Compare Crash Bandicoot N. Sane Trilogy prices across trusted key stores and find the best deal. Developed by Vicarious Visions. Published by Activision. Released on 6/29/2018. Available on PC, Xbox. Genres: Action. Metacritic score: 79/100.

Three PlayStation-era platformers rebuilt from scratch with modern visuals and 60fps on PC - a treat for anyone who grew up with Crash, and a punishing wake-up call for those who only remember the good parts.

I went in expecting a comfortable nostalgia trip and came out with sweaty palms and a grudging respect for how ruthless 90s platformer design actually was. The N. Sane Trilogy packages all three original Naughty Dog Crash Bandicoot games - the 1996 original, Cortex Strikes Back, and Warped - into a single ground-up rebuild. Vicarious Visions had no original source code to work from; they reconstructed the games using polygon meshes, cross-referenced video footage, and community feedback, then layered in real-time lighting, high-resolution textures, re-orchestrated music with live instruments, and re-recorded voice acting. The result looks like a modern animated film running on top of a game designed before 3D platforming conventions were fully figured out. The core loop is linear and unforgiving: spin to stun or destroy, jump to clear gaps and stomp enemies, smash crates to collect Wumpa Fruit and hidden gems, repeat until the level kills you for the fourteenth time. Each entry in the trilogy expands the toolkit a little. The original Crash is the harshest and most stripped-down, relying heavily on precise depth-perception jumps across a 2.5D plane where Crash's shadow is your only reliable guide. Cortex Strikes Back adds polar bear rides, jet-pack sections, and enemy patterns that actively track your movement. Warped is the most varied of the three, throwing in motorcycle levels, time-travel themed stages, a bazooka, and boss fights against characters like Tiny Tiger and Dr. Nefarious Tropy. Retroactively adding time trials and online leaderboards to all three games is a smart quality-of-life call, and Coco is now playable across the whole trilogy with her own distinct animations, even if she handles identically to Crash mechanically. Two bonus levels - the brutally hard cut level Stormy Ascent and the entirely new Future Tense - round out the package for completionists. Here is the honest tension at the center of this collection: Vicarious Visions were faithful to a fault. Physics tweaks caused real controversy, particularly in the first game, where a unified jump system from Warped was applied to all three titles. The original Crash gave generous ledge-grab forgiveness that is gone here, making already punishing platforming feel slightly more punishing than players remember it being. Speedrunners noticed, series creator Andy Gavin commented on it, and no patch was ever shipped to address it. If you are new to Crash, the difficulty curve across the trilogy goes from steep to reasonable as you move from game one to game three, and that ordering may feel backwards until you understand it is historically accurate. If you are returning, muscle memory from the originals may actually work against you in the early going. On PC specifically, this version earns a clear advantage over its console counterparts. The framerate is unlocked and hitting 60fps on modest hardware is entirely achievable - the game is light enough to run well on a mid-range GPU from several generations back. Load times are near-instant compared to the PS4 version, and the jump to 60fps makes the character animations noticeably more expressive. The cartoony art style holds up well at any resolution. The audience here is fairly specific: players who want to reconnect with the PS1 originals in the best available form, or younger players curious about where the character came from. Anyone expecting the movement freedom of a modern 3D platformer should probably adjust expectations before the first boss. The games are fun on their own terms, and those terms were set in 1996. Alex, Scout Team

Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy

Jun 29, 2018Vicarious VisionsActivision
GamerScout Says

Three PlayStation-era platformers rebuilt from scratch with modern visuals and 60fps on PC - a treat for anyone who grew up with Crash, and a punishing wake-up call for those who only remember the good parts.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €8.10

GamerScout Verdict

Best for players chasing PS1 nostalgia or a precision platforming challenge; newcomers should know the difficulty is genuine and unpatched.

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About Crash Bandicoot N. Sane Trilogy

I went in expecting a comfortable nostalgia trip and came out with sweaty palms and a grudging respect for how ruthless 90s platformer design actually was. The N. Sane Trilogy packages all three original Naughty Dog Crash Bandicoot games - the 1996 original, Cortex Strikes Back, and Warped - into a single ground-up rebuild. Vicarious Visions had no original source code to work from; they reconstructed the games using polygon meshes, cross-referenced video footage, and community feedback, then layered in real-time lighting, high-resolution textures, re-orchestrated music with live instruments, and re-recorded voice acting. The result looks like a modern animated film running on top of a game designed before 3D platforming conventions were fully figured out. The core loop is linear and unforgiving: spin to stun or destroy, jump to clear gaps and stomp enemies, smash crates to collect Wumpa Fruit and hidden gems, repeat until the level kills you for the fourteenth time. Each entry in the trilogy expands the toolkit a little. The original Crash is the harshest and most stripped-down, relying heavily on precise depth-perception jumps across a 2.5D plane where Crash's shadow is your only reliable guide. Cortex Strikes Back adds polar bear rides, jet-pack sections, and enemy patterns that actively track your movement. Warped is the most varied of the three, throwing in motorcycle levels, time-travel themed stages, a bazooka, and boss fights against characters like Tiny Tiger and Dr. Nefarious Tropy. Retroactively adding time trials and online leaderboards to all three games is a smart quality-of-life call, and Coco is now playable across the whole trilogy with her own distinct animations, even if she handles identically to Crash mechanically. Two bonus levels - the brutally hard cut level Stormy Ascent and the entirely new Future Tense - round out the package for completionists. Here is the honest tension at the center of this collection: Vicarious Visions were faithful to a fault. Physics tweaks caused real controversy, particularly in the first game, where a unified jump system from Warped was applied to all three titles. The original Crash gave generous ledge-grab forgiveness that is gone here, making already punishing platforming feel slightly more punishing than players remember it being. Speedrunners noticed, series creator Andy Gavin commented on it, and no patch was ever shipped to address it. If you are new to Crash, the difficulty curve across the trilogy goes from steep to reasonable as you move from game one to game three, and that ordering may feel backwards until you understand it is historically accurate. If you are returning, muscle memory from the originals may actually work against you in the early going. On PC specifically, this version earns a clear advantage over its console counterparts. The framerate is unlocked and hitting 60fps on modest hardware is entirely achievable - the game is light enough to run well on a mid-range GPU from several generations back. Load times are near-instant compared to the PS4 version, and the jump to 60fps makes the character animations noticeably more expressive. The cartoony art style holds up well at any resolution. The audience here is fairly specific: players who want to reconnect with the PS1 originals in the best available form, or younger players curious about where the character came from. Anyone expecting the movement freedom of a modern 3D platformer should probably adjust expectations before the first boss. The games are fun on their own terms, and those terms were set in 1996.

Alex
Alex · Scout Team

Catch-all

Tags

steam90s PlatformerPixel-Perfect JumpsTime TrialsCrate SmashingLinear LevelsUnlocked FramerateGround-Up RemakeBoss FightsCollectible Gems

System Requirements

Minimum

Processor
Intel Core i5-750 @ 2.67GHz | AMD Phenom II X4 965 @ 3.4GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 2GB | AMD Radeon HD 7850 2GB
DirectX
Version 9.0c
Storage
30 GB av…

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Reviews & Ratings

Metacritic
79
Steam
92%(21,666)

Game Info

Developer
Vicarious Visions
Publisher
Activision
Release Date
Jun 29, 2018

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How much does Crash Bandicoot N. Sane Trilogy cost?

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What platforms is Crash Bandicoot N. Sane Trilogy available on?

Crash Bandicoot N. Sane Trilogy is available on PC, Xbox.

When was Crash Bandicoot N. Sane Trilogy released?

Crash Bandicoot N. Sane Trilogy was released on 29 June 2018.

Who developed Crash Bandicoot N. Sane Trilogy?

Crash Bandicoot N. Sane Trilogy was developed by Vicarious Visions and published by Activision.

Is Crash Bandicoot N. Sane Trilogy worth buying?

Crash Bandicoot N. Sane Trilogy holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.