Compare Cosmic Waves prices across trusted key stores and find the best deal. Developed by Squirrel Knight. Published by Squirrel Knight. Released on 7/28/2025. Available on PC. Genres: Indie.

If you ever loved Arkanoid but wished it had energy towers, boss fights, voice-acted wolves, and a composer who scored Shatter, this is exactly the brick-breaker you didn't know you needed.

I went in expecting a nostalgia loop - paddle, ball, blocks, repeat until bored. What I found instead was a small Polish studio called Squirrel Knight quietly doing the most thoughtful renovation of the Breakout formula I've seen in years. The core conceit is deceptively clever: up to four energy towers sit at the sides of each level, and when you charge and trigger them they release force waves that redirect the ball, boost its power, and let it punch clean through forcefields and shielded blocks that a regular bounce simply can't crack. It functions, as one pre-release write-up put it, like a flipper and bumper combined - and once you feel that first satisfying Wave Ball tear through a line of barriers, the mechanical loop clicks into something genuinely satisfying. The 60-plus levels are structured around a galaxy-hopping story that, on paper, sounds like cheerful filler: two wolf protagonists - former pirate Cinis and ship mechanic Nix - plus their robot C.O.S.M.O., are collecting a rare mineral called Celestium to power a machine that can save Cinis' sister. It's lighthearted, the voice acting is a little crunchy in places but mostly endearing, and the illustrated panel cutscenes have the charm of a Saturday morning cartoon. If you want to skip the story and just play, you can - but give it a few missions before you decide. The characters have a habit of growing on you. What also grows on you is the upgrade system: resources extracted from broken blocks and enemies feed into a station where you can increase weapon power, expand tower range, and unlock gadgets like Time Warp and Laser Beam for your paddle. Fair warning - the equip step after crafting is easy to miss at first, and a couple of reviewers found that confusion real. Difficulty deserves an honest mention. Simply clearing a level means hitting a block quota without losing all your lives, and that's manageable on Normal. Chasing an S-Rank is a different conversation entirely - you need a high score inside a time limit, and the boss fights, which come with their own weapon loadouts and phase gimmicks, can drag on punishingly. The ball physics occasionally have a mind of their own, and colour-coded Wave Ball barriers add a layer of constraint that can feel harsh when RNG isn't cooperating. But the game never feels malicious about it - you have the tools, and skill is the gap between passing and excelling. Performance is clean: a consistent 60 FPS and no reported glitches in published reviews. The soundtrack is the detail I keep coming back to. Module - the composer behind Shatter's iconic score - delivers original electronic music that pushes the atmosphere somewhere between a cosmic arena and a retro fever dream. It's the kind of sound design that small games often treat as an afterthought. Here it feels load-bearing. Visually the game is clean and colourful, though the level environments lean heavily on metallic space-station aesthetics; a little more environmental variety across the 60-plus stages would have helped the back half feel less repetitive. The overall aesthetic, though, absolutely holds together. This is a game that knows its lane and drives it hard. It won't convert someone who fundamentally dislikes the bounce-and-reflect genre, and score-attack purists looking purely for arcade minimalism might find the story pacing an odd fit. But for anyone who has a soft spot for Arkanoid and wonders what the genre could look like with modern design ideas, a real narrative, and a composer who cares, Cosmic Waves is a confident, handcrafted answer. Kai, Scout Team

Cosmic Waves

Cosmic Waves

Jul 28, 2025Squirrel Knight
GamerScout Says

If you ever loved Arkanoid but wished it had energy towers, boss fights, voice-acted wolves, and a composer who scored Shatter, this is exactly the brick-breaker you didn't know you needed.

PC
Best Price Available
€0.51-94%
at Eneba
Lowest tracked: €0.51
Track this price

GamerScout Verdict

Best for Arkanoid fans ready for boss fights, a cheesy-but-charming story, and a soundtrack that earns its keep.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.51-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.85
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.91
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.79
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.514 Sept 2026
Current best
€0.51
Lowest since we started tracking
Keyshops
€0.47€0.61€0.76€0.906 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Cosmic Waves

I went in expecting a nostalgia loop - paddle, ball, blocks, repeat until bored. What I found instead was a small Polish studio called Squirrel Knight quietly doing the most thoughtful renovation of the Breakout formula I've seen in years. The core conceit is deceptively clever: up to four energy towers sit at the sides of each level, and when you charge and trigger them they release force waves that redirect the ball, boost its power, and let it punch clean through forcefields and shielded blocks that a regular bounce simply can't crack. It functions, as one pre-release write-up put it, like a flipper and bumper combined - and once you feel that first satisfying Wave Ball tear through a line of barriers, the mechanical loop clicks into something genuinely satisfying. The 60-plus levels are structured around a galaxy-hopping story that, on paper, sounds like cheerful filler: two wolf protagonists - former pirate Cinis and ship mechanic Nix - plus their robot C.O.S.M.O., are collecting a rare mineral called Celestium to power a machine that can save Cinis' sister. It's lighthearted, the voice acting is a little crunchy in places but mostly endearing, and the illustrated panel cutscenes have the charm of a Saturday morning cartoon. If you want to skip the story and just play, you can - but give it a few missions before you decide. The characters have a habit of growing on you. What also grows on you is the upgrade system: resources extracted from broken blocks and enemies feed into a station where you can increase weapon power, expand tower range, and unlock gadgets like Time Warp and Laser Beam for your paddle. Fair warning - the equip step after crafting is easy to miss at first, and a couple of reviewers found that confusion real. Difficulty deserves an honest mention. Simply clearing a level means hitting a block quota without losing all your lives, and that's manageable on Normal. Chasing an S-Rank is a different conversation entirely - you need a high score inside a time limit, and the boss fights, which come with their own weapon loadouts and phase gimmicks, can drag on punishingly. The ball physics occasionally have a mind of their own, and colour-coded Wave Ball barriers add a layer of constraint that can feel harsh when RNG isn't cooperating. But the game never feels malicious about it - you have the tools, and skill is the gap between passing and excelling. Performance is clean: a consistent 60 FPS and no reported glitches in published reviews. The soundtrack is the detail I keep coming back to. Module - the composer behind Shatter's iconic score - delivers original electronic music that pushes the atmosphere somewhere between a cosmic arena and a retro fever dream. It's the kind of sound design that small games often treat as an afterthought. Here it feels load-bearing. Visually the game is clean and colourful, though the level environments lean heavily on metallic space-station aesthetics; a little more environmental variety across the 60-plus stages would have helped the back half feel less repetitive. The overall aesthetic, though, absolutely holds together. This is a game that knows its lane and drives it hard. It won't convert someone who fundamentally dislikes the bounce-and-reflect genre, and score-attack purists looking purely for arcade minimalism might find the story pacing an odd fit. But for anyone who has a soft spot for Arkanoid and wonders what the genre could look like with modern design ideas, a real narrative, and a composer who cares, Cosmic Waves is a confident, handcrafted answer.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Brick-BreakerWave MechanicsBoss FightsScore AttackUpgrade ProgressionVoiced NarrativeArcade-AdventurePaddle Gadgets

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
10 GB available space
Graphics
GeForce GTX 1050
Processor
Intel i5 5th Gen

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Game Info

Developer
Squirrel Knight
Publisher
Squirrel Knight
Release Date
Jul 28, 2025

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Frequently asked questions about Cosmic Waves

How much does Cosmic Waves cost?

As of 6 September 2026, the cheapest in-stock offer for Cosmic Waves is €0.51 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cosmic Waves cheapest?

The lowest in-stock price we track for Cosmic Waves is €0.51 at Eneba (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cosmic Waves available on?

Cosmic Waves is available on PC.

When was Cosmic Waves released?

Cosmic Waves was released on 28 July 2025.

Who developed Cosmic Waves?

Cosmic Waves was developed by Squirrel Knight.