Crewsaders
Two teams, two giant robots, one couch: Crewsaders is local-multiplayer chaos where you cooperate inside a mech to punch the other team into scrap.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Crewsaders
Crewsaders is a local couch multiplayer brawler built around a genuinely odd premise. Two to six players split into two teams, each team collectively piloting one enormous robot. You are not just fighting the enemy mech - you are also managing your own, keeping its gears and wheels turning while coordinating punches with your crewmates. That cooperative-versus tension, where you have to trust the person next to you on the sofa while simultaneously trying to dismantle the other team, is the hook the whole game hangs on. The concept has real charm. There is something funny and frantic about shouting at a friend to keep the machine running while you wind up a giant mechanical fist. At its best, Crewsaders captures that kind of joyful, slightly embarrassing energy that only local multiplayer can produce. The two-team structure works best with four to six players, and if you can fill a room, sessions move fast and loud. That said, the game is small and does not pretend otherwise. The content pool is narrow - maps, modes, and mechanical variety are limited, and once the initial novelty of the robot-crew concept settles in, there is not a huge amount pulling you back for a fifteenth session. The Steam review count is modest and the score sits in mixed territory, which tracks: this is a game that lands differently depending on how many warm bodies you can put in front of a screen. Solo or with one other person, it loses a lot. With four players who are already in a good mood, it earns its keep. As a released indie title from a small studio, Crewsaders feels like a prototype for something bigger that never quite got there. The handcraft in the core concept is visible - someone thought carefully about what makes couch co-op feel different from standard versus play - but the execution stops short of fully exploring that idea. If you are building a local multiplayer library and want something genuinely unusual to drop in for twenty-minute bursts, it fits that slot. If you are looking for a game with legs, look elsewhere. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Titan Squad
- Publisher
- Plug In Digital
- Release Date
- Nov 17, 2016