Compare Cosmic Leap prices across trusted key stores and find the best deal. Developed by Michael Hall. Published by Michael Hall. Released on 3/17/2016. Available on PC. Genres: Action, Indie.

A solo-dev micro-platformer with a curious voxel soul that earns goodwill through charm, then spends a chunk of it on controls that fight you every step of the way.

I have a soft spot for the kind of game that a single person ships from scratch, and Cosmic Leap is exactly that kind of artifact. Michael Hall built a planet-hopping action platformer across 100 bite-sized levels, wrapped it in a blocky voxel aesthetic where everything, characters, planets, spaceships, enemies, is built from squares that somehow feel cohesive and intentional. The art direction is not ambitious by AAA standards, but it does what good small-scale design should do: everything looks like it belongs in the same universe. The core loop asks you to time jumps from planet to planet, avoid obstacles, collect coins, and finish each stage as fast as possible for a three-star ranking. Most individual levels can be cleared in under ten seconds once you understand them, so the game moves in short, satisfying bursts. Cutscenes between stages feature characters like Mr. Host and The Baron, and there is a quietly dystopian undercurrent to the story that feels oddly earnest given the cutesy exterior. Eighteen Steam achievements and unlockable character and ship skins give completionists something to chase, and the near-instant restarts mean that dying, and you will die, rarely feels punishing from a pacing standpoint. Here is where I have to be honest with you, though. The controls are the game's genuine liability. Planets are divided into quadrants, and your directional inputs invert depending on which quadrant you occupy. The automatic running is fine in motion, but stopping and re-orienting yourself in the right direction becomes a reliable source of frustration on both keyboard and controller. The controller support itself carries a known Unity engine bug that can cause it to bind to non-gamepad HID devices, which is a fixable problem that has gone unfixed. Critic coverage from the time of release consistently flagged the controls as the point where an otherwise likeable little game stumbles. The Steam community sits at a mixed rating, and that split feels accurate. The soundtrack lands better than the controls. A down-tempo electronic sound runs through the levels and it is genuinely listenable, the kind of music that does not wear out its welcome across a two-to-four hour completion run. The sound design is coherent rather than impressive, but coherent is enough when the game is this compact. If you are the type who judges a small game by whether it knows what it is and commits to it, Cosmic Leap mostly succeeds. It is a reaction-test platformer with personality, a curious story told in brief glimpses, and a control system that asks more patience than the breezy aesthetic suggests. Go in with adjusted expectations and it is a reasonable way to spend an afternoon. Kai, Scout Team

Cosmic Leap

Cosmic Leap

Mar 17, 2016Michael Hall
GamerScout Says

A solo-dev micro-platformer with a curious voxel soul that earns goodwill through charm, then spends a chunk of it on controls that fight you every step of the way.

PC
Best Price Available
€0.83
at Electronic First
Lowest tracked: €0.83
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GamerScout Verdict

Worth a look for patient indie fans who can tolerate quirky controls in exchange for a compact, charming voxel platformer.

Compare Prices(4 stores)

StandardGlobalSteam KeyKey
€0.83
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.84
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.19
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.24
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.8326 Jun 2026
Current best
€0.83
Lowest since we started tracking
Keyshops
€0.82€0.87€0.91€0.965 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Cosmic Leap

I have a soft spot for the kind of game that a single person ships from scratch, and Cosmic Leap is exactly that kind of artifact. Michael Hall built a planet-hopping action platformer across 100 bite-sized levels, wrapped it in a blocky voxel aesthetic where everything, characters, planets, spaceships, enemies, is built from squares that somehow feel cohesive and intentional. The art direction is not ambitious by AAA standards, but it does what good small-scale design should do: everything looks like it belongs in the same universe. The core loop asks you to time jumps from planet to planet, avoid obstacles, collect coins, and finish each stage as fast as possible for a three-star ranking. Most individual levels can be cleared in under ten seconds once you understand them, so the game moves in short, satisfying bursts. Cutscenes between stages feature characters like Mr. Host and The Baron, and there is a quietly dystopian undercurrent to the story that feels oddly earnest given the cutesy exterior. Eighteen Steam achievements and unlockable character and ship skins give completionists something to chase, and the near-instant restarts mean that dying, and you will die, rarely feels punishing from a pacing standpoint. Here is where I have to be honest with you, though. The controls are the game's genuine liability. Planets are divided into quadrants, and your directional inputs invert depending on which quadrant you occupy. The automatic running is fine in motion, but stopping and re-orienting yourself in the right direction becomes a reliable source of frustration on both keyboard and controller. The controller support itself carries a known Unity engine bug that can cause it to bind to non-gamepad HID devices, which is a fixable problem that has gone unfixed. Critic coverage from the time of release consistently flagged the controls as the point where an otherwise likeable little game stumbles. The Steam community sits at a mixed rating, and that split feels accurate. The soundtrack lands better than the controls. A down-tempo electronic sound runs through the levels and it is genuinely listenable, the kind of music that does not wear out its welcome across a two-to-four hour completion run. The sound design is coherent rather than impressive, but coherent is enough when the game is this compact. If you are the type who judges a small game by whether it knows what it is and commits to it, Cosmic Leap mostly succeeds. It is a reaction-test platformer with personality, a curious story told in brief glimpses, and a control system that asks more patience than the breezy aesthetic suggests. Go in with adjusted expectations and it is a reasonable way to spend an afternoon.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Voxel ArtPlanet PlatformerReaction-BasedShort-SessionUnlockable SkinsTime AttackCutscene StoryQuick Restart

System Requirements

Minimum

OS
Windows Vista or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
DX9 (shader model 2.0) compatible
Processor
1.0 GHz with SSE instruction set support

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Game Info

Developer
Michael Hall
Publisher
Michael Hall
Release Date
Mar 17, 2016

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Frequently asked questions about Cosmic Leap

How much does Cosmic Leap cost?

As of 7 September 2026, the cheapest in-stock offer for Cosmic Leap is €0.83 at Electronic First, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cosmic Leap cheapest?

The lowest in-stock price we track for Cosmic Leap is €0.83 at Electronic First (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cosmic Leap available on?

Cosmic Leap is available on PC.

When was Cosmic Leap released?

Cosmic Leap was released on 17 March 2016.

Who developed Cosmic Leap?

Cosmic Leap was developed by Michael Hall.