Compare Copy Kitty prices across 50+ stores and find the best deal. Developed by Nuclear Strawberry. Published by Degica. Released on 4/19/2018. Available on PC. Genres: Action, Indie.

A chaotic 2D action game where copying enemies unlocks 175 combinable weapons. Built by one person, plays like a bullet-heaven fever dream.

Copy Kitty is a 2D action platformer from Nuclear Strawberry built around a single, genuinely wild idea: your character Boki can absorb the abilities of any enemy she fights, then stack up to three of them together to produce 175 distinct weapons. That number is not marketing padding. Laser plus shield plus bomb plays differently from laser plus homing plus spread, and the game is structured so you are constantly discovering combinations that feel accidental, then feel inevitable, then feel like your personal signature move. It is the kind of mechanical depth you normally expect from a genre-defining AAA release, wrapped inside a pixel-art package that one developer built and shipped themselves. The core loop is essentially: fight through a stage, absorb new ability types as enemies introduce them, experiment with triple-combos on the fly, and push into the next zone. Stages escalate steadily and the enemy design is clearly tuned to make specific combinations shine at specific moments without ever locking you in. If you like agency over your toolkit, this is a game that rewards curiosity over optimization. You can brute-force some encounters, yes, but the players who lean into the combo system will find something genuinely expressive underneath the chaos. Visually, the game leans into a bright, dense pixel aesthetic that reads as energetic rather than cluttered. When three ability types are firing simultaneously the screen gets loud, and that is a deliberate feeling the game chases. The soundtrack matches that energy in a way that feels purposeful rather than incidental - it sits at that specific frequency where background music becomes part of the gameplay rhythm. For a one-person project the audiovisual consistency is striking. On the critical side: the opening hours ask for some patience. Boki starts with a limited pool of abilities and the combo potential is not fully visible until the mid-game when more enemy types are available. Players who want to feel powerful immediately may read the early stages as thin. The narrative framing is light and functional rather than emotionally ambitious, so if you are here for story beats you will have to find satisfaction in the combat system itself. For a six-to-eight hour run through the main content that trade-off lands fine, but it is worth knowing before you sit down expecting lore. At a 97% positive rating from over 400 reviews, Copy Kitty has a small but genuinely devoted following, and when you play it the reason is obvious. This is a game that knows exactly what it is doing with its central mechanic and executes on it without filler. It is the kind of release that slips past most coverage cycles not because it is flawed but because it does not fit a clean genre label. Bullet-hell adjacent, platformer adjacent, action-RPG-lite adjacent. It just does its own thing with unusual confidence. Kai, Scout Team

Copy Kitty
ActionIndie

Copy Kitty

Apr 19, 2018Nuclear StrawberryDegica
GamerScout Says

A chaotic 2D action game where copying enemies unlocks 175 combinable weapons. Built by one person, plays like a bullet-heaven fever dream.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Copy Kitty

Copy Kitty is a 2D action platformer from Nuclear Strawberry built around a single, genuinely wild idea: your character Boki can absorb the abilities of any enemy she fights, then stack up to three of them together to produce 175 distinct weapons. That number is not marketing padding. Laser plus shield plus bomb plays differently from laser plus homing plus spread, and the game is structured so you are constantly discovering combinations that feel accidental, then feel inevitable, then feel like your personal signature move. It is the kind of mechanical depth you normally expect from a genre-defining AAA release, wrapped inside a pixel-art package that one developer built and shipped themselves. The core loop is essentially: fight through a stage, absorb new ability types as enemies introduce them, experiment with triple-combos on the fly, and push into the next zone. Stages escalate steadily and the enemy design is clearly tuned to make specific combinations shine at specific moments without ever locking you in. If you like agency over your toolkit, this is a game that rewards curiosity over optimization. You can brute-force some encounters, yes, but the players who lean into the combo system will find something genuinely expressive underneath the chaos. Visually, the game leans into a bright, dense pixel aesthetic that reads as energetic rather than cluttered. When three ability types are firing simultaneously the screen gets loud, and that is a deliberate feeling the game chases. The soundtrack matches that energy in a way that feels purposeful rather than incidental - it sits at that specific frequency where background music becomes part of the gameplay rhythm. For a one-person project the audiovisual consistency is striking. On the critical side: the opening hours ask for some patience. Boki starts with a limited pool of abilities and the combo potential is not fully visible until the mid-game when more enemy types are available. Players who want to feel powerful immediately may read the early stages as thin. The narrative framing is light and functional rather than emotionally ambitious, so if you are here for story beats you will have to find satisfaction in the combat system itself. For a six-to-eight hour run through the main content that trade-off lands fine, but it is worth knowing before you sit down expecting lore. At a 97% positive rating from over 400 reviews, Copy Kitty has a small but genuinely devoted following, and when you play it the reason is obvious. This is a game that knows exactly what it is doing with its central mechanic and executes on it without filler. It is the kind of release that slips past most coverage cycles not because it is flawed but because it does not fit a clean genre label. Bullet-hell adjacent, platformer adjacent, action-RPG-lite adjacent. It just does its own thing with unusual confidence. Kai, Scout Team

Tags

steamAbility CopyingCombo SystemBullet HellSolo DeveloperHigh ReplayabilityWeapon CraftingPixel Art ActionSkill Expression

System Requirements

System requirements for Copy Kitty aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
97%(419)

Game Info

Developer
Nuclear Strawberry
Publisher
Degica
Release Date
Apr 19, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert