime scene that was clean in Tick 3 becomes a chaos in Tick 7. Your job, assisted by an AI companion named E.V.E., is to trace those movements, pinpoint the culprit, victim, or stolen item across the correct Tick, and preserve what the game calls the True Timeline. In practice, this is closer to a very intricate, beautifully illustrated Where's Waldo than a Sherlock Holmes deduction puzzle - and that distinction matters enormously for setting expectations. When the system works, tracking a character across multiple ticks feels genuinely satisfying, like catching a loose thread and following it back through time. Over 40 cases are spread across the main story, with reviewers clocking anywhere from ten to fifteen hours of content, which is unusual generosity for the genre. The problems are real and worth naming honestly. E.V.E. narrates constantly and, in the early hours especially, front-loads explanations that would land better later. The mini-games - glyph-matching, fingerprint scanning, rotating tiles, identity parades - break up the map-scanning rhythm, which is both their appeal and their flaw. Most of them are too simple to feel like puzzles and, because failure carries essentially no penalty, they stop generating any tension by the midpoint. Critics were divided on whether the difficulty curve is too gentle for most of the game and then abruptly sharp toward the end - a pacing issue that the Metacritic score of 69 and the Steam community's mixed reception (around 67% positive) both reflect honestly. The black-and-white aesthetic, while striking, can also make the five maps feel visually samey once the novelty wears off, particularly when you are returning to the same era for the fifth time in a single session. Here is what I keep coming back to, though: the world Bad Seed built is genuinely full of life. Pop culture references are tucked into every corner - Rick and Morty lookalikes teleporting through a castle, a John Wick-coded character trailing a dog across ticks, the Bad Seed studio itself visible in the Information Age map, throwing a launch party by Tick 10. The Fulcrum Stories mode (also listed as Story Archive mode in some versions) lets you step outside the main investigation entirely and follow thirty-plus ordinary characters through all ten ticks of a given era, with no crime to solve, just the pleasure of watching this little world go about its day. That mode alone tells you something about the care in the craftsmanship here. This is a team that built more world than the main game requires, and chose to show it to you anyway. For genre fans who play in short sessions - thirty to forty-five minutes at a time - Crime O'Clock is a genuinely charming, occasionally inspired piece of work. For anyone hoping for something with the mechanical depth of a true detective game, the honest answer is: this is not that, and it will not become that by the end credits. Kai, Scout Team

Crime O'Clock
AdventureCasualIndie

Crime O'Clock

Jul 21, 2023Bad SeedMaximum Entertainment
GamerScout Says

Where's Waldo crossed with Minority Report and a Milanese indie dev's love of alternate history - genuinely clever, genuinely repetitive, best bought if the hidden-object genre already has your heart.

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Screenshots & Media

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About Crime O'Clock

I went into Crime O'Clock half-skeptical, because the hidden-object genre has spent years coasting on grandma-friendly castle mysteries with no ambition whatsoever. Bad Seed, a small studio out of Milan, clearly felt the same frustration - and their answer is a time-travel investigation game built on five enormous hand-drawn maps, each representing a wildly different era of fictional history. The Steam Age rattles with automata and gothic contraptions. The Atlantean Age glows with magic crystals. The Information Age is literally Milan in 2015, with the Duomo and Castello Sforzesco tucked into the scenery. The Lost Age buries its secrets in ancient desert markets. The Aeon Age drops you into a cyberpunk 2099 skyline. Every one of these maps is rendered in gorgeous black-and-white linework, with only the color of the active case bleeding through - a design choice that sounds limiting until you realize it gives each case its own distinct visual identity. The core mechanic is the Tick system. Each of the five maps is sliced into ten sequential time windows, and the world shifts between them - suspects move, objects disappear, a crime scene that was clean in Tick 3 becomes a chaos in Tick 7. Your job, assisted by an AI companion named E.V.E., is to trace those movements, pinpoint the culprit, victim, or stolen item across the correct Tick, and preserve what the game calls the True Timeline. In practice, this is closer to a very intricate, beautifully illustrated Where's Waldo than a Sherlock Holmes deduction puzzle - and that distinction matters enormously for setting expectations. When the system works, tracking a character across multiple ticks feels genuinely satisfying, like catching a loose thread and following it back through time. Over 40 cases are spread across the main story, with reviewers clocking anywhere from ten to fifteen hours of content, which is unusual generosity for the genre. The problems are real and worth naming honestly. E.V.E. narrates constantly and, in the early hours especially, front-loads explanations that would land better later. The mini-games - glyph-matching, fingerprint scanning, rotating tiles, identity parades - break up the map-scanning rhythm, which is both their appeal and their flaw. Most of them are too simple to feel like puzzles and, because failure carries essentially no penalty, they stop generating any tension by the midpoint. Critics were divided on whether the difficulty curve is too gentle for most of the game and then abruptly sharp toward the end - a pacing issue that the Metacritic score of 69 and the Steam community's mixed reception (around 67% positive) both reflect honestly. The black-and-white aesthetic, while striking, can also make the five maps feel visually samey once the novelty wears off, particularly when you are returning to the same era for the fifth time in a single session. Here is what I keep coming back to, though: the world Bad Seed built is genuinely full of life. Pop culture references are tucked into every corner - Rick and Morty lookalikes teleporting through a castle, a John Wick-coded character trailing a dog across ticks, the Bad Seed studio itself visible in the Information Age map, throwing a launch party by Tick 10. The Fulcrum Stories mode (also listed as Story Archive mode in some versions) lets you step outside the main investigation entirely and follow thirty-plus ordinary characters through all ten ticks of a given era, with no crime to solve, just the pleasure of watching this little world go about its day. That mode alone tells you something about the care in the craftsmanship here. This is a team that built more world than the main game requires, and chose to show it to you anyway. For genre fans who play in short sessions - thirty to forty-five minutes at a time - Crime O'Clock is a genuinely charming, occasionally inspired piece of work. For anyone hoping for something with the mechanical depth of a true detective game, the honest answer is: this is not that, and it will not become that by the end credits. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Time-Tick MechanicAlternate HistoryHand-Drawn MonochromeAI CompanionShort-Session FriendlyPop Culture Easter EggsFulcrum Stories ModeCasual Detective

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 (SP1+)
Memory
4 GB RAM
DirectX
Version 10
Storage
3 GB available space
Graphics
Video card with 1024 MB of VRAM or higher and DX10, DX11, DX12 capable.
Processor
Dual-Core 1.8 GHz or higher
Sound Card
Any

Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Bad Seed
Publisher
Maximum Entertainment
Release Date
Jul 21, 2023

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Crime O'Clock is available on PC, Mac, Nintendo Switch.

When was Crime O'Clock released?

Crime O'Clock was released on 21 July 2023.

Who developed Crime O'Clock?

Crime O'Clock was developed by Bad Seed and published by Maximum Entertainment.

Is Crime O'Clock worth buying?

Crime O'Clock holds a Metacritic score of 69/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.