Compare ContractVille prices across 50+ stores and find the best deal. Developed by MYM Games Studios. Published by FiftyEight Studios. Released on 5/26/2025. Available on PC. Genres: Casual, Indie, Simulation.

House Flipper meets open-world business sim, but the snapping tool and optimization issues may test your patience before the satisfying property auction loop clicks into place.

My spreadsheet brain lit up the moment I realized ContractVille is not just a renovation sandbox but a full progression economy: you start broke in Port Town, grind small cleanup and demolition contracts, accumulate capital, buy land, design structures floor by floor using an in-game planner, then flip the finished property at auction for profit. That loop, from rubble to payday, is the structural core of the game and it is genuinely well-designed. The planner lets you set wall placement, window positions, door types, and room categories before a single brick goes down, which scratches the same planning itch as laying out a city grid in a builder. When the systems fire together, the sense of progression is real and earned. The scope beyond construction is wider than the marketing suggests. Aside from building and decorating, there are cargo delivery runs, a taxi mode, recycling jobs, and a Go Green mission set accessed through an in-game tablet. You can also buy office upgrades, hire AI workers with daily wages, and assign them to job sites if you prefer managing a crew over swinging the sledgehammer yourself. The skill tree lets you and co-op partners specialize, so one player can max demolition speed while another focuses on technical upgrades. In a four-player session this division of labor turns what would be tedious solo busywork into something closer to a chaotic heist. Co-op is where the game clearly shines brightest according to the community, and the reports back that up consistently. That said, the problems are not cosmetic. Performance drops and frame rate instability have been a persistent criticism since launch, affecting even mid-to-high-end hardware. The building placement snapping system is unintuitive enough that players regularly hit community forums looking for workarounds. The in-game guide is thin, which means newcomers spend real time lost rather than building. The driving physics across delivery and taxi missions feel disconnected from the rest of the simulation quality, and the AI worker behavior can be erratic. To the developer's credit, MYM Games Studios has been pushing patches actively, and update 1.8.5 tackled RAM and VRAM overhead specifically, with measurable house-rendering improvements. The trajectory is upward, but the current state still has rough edges that will frustrate players who expect a polished release. For the simulation crowd who already lived through the early-access growing pains of games like House Flipper or Construction Simulator, the formula here will feel familiar and the warts acceptable. The construction depth is legitimately impressive at this price point: foundation pouring, rebar work, interior framing, roofing, and full furnishing with hundreds of customizable items across themed packs including Medieval, Japanese, and Sci-Fi styles. The auction mechanic, where you sell your finished builds, adds a financial feedback loop that keeps the grind purposeful. Solo players can lean on hired workers; group players get the best experience the game offers. If optimization continues improving at the current rate, this becomes a much easier recommendation. Diego, Scout Team

ContractVille
CasualIndieSimulation

ContractVille

May 26, 2025MYM Games StudiosFiftyEight Studios
GamerScout Says

House Flipper meets open-world business sim, but the snapping tool and optimization issues may test your patience before the satisfying property auction loop clicks into place.

PC
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Screenshots & Media

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About ContractVille

My spreadsheet brain lit up the moment I realized ContractVille is not just a renovation sandbox but a full progression economy: you start broke in Port Town, grind small cleanup and demolition contracts, accumulate capital, buy land, design structures floor by floor using an in-game planner, then flip the finished property at auction for profit. That loop, from rubble to payday, is the structural core of the game and it is genuinely well-designed. The planner lets you set wall placement, window positions, door types, and room categories before a single brick goes down, which scratches the same planning itch as laying out a city grid in a builder. When the systems fire together, the sense of progression is real and earned. The scope beyond construction is wider than the marketing suggests. Aside from building and decorating, there are cargo delivery runs, a taxi mode, recycling jobs, and a Go Green mission set accessed through an in-game tablet. You can also buy office upgrades, hire AI workers with daily wages, and assign them to job sites if you prefer managing a crew over swinging the sledgehammer yourself. The skill tree lets you and co-op partners specialize, so one player can max demolition speed while another focuses on technical upgrades. In a four-player session this division of labor turns what would be tedious solo busywork into something closer to a chaotic heist. Co-op is where the game clearly shines brightest according to the community, and the reports back that up consistently. That said, the problems are not cosmetic. Performance drops and frame rate instability have been a persistent criticism since launch, affecting even mid-to-high-end hardware. The building placement snapping system is unintuitive enough that players regularly hit community forums looking for workarounds. The in-game guide is thin, which means newcomers spend real time lost rather than building. The driving physics across delivery and taxi missions feel disconnected from the rest of the simulation quality, and the AI worker behavior can be erratic. To the developer's credit, MYM Games Studios has been pushing patches actively, and update 1.8.5 tackled RAM and VRAM overhead specifically, with measurable house-rendering improvements. The trajectory is upward, but the current state still has rough edges that will frustrate players who expect a polished release. For the simulation crowd who already lived through the early-access growing pains of games like House Flipper or Construction Simulator, the formula here will feel familiar and the warts acceptable. The construction depth is legitimately impressive at this price point: foundation pouring, rebar work, interior framing, roofing, and full furnishing with hundreds of customizable items across themed packs including Medieval, Japanese, and Sci-Fi styles. The auction mechanic, where you sell your finished builds, adds a financial feedback loop that keeps the grind purposeful. Solo players can lean on hired workers; group players get the best experience the game offers. If optimization continues improving at the current rate, this becomes a much easier recommendation. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:indieProperty AuctionSkill Tree Co-opWorker ManagementFoundation-to-Finish BuildingOpen-World RenovationPawn Shop EconomyContract MissionsEarly-Access Roots

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
AMD Radeon RX-Vega 64 / GeForce GTX 1080
Processor
AMD Ryzen 5 1600 / Intel Core i5-8400

Recommended

OS
Windows 10 (64-bit) or newer
Memory
16 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
AMD Radeon RX 5700 XT (8 GB), AMD Radeon RX 6600 XT (8 GB), NVIDIA GeForce RTX 2070 SUPER (8 GB), NVIDIA GeForce RTX 3060 (8 GB)
Processor
AMD Ryzen 5 3600 / Intel Core i7 7700K

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Game Info

Developer
MYM Games Studios
Publisher
FiftyEight Studios
Release Date
May 26, 2025

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Where can I buy ContractVille cheapest?

Compare ContractVille prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is ContractVille available on?

ContractVille is available on PC.

When was ContractVille released?

ContractVille was released on 26 May 2025.

Who developed ContractVille?

ContractVille was developed by MYM Games Studios and published by FiftyEight Studios.