Compare Content Warning prices across 50+ stores and find the best deal. Developed by Zorro. Published by Evil Landfall?. Released on 4/1/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie.

Four friends, one camera, and a procedurally generated underground full of things that want to kill you on film. Content Warning is the co-op horror bit that somehow became the social satire nobody asked for but everyone needed.

I have a very specific memory of my first session with Content Warning: my friend got grabbed by a Slurper dangling from the ceiling while I kept the camera rolling because we needed the views. That moment, that horrible little calculation, is the entire game condensed into five seconds, and it is genuinely brilliant. Built by a five-person team from Landfall during a single month spent at a game jam in Seoul, it launched on April 1, 2024 as a free-to-keep title for 24 hours and promptly broke Steam, which tells you something about the energy around it at launch. The structure is clean. You and up to three friends live on a floating Sky Island, descend each day into the Old World via diving bell, and film whatever horrific thing tries to kill you. Survive, surface, and upload your footage to SpöökTube to chase a views quota over three in-game days. Miss the quota and you lose all your gear and money, then start over. The camera itself is the game's most interesting piece of design: view counts scale with how dangerous the monster is, how much screen time it gets, and whether your squad used any of the gadget tools to boost the production value. The clapper, the boom mic, the sound player, these are filmmaking props that double as survival tools, and that double meaning is where the satire actually lands. Proximity voice chat is baked into the filming mechanic, so your screaming literally becomes content. The audio design rewards attention: ambient scraping and whispers signal incoming creatures before you see them, and knowing the difference between a Bomber stalking you from distance and a Knifo giggling as it sprints at your face is genuinely useful survival knowledge. The monster roster sits at over 30 creatures, each with distinct physics-driven behaviors. The Snail latches on and drains you slowly. The Bomber lobs projectiles with a delay that punishes players who panic-run in a straight line. The Monolith, rare and catastrophic, kills anyone who sees it and uses flickering lights as its overture. Getting footage of rarer, more dangerous creatures pays more, which means risk calibration is the real skill ceiling. Teams that learn to coordinate, one player distracting while another films, find a surprising tactical layer underneath the chaos. The lo-fi visual aesthetic, cross-hatched environments, jerky animations, ASCII face customization, reinforces the comedy and keeps performance requirements low enough that the game runs well on modest hardware. Here is where honesty is required, though. Content Warning was largely a finished product at launch, and it has stayed that way. The original developers moved on to other projects, and the community has been vocal about the thinning loop after roughly ten hours of play. The progression, cosmetics and island upgrades bought with Metacoins, does not meaningfully change how a run plays. The map variety is limited, and repeat dives can feel like the same corridors reshuffled. A November 2025 patch added achievements and fixes, and console ports followed in April 2026, but this is not a live-service game getting fresh seasonal content. A mod support update has kept a small community building on top of it, which helps, but if you go in expecting the breadth of something like Lethal Company's modding ecosystem, you may find the shelves sparse. What Content Warning does well, it does with real craft for a game built in a month. The soundscape is quietly excellent. The idea of manufacturing horror for clout is timely in a way that still lands. The first three to five sessions with a good group are some of the funniest co-op hours I have had in recent memory. The honest answer to whether it is worth buying right now depends entirely on whether you have a consistent squad and realistic expectations. Solo or with strangers, the magic mostly evaporates. With three friends who enjoy chaotic co-op horror and can accept a loop that will not evolve much further, it earns its place. Kai, Scout Team

Content Warning
ActionAdventureIndie

Content Warning

Apr 1, 2024ZorroEvil Landfall?
GamerScout Says

Four friends, one camera, and a procedurally generated underground full of things that want to kill you on film. Content Warning is the co-op horror bit that somehow became the social satire nobody asked for but everyone needed.

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Screenshots & Media

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About Content Warning

I have a very specific memory of my first session with Content Warning: my friend got grabbed by a Slurper dangling from the ceiling while I kept the camera rolling because we needed the views. That moment, that horrible little calculation, is the entire game condensed into five seconds, and it is genuinely brilliant. Built by a five-person team from Landfall during a single month spent at a game jam in Seoul, it launched on April 1, 2024 as a free-to-keep title for 24 hours and promptly broke Steam, which tells you something about the energy around it at launch. The structure is clean. You and up to three friends live on a floating Sky Island, descend each day into the Old World via diving bell, and film whatever horrific thing tries to kill you. Survive, surface, and upload your footage to SpöökTube to chase a views quota over three in-game days. Miss the quota and you lose all your gear and money, then start over. The camera itself is the game's most interesting piece of design: view counts scale with how dangerous the monster is, how much screen time it gets, and whether your squad used any of the gadget tools to boost the production value. The clapper, the boom mic, the sound player, these are filmmaking props that double as survival tools, and that double meaning is where the satire actually lands. Proximity voice chat is baked into the filming mechanic, so your screaming literally becomes content. The audio design rewards attention: ambient scraping and whispers signal incoming creatures before you see them, and knowing the difference between a Bomber stalking you from distance and a Knifo giggling as it sprints at your face is genuinely useful survival knowledge. The monster roster sits at over 30 creatures, each with distinct physics-driven behaviors. The Snail latches on and drains you slowly. The Bomber lobs projectiles with a delay that punishes players who panic-run in a straight line. The Monolith, rare and catastrophic, kills anyone who sees it and uses flickering lights as its overture. Getting footage of rarer, more dangerous creatures pays more, which means risk calibration is the real skill ceiling. Teams that learn to coordinate, one player distracting while another films, find a surprising tactical layer underneath the chaos. The lo-fi visual aesthetic, cross-hatched environments, jerky animations, ASCII face customization, reinforces the comedy and keeps performance requirements low enough that the game runs well on modest hardware. Here is where honesty is required, though. Content Warning was largely a finished product at launch, and it has stayed that way. The original developers moved on to other projects, and the community has been vocal about the thinning loop after roughly ten hours of play. The progression, cosmetics and island upgrades bought with Metacoins, does not meaningfully change how a run plays. The map variety is limited, and repeat dives can feel like the same corridors reshuffled. A November 2025 patch added achievements and fixes, and console ports followed in April 2026, but this is not a live-service game getting fresh seasonal content. A mod support update has kept a small community building on top of it, which helps, but if you go in expecting the breadth of something like Lethal Company's modding ecosystem, you may find the shelves sparse. What Content Warning does well, it does with real craft for a game built in a month. The soundscape is quietly excellent. The idea of manufacturing horror for clout is timely in a way that still lands. The first three to five sessions with a good group are some of the funniest co-op hours I have had in recent memory. The honest answer to whether it is worth buying right now depends entirely on whether you have a consistent squad and realistic expectations. Solo or with strangers, the magic mostly evaporates. With three friends who enjoy chaotic co-op horror and can accept a loop that will not evolve much further, it earns its place. Kai, Scout Team

Tags

multiplayercooponline-coopcloud-savestier:indieProximity Voice ChatPhysics MonstersQuota PressureSpöökTube MechanicDiving Bell LoopGadget FilmmakingASCII CustomizationMod SupportSession-Length Horror

System Requirements

Minimum

OS
Win 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1050 ti or AMD R9 380
Processor
Intel Core i5 @ 2.5 GHz or equivalent
Additional Notes
Only runs on 64 bit systems

Recommended

OS
Win 11
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD RX 470 or equivalent
Processor
Intel Core i5 @ 3.0 GHz or AMD Ryzen 5 or equivalent
Additional Notes
Only runs on 64 bit systems

Reviews & Ratings

No ratings available

Game Info

Developer
Zorro
Publisher
Evil Landfall?
Release Date
Apr 1, 2024

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