Compare Crazy Belts prices across 50+ stores and find the best deal. Developed by jemchicomac. Published by Immanitas Entertainment GmbH. Released on 1/5/2016. Available on PC. Genres: Casual, Indie.

A bite-sized airport puzzle that started life on mobile and found its way to Steam, with a charming cartoon premise that the technical state of the PC port quietly undermines.

I went into Crazy Belts genuinely rooting for it. The premise is small and specific in the way I love: you are the cargo handler, and all those bags that end up on the wrong continent are your fault. Click to flip conveyor belt directions, match luggage by color to its correct destination, and keep the whole chaotic system from jamming before the flight leaves. On paper that is a tidy little action-puzzle loop, and for the first handful of levels it genuinely is. The core mechanic is as lean as it gets. One input, one rule: rotate the belt, route the bag. What Crazy Belts layers on top is where it gets interesting and where it gets frustrating in roughly equal measure. Later levels introduce gear contraptions, VIP luggage that demands special handling, and hazardous cargo that punishes mistakes. The game spans 50 levels spread across five countries, and there is also an Infinite mode for players who want a continuous sorting challenge rather than a structured stage list. Unlockable superpowers add a light progression hook. The cartoon art style is bright and friendly, the pop-eyed bag characters have a goofy charm, and the whole thing has a gentle humor that suits its all-ages ambitions. Here is where honesty matters more than cheerleading, though. The Steam community has flagged real technical problems that the developer does not appear to have revisited. A save wipe on exit has been reported, meaning any progress you make can vanish the moment you close the application. There are collision issues where luggage misses destinations it should hit. Fullscreen mode clips the game off-screen on some monitors, forcing players into windowed mode through workarounds. These are not minor annoyances for a game this short. When a puzzle title lasts two to four hours and every session risks resetting your save, the friction cost is disproportionate. The Steam review score sits around 45 percent positive across a small sample, and those technical complaints are the dominant thread. The honest audience here is someone who finds the game in a bundle, accepts it on mobile terms, and plays it in a single sitting to sidestep the save issue entirely. The concept is genuinely likeable and the visual tone is cheerful without being cloying. But as a standalone PC purchase in 2026, the unpatched port problems make it hard to recommend at anything other than sub-dollar bundle pricing. If you are a casual puzzle fan who can tolerate a rough edge or two for a quick sorting fix, the underlying idea is there. Everyone else will find more polished alternatives without much searching. Kai, Scout Team

Crazy Belts
CasualIndie

Crazy Belts

Jan 5, 2016jemchicomacImmanitas Entertainment GmbH
GamerScout Says

A bite-sized airport puzzle that started life on mobile and found its way to Steam, with a charming cartoon premise that the technical state of the PC port quietly undermines.

PC
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About Crazy Belts

I went into Crazy Belts genuinely rooting for it. The premise is small and specific in the way I love: you are the cargo handler, and all those bags that end up on the wrong continent are your fault. Click to flip conveyor belt directions, match luggage by color to its correct destination, and keep the whole chaotic system from jamming before the flight leaves. On paper that is a tidy little action-puzzle loop, and for the first handful of levels it genuinely is. The core mechanic is as lean as it gets. One input, one rule: rotate the belt, route the bag. What Crazy Belts layers on top is where it gets interesting and where it gets frustrating in roughly equal measure. Later levels introduce gear contraptions, VIP luggage that demands special handling, and hazardous cargo that punishes mistakes. The game spans 50 levels spread across five countries, and there is also an Infinite mode for players who want a continuous sorting challenge rather than a structured stage list. Unlockable superpowers add a light progression hook. The cartoon art style is bright and friendly, the pop-eyed bag characters have a goofy charm, and the whole thing has a gentle humor that suits its all-ages ambitions. Here is where honesty matters more than cheerleading, though. The Steam community has flagged real technical problems that the developer does not appear to have revisited. A save wipe on exit has been reported, meaning any progress you make can vanish the moment you close the application. There are collision issues where luggage misses destinations it should hit. Fullscreen mode clips the game off-screen on some monitors, forcing players into windowed mode through workarounds. These are not minor annoyances for a game this short. When a puzzle title lasts two to four hours and every session risks resetting your save, the friction cost is disproportionate. The Steam review score sits around 45 percent positive across a small sample, and those technical complaints are the dominant thread. The honest audience here is someone who finds the game in a bundle, accepts it on mobile terms, and plays it in a single sitting to sidestep the save issue entirely. The concept is genuinely likeable and the visual tone is cheerful without being cloying. But as a standalone PC purchase in 2026, the unpatched port problems make it hard to recommend at anything other than sub-dollar bundle pricing. If you are a casual puzzle fan who can tolerate a rough edge or two for a quick sorting fix, the underlying idea is there. Everyone else will find more polished alternatives without much searching. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Action PuzzleConveyor MechanicColor SortingInfinite ModeMobile PortAirport ThemeAll AgesShort Playtime

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
160 MB available space
Graphics
Open GL compatible graphics card
Processor
1.0 Ghz

Recommended

OS
Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
Memory
1024 MB RAM
DirectX
Version 11
Storage
220 MB available space
Graphics
Open GL compatible graphics card
Processor
2.0 Ghz

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Game Info

Developer
jemchicomac
Publisher
Immanitas Entertainment GmbH
Release Date
Jan 5, 2016

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What platforms is Crazy Belts available on?

Crazy Belts is available on PC.

When was Crazy Belts released?

Crazy Belts was released on 5 January 2016.

Who developed Crazy Belts?

Crazy Belts was developed by jemchicomac and published by Immanitas Entertainment GmbH.