Compare Cornerstone: The Song of Tyrim prices across trusted key stores and find the best deal. Developed by Overflow. Published by Phoenix Online Publishing. Released on 4/26/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie. Metacritic score: 58/100.

Wind Waker's art direction meets a crafting loop that actually pulls its weight - but Tyrim's adventure never quite outgrows the bugs and clumsy combat holding it back.

I went into Cornerstone: The Song of Tyrim expecting the small-studio charm of a passion project and came out with genuinely mixed feelings, which is maybe the most honest reaction a game like this can earn. It is a third-person open-world action-adventure spread across eight distinct islands, each with its own visual theme, built around three interlocking systems: physics-heavy exploration, a full crafting suite, and swordplay that never quite finds its footing. The Wind Waker comparison the developer leaned into is fair for the art style, the breezy island-hopping tone, and the low-poly colourwork that holds up better than you might expect from a 2016 indie budget. Where it stops being fair is anywhere the combat is supposed to carry dramatic weight. Crafting is the beating heart here, and it is more thoughtfully integrated than the genre usually manages. You collect wood, stone, wool, and other resources to build swords, war hammers, shields, explosive barrels, crates for platforming, and even sailcraft - ships and windsurfers included. Blueprints hide in treasure chests and quest rewards, and hunting them down gives the exploration a satisfying pull. Objects in the world never despawn, which sounds like a small thing until you are hurling a skeleton's own bones back at its friends. The physics sandbox rewards messing around, and that sandbox quality is where Cornerstone earns its genuine moments of delight. Weapons wear down with use and must be rebuilt, which some players will find immersive and others will find a nuisance - the gap between those two reactions probably determines whether you finish the game. The rougher edges are harder to defend. Combat offers a basic strike, a block, an evade, and a stamina bar that drains fast and refills just as fast without adding much tension. Enemy patterns flatten out early and never evolve, and the absence of health bars means you are guessing when a fight is nearly over. Camera behaviour in close quarters becomes its own adversary. Bugs range from cosmetic slips to genuine quest-blockers - at least one game-breaking bug tied to a key item that simply fails to spawn was reported across multiple sources at launch, and the studio's patch response was slow. The tutorial island, Borja, is deliberately slow, which I respect in principle, but it oversells patience before the wider world justifies it. What keeps this from being a total dismissal is the atmosphere the team managed to conjure on limited resources. The soundtrack, recorded with live musicians according to the developer, shifts convincingly between the cheery home island and the stormy cliffs and the library-dungeon and the dystopian eastern archipelago. Each island holds a distinct emotional key, and the music tracks it closely enough that you notice when it works. The story - a young Viking boy who would rather build things than fight, forced out to sea to find the missing men of his village - is thin on character depth but carries a coming-of-age sincerity that suits the tone. It does not overstay its welcome, wrapping up in a reasonable eight to ten hours, which is the right call for what it is. Cornerstone: The Song of Tyrim is the kind of game that belongs to a specific player: someone who loved Wind Waker as a kid, is fine nursing a crafting loop through a slightly glitchy world, and is not expecting Dark Souls-level combat precision regardless of how the old pitch material framed it. If that is you, the island-hopping has a quiet magic. If you need tight controls and a story that sticks, this one will feel like a draft that needed another year. Kai, Scout Team

Cornerstone: The Song of Tyrim

Cornerstone: The Song of Tyrim

Apr 26, 2016OverflowPhoenix Online Publishing
GamerScout Says

Wind Waker's art direction meets a crafting loop that actually pulls its weight - but Tyrim's adventure never quite outgrows the bugs and clumsy combat holding it back.

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Steam Deck Playable
Best Price Available
€0.80
at Gamivo
Lowest tracked: €0.80
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GamerScout Verdict

Best for patient explorers who want a laid-back crafting adventure and can tolerate rough combat and old-school bugs.

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€0.80
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€1.16
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€1.35
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€14.69-27%
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€19.99
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€19.99
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Price History

Lowest tracked
€0.8023 Jun 2026
Current best
€0.80
Lowest since we started tracking
Keyshops
€0.76€0.91€1.05€1.207 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Cornerstone: The Song of Tyrim

I went into Cornerstone: The Song of Tyrim expecting the small-studio charm of a passion project and came out with genuinely mixed feelings, which is maybe the most honest reaction a game like this can earn. It is a third-person open-world action-adventure spread across eight distinct islands, each with its own visual theme, built around three interlocking systems: physics-heavy exploration, a full crafting suite, and swordplay that never quite finds its footing. The Wind Waker comparison the developer leaned into is fair for the art style, the breezy island-hopping tone, and the low-poly colourwork that holds up better than you might expect from a 2016 indie budget. Where it stops being fair is anywhere the combat is supposed to carry dramatic weight. Crafting is the beating heart here, and it is more thoughtfully integrated than the genre usually manages. You collect wood, stone, wool, and other resources to build swords, war hammers, shields, explosive barrels, crates for platforming, and even sailcraft - ships and windsurfers included. Blueprints hide in treasure chests and quest rewards, and hunting them down gives the exploration a satisfying pull. Objects in the world never despawn, which sounds like a small thing until you are hurling a skeleton's own bones back at its friends. The physics sandbox rewards messing around, and that sandbox quality is where Cornerstone earns its genuine moments of delight. Weapons wear down with use and must be rebuilt, which some players will find immersive and others will find a nuisance - the gap between those two reactions probably determines whether you finish the game. The rougher edges are harder to defend. Combat offers a basic strike, a block, an evade, and a stamina bar that drains fast and refills just as fast without adding much tension. Enemy patterns flatten out early and never evolve, and the absence of health bars means you are guessing when a fight is nearly over. Camera behaviour in close quarters becomes its own adversary. Bugs range from cosmetic slips to genuine quest-blockers - at least one game-breaking bug tied to a key item that simply fails to spawn was reported across multiple sources at launch, and the studio's patch response was slow. The tutorial island, Borja, is deliberately slow, which I respect in principle, but it oversells patience before the wider world justifies it. What keeps this from being a total dismissal is the atmosphere the team managed to conjure on limited resources. The soundtrack, recorded with live musicians according to the developer, shifts convincingly between the cheery home island and the stormy cliffs and the library-dungeon and the dystopian eastern archipelago. Each island holds a distinct emotional key, and the music tracks it closely enough that you notice when it works. The story - a young Viking boy who would rather build things than fight, forced out to sea to find the missing men of his village - is thin on character depth but carries a coming-of-age sincerity that suits the tone. It does not overstay its welcome, wrapping up in a reasonable eight to ten hours, which is the right call for what it is. Cornerstone: The Song of Tyrim is the kind of game that belongs to a specific player: someone who loved Wind Waker as a kid, is fine nursing a crafting loop through a slightly glitchy world, and is not expecting Dark Souls-level combat precision regardless of how the old pitch material framed it. If that is you, the island-hopping has a quiet magic. If you need tight controls and a story that sticks, this one will feel like a draft that needed another year.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Physics SandboxCrafting-CentralIsland-HoppingBlueprint HuntingZelda-AdjacentVehicle BuildingAtmospheric SoundtrackCompletionist-Friendly

System Requirements

Minimum

OS
Windows XP SP2
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
512 MB
Processor
Dual Core 2.0GHz or equivalent processor

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Reviews & Ratings

Metacritic
58

Game Info

Developer
Overflow
Publisher
Phoenix Online Publishing
Release Date
Apr 26, 2016

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Frequently asked questions about Cornerstone: The Song of Tyrim

How much does Cornerstone: The Song of Tyrim cost?

As of 6 September 2026, the cheapest in-stock offer for Cornerstone: The Song of Tyrim is €0.80 at Gamivo, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cornerstone: The Song of Tyrim cheapest?

The lowest in-stock price we track for Cornerstone: The Song of Tyrim is €0.80 at Gamivo (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cornerstone: The Song of Tyrim available on?

Cornerstone: The Song of Tyrim is available on PC, Mac, Linux.

When was Cornerstone: The Song of Tyrim released?

Cornerstone: The Song of Tyrim was released on 26 April 2016.

Who developed Cornerstone: The Song of Tyrim?

Cornerstone: The Song of Tyrim was developed by Overflow and published by Phoenix Online Publishing.

Is Cornerstone: The Song of Tyrim worth buying?

Cornerstone: The Song of Tyrim holds a Metacritic score of 58/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.