Compare Crash Drive 3 prices across 50+ stores and find the best deal. Developed by M2H. Published by M2H. Released on 7/8/2021. Available on PC, Nintendo Switch. Genres: Action, Casual, Indie, Racing.

Forget sim racers and their torque curves. Crash Drive 3 is the answer to 'what if we just drove monster trucks off ramps and chased a giant beach ball for an hour?' It earns its 91% Steam rating the honest way.

My standard Saturday night tournament test goes like this: can five people with varying game literacy all be laughing within ten minutes of booting it up? Crash Drive 3 passes that test with room to spare. What you get is a free-roaming, open-world stunt playground spread across five themed environments, from an arctic snowfield with a partially frozen lake you can actually drive under, to wild west canyons, a tropical island, a forest castle, and even a trip to the moon via a rocket launch in the canyon zone. There is no story, no podium, no finish line that means anything permanent. You just drive, flip, boost, and earn cash while the world randomly fires events at you every thirty seconds. Those rotating events are the real heart of the game. Cops and Robbers has one team picking up gold bars while the other tries to ram them into submission. King of the Hill is exactly the chaos you imagine. The giant beach ball event, where everyone smashes their vehicle into a bouncing ball as hard as possible for maximum damage score, sounds ridiculous on paper and feels even more ridiculous in practice. There are ten event types in total, covering straight races, stunt score contests, point capture, and coin collection alongside the wackier modes. The catch is you have no control over which event comes next, so if you hate one of them, you are waiting it out. It is a minor annoyance that crops up more in longer sessions than in shorter pick-up-and-play ones. The vehicle roster sits at over fifty unlockable rides split into light, medium, and heavy weight classes, and the distinction actually matters. Heavier vehicles dish out more punishment in beach ball and bumper events, while lighter cars handle trick lines more cleanly. Upgrading a vehicle by using its specific mechanics, boosting to build nitro capacity or hitting top speed to raise the speed ceiling, feeds directly into your player level and unlocks the next tier of cars. There are no microtransactions in the mix; all cash comes from tricks, event wins, and daily rewards. Customisation runs to antennas, nitro visual effects (yes, you can fire rainbow exhaust), and personalised number plates. It is silly and it is deliberate. Where things get complicated is the single-player offering. Offline mode drops you into the same maps with the same events, minus any other humans, and the absence of competition makes those events feel hollow fast. There is no AI opposition to fill the gap. For solo players who just want to explore rings, practice flips, or unlock the moon zone, there is a decent amount to do, but do not expect it to hold attention for multi-hour sessions alone. The camera also earns a mention on the frustration list: reversing or trying to reposition quickly sends it into a slow, uncooperative arc that has cost me more than a few event placements. It is manageable but noticeable. On PC specifically the controls are gamepad-friendly and accessible enough for anyone who has held a controller before, no wheel or pedal rig required or recommended here. The cross-platform multiplayer is genuinely seamless. PC players share servers with console and mobile users without friction, which keeps lobbies populated and events competitive. For a game that absolutely needs other people to function at its best, that cross-play pool is the thing keeping it alive years after launch. If you are buying this for yourself to grind solo, temper expectations. If you are buying it because you want a low-barrier, high-chaos online party game that a group of friends across different platforms can all jump into without a tutorial wall, this is one of the more reliable options in that lane. Riley, Scout Team

Crash Drive 3
ActionCasualIndieRacing

Crash Drive 3

Jul 8, 2021M2H
GamerScout Says

Forget sim racers and their torque curves. Crash Drive 3 is the answer to 'what if we just drove monster trucks off ramps and chased a giant beach ball for an hour?' It earns its 91% Steam rating the honest way.

PCNintendo Switch
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About Crash Drive 3

My standard Saturday night tournament test goes like this: can five people with varying game literacy all be laughing within ten minutes of booting it up? Crash Drive 3 passes that test with room to spare. What you get is a free-roaming, open-world stunt playground spread across five themed environments, from an arctic snowfield with a partially frozen lake you can actually drive under, to wild west canyons, a tropical island, a forest castle, and even a trip to the moon via a rocket launch in the canyon zone. There is no story, no podium, no finish line that means anything permanent. You just drive, flip, boost, and earn cash while the world randomly fires events at you every thirty seconds. Those rotating events are the real heart of the game. Cops and Robbers has one team picking up gold bars while the other tries to ram them into submission. King of the Hill is exactly the chaos you imagine. The giant beach ball event, where everyone smashes their vehicle into a bouncing ball as hard as possible for maximum damage score, sounds ridiculous on paper and feels even more ridiculous in practice. There are ten event types in total, covering straight races, stunt score contests, point capture, and coin collection alongside the wackier modes. The catch is you have no control over which event comes next, so if you hate one of them, you are waiting it out. It is a minor annoyance that crops up more in longer sessions than in shorter pick-up-and-play ones. The vehicle roster sits at over fifty unlockable rides split into light, medium, and heavy weight classes, and the distinction actually matters. Heavier vehicles dish out more punishment in beach ball and bumper events, while lighter cars handle trick lines more cleanly. Upgrading a vehicle by using its specific mechanics, boosting to build nitro capacity or hitting top speed to raise the speed ceiling, feeds directly into your player level and unlocks the next tier of cars. There are no microtransactions in the mix; all cash comes from tricks, event wins, and daily rewards. Customisation runs to antennas, nitro visual effects (yes, you can fire rainbow exhaust), and personalised number plates. It is silly and it is deliberate. Where things get complicated is the single-player offering. Offline mode drops you into the same maps with the same events, minus any other humans, and the absence of competition makes those events feel hollow fast. There is no AI opposition to fill the gap. For solo players who just want to explore rings, practice flips, or unlock the moon zone, there is a decent amount to do, but do not expect it to hold attention for multi-hour sessions alone. The camera also earns a mention on the frustration list: reversing or trying to reposition quickly sends it into a slow, uncooperative arc that has cost me more than a few event placements. It is manageable but noticeable. On PC specifically the controls are gamepad-friendly and accessible enough for anyone who has held a controller before, no wheel or pedal rig required or recommended here. The cross-platform multiplayer is genuinely seamless. PC players share servers with console and mobile users without friction, which keeps lobbies populated and events competitive. For a game that absolutely needs other people to function at its best, that cross-play pool is the thing keeping it alive years after launch. If you are buying this for yourself to grind solo, temper expectations. If you are buying it because you want a low-barrier, high-chaos online party game that a group of friends across different platforms can all jump into without a tutorial wall, this is one of the more reliable options in that lane. Riley, Scout Team

Tags

steamCross-Platform MultiplayerStunt SandboxEvent-Based GameplayVehicle UnlocksWeight ClassesNo MicrotransactionsGamepad-FriendlyOnline Party GameOpen World Driving

System Requirements

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Reviews & Ratings

Steam
91%(442)

Game Info

Developer
M2H
Publisher
M2H
Release Date
Jul 8, 2021

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