Compare Cooking Simulator prices across 50+ stores and find the best deal. Developed by Big Cheese Studio. Published by PlayWay S.A.. Released on 6/6/2019. Available on PC, Xbox. Genres: Casual, Simulation. Metacritic score: 64/100.

A surprisingly deep kitchen sim where flour physics and flambé timing matter more than you'd expect. Relax or rage, depending on your oven skills.

Cooking Simulator is a first-person kitchen sandbox from Big Cheese Studio where you run a professional kitchen, prep ingredients, manage heat sources, and plate dishes under time pressure. It sits firmly in the casual simulation genre, but there is more mechanical texture here than the genre label suggests. You are not clicking through menus - you are physically grabbing pots, adjusting burner knobs, slicing vegetables with a knife that actually follows a cutting path, and watching your hollandaise split in real time if you overheat it. The physics engine is the centerpiece, and it earns its place. As someone who usually cares about decision trees and resource curves, I will admit the depth here caught me off guard. The game tracks individual ingredient quantities, cooking temperatures, and seasoning ratios to generate a score for each dish. That scoring system is the closest thing to a build-order loop the game offers: you learn which steps matter for points, optimize your prep sequence, and gradually cut down your plate time. It is lightweight compared to a production chain sim, but the feedback loop is genuinely satisfying once you internalize it. Career mode adds a progression layer with restaurant upgrades and unlockable recipes, which gives you a reason to keep refining your technique beyond the sandbox chaos. The tutorial does its job without insulting you. It walks through controls clearly and lets you transition into free cooking at your own pace. Newcomers to simulation games will find the entry ramp reasonable - this is not the kind of sim that drops a 40-page manual on your desk. The controls do occasionally fight you when grabbing small objects or stacking items on a crowded counter, and the AI-managed front-of-house is effectively invisible, which means there is no pressure from impatient customers breathing down your neck. Whether that is a flaw or a feature depends entirely on why you picked up a cooking sim in the first place. Where Cooking Simulator genuinely shines is in the DLC ecosystem. Big Cheese has added pizza, cakes, barbecue, and other themed expansions that each introduce new mechanics and kitchen layouts. The base game holds up on its own, but the expansions add meaningful variety rather than just reskinning the same prep loop. The mod community on Steam Workshop is also active, contributing extra recipes, kitchen environments, and ingredient packs. For a mid-tier sim, that kind of ongoing community support carries real long-term value. The Metacritic number sits low, and professional critics were not wrong to flag the jank. Object collision can be fussy, some recipes feel undertuned in their scoring weights, and the game will never compete with a full restaurant management sim for systemic depth. But the Steam player base tells a different story - nearly 20,000 reviews at 85% positive is a meaningful signal. The audience that comes in expecting a chill, physics-driven kitchen sandbox leaves satisfied. Come in expecting a full business simulation and you will be disappointed inside of an hour. Diego, Scout Team

Cooking Simulator
CasualSimulation

Cooking Simulator

Jun 6, 2019Big Cheese StudioPlayWay S.A.
GamerScout Says

A surprisingly deep kitchen sim where flour physics and flambé timing matter more than you'd expect. Relax or rage, depending on your oven skills.

PCXbox
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About Cooking Simulator

Cooking Simulator is a first-person kitchen sandbox from Big Cheese Studio where you run a professional kitchen, prep ingredients, manage heat sources, and plate dishes under time pressure. It sits firmly in the casual simulation genre, but there is more mechanical texture here than the genre label suggests. You are not clicking through menus - you are physically grabbing pots, adjusting burner knobs, slicing vegetables with a knife that actually follows a cutting path, and watching your hollandaise split in real time if you overheat it. The physics engine is the centerpiece, and it earns its place. As someone who usually cares about decision trees and resource curves, I will admit the depth here caught me off guard. The game tracks individual ingredient quantities, cooking temperatures, and seasoning ratios to generate a score for each dish. That scoring system is the closest thing to a build-order loop the game offers: you learn which steps matter for points, optimize your prep sequence, and gradually cut down your plate time. It is lightweight compared to a production chain sim, but the feedback loop is genuinely satisfying once you internalize it. Career mode adds a progression layer with restaurant upgrades and unlockable recipes, which gives you a reason to keep refining your technique beyond the sandbox chaos. The tutorial does its job without insulting you. It walks through controls clearly and lets you transition into free cooking at your own pace. Newcomers to simulation games will find the entry ramp reasonable - this is not the kind of sim that drops a 40-page manual on your desk. The controls do occasionally fight you when grabbing small objects or stacking items on a crowded counter, and the AI-managed front-of-house is effectively invisible, which means there is no pressure from impatient customers breathing down your neck. Whether that is a flaw or a feature depends entirely on why you picked up a cooking sim in the first place. Where Cooking Simulator genuinely shines is in the DLC ecosystem. Big Cheese has added pizza, cakes, barbecue, and other themed expansions that each introduce new mechanics and kitchen layouts. The base game holds up on its own, but the expansions add meaningful variety rather than just reskinning the same prep loop. The mod community on Steam Workshop is also active, contributing extra recipes, kitchen environments, and ingredient packs. For a mid-tier sim, that kind of ongoing community support carries real long-term value. The Metacritic number sits low, and professional critics were not wrong to flag the jank. Object collision can be fussy, some recipes feel undertuned in their scoring weights, and the game will never compete with a full restaurant management sim for systemic depth. But the Steam player base tells a different story - nearly 20,000 reviews at 85% positive is a meaningful signal. The audience that comes in expecting a chill, physics-driven kitchen sandbox leaves satisfied. Come in expecting a full business simulation and you will be disappointed inside of an hour. Diego, Scout Team

Tags

steamPhysics SandboxScore AttackCareer ProgressionWorkshop SupportCozy SimSingle Player SandboxDLC-Expandable

System Requirements

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DLC & Add-ons for Cooking Simulator1

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Reviews & Ratings

Metacritic
64
Steam
85%(19,465)

Game Info

Developer
Big Cheese Studio
Publisher
PlayWay S.A.
Release Date
Jun 6, 2019

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