
Contraptions 2
If you ever doodled absurd chain reactions in the margins of a notebook, this low-key Rube Goldberg puzzler will feel like someone made that habit into a game. Two hundred levels, zero pretension, one very good camel trampoline.
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About Contraptions 2
My first instinct when I booted Contraptions 2 was a small, warm flicker of recognition - the kind you get when something reminds you of a game you loved and mostly forgot. This is Moragami's second entry in their quiet physics-puzzle series, and it sits squarely in the tradition of contraption-builders like The Incredible Machine: you arrive at a level that already has a chain reaction half-assembled, figure out what is broken or misplaced, reposition the pieces, then press Play and watch the dominoes fall. The goal on every screen is to remove cartoon monsters from the level, and the means range from the perfectly logical to the genuinely unhinged. The core loop has a satisfying rhythm to it. Time is frozen at the start of each level, so you can drag objects around, flip conveyor belts, connect belts to motors, tether ropes to laser gun triggers, and wire up balloon lifts to other mechanisms without physics interfering. Once you feel like something might actually work, you unfreeze time and watch. It goes wrong more often than it goes right at first, which is actually the fun part. The game never punishes you for experimenting - you can pause mid-chain-reaction and adjust things, which keeps the trial-and-error from feeling cruel. Across over 200 puzzles spread across five worlds, the gadget palette keeps expanding: champagne-bottle cannons, springboard camels, magnets, fireworks wheels driving conveyor belts, rockets with lighters, laser guns tied to ropes tied to moving cars. It is a modest but genuinely inventive toy box. Where the game earns real goodwill is in its flexibility. Most levels have more than one working solution, and stumbling onto an approach the puzzle clearly did not intend feels like a small private victory. There is also a level editor that lets you build and share your own contraptions, which adds a layer of creative sandbox energy for players who exhaust the main set. The cartoony visual style is colourful and readable - moveable objects are clearly highlighted, animations run smoothly, and the whole thing has an easygoing lightness that makes it genuinely suitable for younger players without being condescending to adults. Honestly, the caveats are real. Reviewers on other platforms noted that PC control precision can feel rougher than the concept deserves - clicking and dragging objects when they are near screen edges, or accessing contextual options on crowded puzzle boards, occasionally fights you. The soundtrack and visual presentation are pleasant rather than memorable: nothing here is going to haunt you the way a great indie soundscape does. The game knows what it is - a cheerful, low-stakes puzzler - and it does not try to be anything more. That is both its charm and its ceiling. It will not challenge you philosophically, and if you want a physics puzzler with dark atmosphere or mechanical depth, look elsewhere. But as something to pick up for twenty minutes at a time, work through a few levels, feel quietly clever, and put back down? It sits in a comfortable niche that very few games fill without condescension. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 100 MB available space
- Graphics
- nVidia GeForce 520M / Intel HD 4000 or equivalent
- Processor
- Intel Core i3 @ 2.8GHz or equivalent
Recommended
- OS
- Windows 8 or later
- Memory
- 6 GB RAM
- DirectX
- Version 12
- Storage
- 100 MB available space
- Graphics
- nVidia GeForce GTX 260 / ATI Radeon HD 5670 or better
- Processor
- Intel Core i5 @ 3.0GHz or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Moragami Co., Ltd
- Publisher
- Funbox Media Ltd
- Release Date
- Apr 26, 2023