Compare Copy Kitty prices across trusted key stores and find the best deal. Developed by Nuclear Strawberry. Published by Degica. Released on 4/19/2018. Available on PC. Genres: Action, Indie.

A chaotic 2D action game where copying enemies unlocks 175 combinable weapons. Built by one person, plays like a bullet-heaven fever dream.

Copy Kitty is a 2D action platformer from Nuclear Strawberry built around a single, genuinely wild idea: your character Boki can absorb the abilities of any enemy she fights, then stack up to three of them together to produce 175 distinct weapons. That number is not marketing padding. Laser plus shield plus bomb plays differently from laser plus homing plus spread, and the game is structured so you are constantly discovering combinations that feel accidental, then feel inevitable, then feel like your personal signature move. It is the kind of mechanical depth you normally expect from a genre-defining AAA release, wrapped inside a pixel-art package that one developer built and shipped themselves. The core loop is essentially: fight through a stage, absorb new ability types as enemies introduce them, experiment with triple-combos on the fly, and push into the next zone. Stages escalate steadily and the enemy design is clearly tuned to make specific combinations shine at specific moments without ever locking you in. If you like agency over your toolkit, this is a game that rewards curiosity over optimization. You can brute-force some encounters, yes, but the players who lean into the combo system will find something genuinely expressive underneath the chaos. Visually, the game leans into a bright, dense pixel aesthetic that reads as energetic rather than cluttered. When three ability types are firing simultaneously the screen gets loud, and that is a deliberate feeling the game chases. The soundtrack matches that energy in a way that feels purposeful rather than incidental - it sits at that specific frequency where background music becomes part of the gameplay rhythm. For a one-person project the audiovisual consistency is striking. On the critical side: the opening hours ask for some patience. Boki starts with a limited pool of abilities and the combo potential is not fully visible until the mid-game when more enemy types are available. Players who want to feel powerful immediately may read the early stages as thin. The narrative framing is light and functional rather than emotionally ambitious, so if you are here for story beats you will have to find satisfaction in the combat system itself. For a six-to-eight hour run through the main content that trade-off lands fine, but it is worth knowing before you sit down expecting lore. At a 97% positive rating from over 400 reviews, Copy Kitty has a small but genuinely devoted following, and when you play it the reason is obvious. This is a game that knows exactly what it is doing with its central mechanic and executes on it without filler. It is the kind of release that slips past most coverage cycles not because it is flawed but because it does not fit a clean genre label. Bullet-hell adjacent, platformer adjacent, action-RPG-lite adjacent. It just does its own thing with unusual confidence. Kai, Scout Team

Copy Kitty

Copy Kitty

Apr 19, 2018Nuclear StrawberryDegica
GamerScout Says

A chaotic 2D action game where copying enemies unlocks 175 combinable weapons. Built by one person, plays like a bullet-heaven fever dream.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.32

GamerScout Verdict

Built for players who want to break a combat system open - 175 weapon combos from one developer is a feat worth experiencing.

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Price History

Historical low
€2.325 Jun 2026
Keyshops
€2.13€2.26€2.38€2.515 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Copy Kitty

Copy Kitty is a 2D action platformer from Nuclear Strawberry built around a single, genuinely wild idea: your character Boki can absorb the abilities of any enemy she fights, then stack up to three of them together to produce 175 distinct weapons. That number is not marketing padding. Laser plus shield plus bomb plays differently from laser plus homing plus spread, and the game is structured so you are constantly discovering combinations that feel accidental, then feel inevitable, then feel like your personal signature move. It is the kind of mechanical depth you normally expect from a genre-defining AAA release, wrapped inside a pixel-art package that one developer built and shipped themselves. The core loop is essentially: fight through a stage, absorb new ability types as enemies introduce them, experiment with triple-combos on the fly, and push into the next zone. Stages escalate steadily and the enemy design is clearly tuned to make specific combinations shine at specific moments without ever locking you in. If you like agency over your toolkit, this is a game that rewards curiosity over optimization. You can brute-force some encounters, yes, but the players who lean into the combo system will find something genuinely expressive underneath the chaos. Visually, the game leans into a bright, dense pixel aesthetic that reads as energetic rather than cluttered. When three ability types are firing simultaneously the screen gets loud, and that is a deliberate feeling the game chases. The soundtrack matches that energy in a way that feels purposeful rather than incidental - it sits at that specific frequency where background music becomes part of the gameplay rhythm. For a one-person project the audiovisual consistency is striking. On the critical side: the opening hours ask for some patience. Boki starts with a limited pool of abilities and the combo potential is not fully visible until the mid-game when more enemy types are available. Players who want to feel powerful immediately may read the early stages as thin. The narrative framing is light and functional rather than emotionally ambitious, so if you are here for story beats you will have to find satisfaction in the combat system itself. For a six-to-eight hour run through the main content that trade-off lands fine, but it is worth knowing before you sit down expecting lore. At a 97% positive rating from over 400 reviews, Copy Kitty has a small but genuinely devoted following, and when you play it the reason is obvious. This is a game that knows exactly what it is doing with its central mechanic and executes on it without filler. It is the kind of release that slips past most coverage cycles not because it is flawed but because it does not fit a clean genre label. Bullet-hell adjacent, platformer adjacent, action-RPG-lite adjacent. It just does its own thing with unusual confidence.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamAbility CopyingCombo SystemBullet HellSolo DeveloperHigh ReplayabilityWeapon CraftingPixel Art ActionSkill Expression

System Requirements

Minimum

Processor
Dual Core 1.6 GHz or better
Memory
512 MB RAM
Graphics
Integrated graphics/256 MB video memory
DirectX
Version 9.0c
Storage
300 MB available space
Sound Card
DirectSound compatible A…

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Reviews & Ratings

Steam
97%(419)

Game Info

Developer
Nuclear Strawberry
Publisher
Degica
Release Date
Apr 19, 2018

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Frequently asked questions about Copy Kitty

How much does Copy Kitty cost?

Copy Kitty pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Copy Kitty cheapest?

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What platforms is Copy Kitty available on?

Copy Kitty is available on PC.

When was Copy Kitty released?

Copy Kitty was released on 19 April 2018.

Who developed Copy Kitty?

Copy Kitty was developed by Nuclear Strawberry and published by Degica.