Compare Constructor Plus prices across 50+ stores and find the best deal. Developed by System 3. Published by System 3. Released on 5/27/2019. Available on PC, Xbox, Nintendo Switch. Genres: Indie, Simulation, Strategy.

Cutthroat tycoon chaos with 147 building types, mob bosses, and missions that stretch to the Moon - rewarding if you survive the learning curve, punishing if you don't.

I run a colour-coded tab for every management sim I play, and Constructor Plus made me open three of them before I felt remotely in control - which is either a red flag or a glowing endorsement depending on your tolerance for structured chaos. This is a property-development tycoon where the economic loop runs on tenant happiness, rival sabotage, and organised crime, and every system tangles with every other system in ways the tutorial can only partially prepare you for. The core loop puts you in charge of buying land, dispatching foremen and work crews to raise buildings, and then carefully managing which of the five tenant classes - each split into two types with their own specific demands - moves into those properties. Get a student bloc complaining about factory noise while a rival developer is picketing your resources simultaneously, and you will understand why the game has a time-slow button and a full pause mode that lets you queue up orders before unpausing. Those two features alone make Constructor Plus significantly more approachable than its reputation suggests. The 147 building types range from trailers to skyscrapers, and the mission structure starts with nine introductory scenarios that function as extended guided tutorials before opening up into fifteen story missions and roughly fifty additional scenarios. That staged ramp-up is real and it works - do not skip it. What separates Constructor Plus from a straight city-builder is the adversarial layer. AI opponents undermine you constantly, and your toolkit for fighting back includes undesirables, mob negotiations, and Steptoe's Yard - a cockroach-driven scavenging operation that lets your crew forage gadgets and steal resources from rival dumps. The economy rewards snowball play: once your cash flow outpaces your opponents, you can flood zones before they stabilise. That "money begets money" dynamic gives the late game a satisfying strategic rhythm, though it also means early stumbles are punished hard. The difficulty, even on easier settings, sits closer to Tropico on a bad day than to the gentler end of the city-builder genre. The breadth of content is genuinely impressive. Seventeen worlds include Earth biomes, Amazon jungle maps, and locations on the Moon, Mars, and Uranus - all accessible in sandbox or online multiplayer against up to three opponents with configurable difficulty and opponent count. A Town Designer tool rounds out the package for players who want to build scenarios from scratch. The weak spots are real though: the UI carries the weight of its 1990s heritage, the voice narration grates quickly (turn it off in settings), and the sheer surface area of options creates an overwhelming first impression that a longer or more interactive tutorial could resolve. For strategy and sim players who like their tycoon games to bite back, Constructor Plus delivers more content and mechanical depth than its quiet shelf presence suggests. Newcomers should commit to the tutorial mission chain and resist the urge to jump straight to sandbox - the game reveals itself properly only once you understand how tenant hierarchies, the gadget factory, and mob escalation all interact. Patient players will find a genuinely layered management sim with an irreverent tone that keeps the grind from feeling like work. Diego, Scout Team

Constructor Plus
IndieSimulationStrategy

Constructor Plus

May 27, 2019System 3
GamerScout Says

Cutthroat tycoon chaos with 147 building types, mob bosses, and missions that stretch to the Moon - rewarding if you survive the learning curve, punishing if you don't.

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Screenshots & Media

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About Constructor Plus

I run a colour-coded tab for every management sim I play, and Constructor Plus made me open three of them before I felt remotely in control - which is either a red flag or a glowing endorsement depending on your tolerance for structured chaos. This is a property-development tycoon where the economic loop runs on tenant happiness, rival sabotage, and organised crime, and every system tangles with every other system in ways the tutorial can only partially prepare you for. The core loop puts you in charge of buying land, dispatching foremen and work crews to raise buildings, and then carefully managing which of the five tenant classes - each split into two types with their own specific demands - moves into those properties. Get a student bloc complaining about factory noise while a rival developer is picketing your resources simultaneously, and you will understand why the game has a time-slow button and a full pause mode that lets you queue up orders before unpausing. Those two features alone make Constructor Plus significantly more approachable than its reputation suggests. The 147 building types range from trailers to skyscrapers, and the mission structure starts with nine introductory scenarios that function as extended guided tutorials before opening up into fifteen story missions and roughly fifty additional scenarios. That staged ramp-up is real and it works - do not skip it. What separates Constructor Plus from a straight city-builder is the adversarial layer. AI opponents undermine you constantly, and your toolkit for fighting back includes undesirables, mob negotiations, and Steptoe's Yard - a cockroach-driven scavenging operation that lets your crew forage gadgets and steal resources from rival dumps. The economy rewards snowball play: once your cash flow outpaces your opponents, you can flood zones before they stabilise. That "money begets money" dynamic gives the late game a satisfying strategic rhythm, though it also means early stumbles are punished hard. The difficulty, even on easier settings, sits closer to Tropico on a bad day than to the gentler end of the city-builder genre. The breadth of content is genuinely impressive. Seventeen worlds include Earth biomes, Amazon jungle maps, and locations on the Moon, Mars, and Uranus - all accessible in sandbox or online multiplayer against up to three opponents with configurable difficulty and opponent count. A Town Designer tool rounds out the package for players who want to build scenarios from scratch. The weak spots are real though: the UI carries the weight of its 1990s heritage, the voice narration grates quickly (turn it off in settings), and the sheer surface area of options creates an overwhelming first impression that a longer or more interactive tutorial could resolve. For strategy and sim players who like their tycoon games to bite back, Constructor Plus delivers more content and mechanical depth than its quiet shelf presence suggests. Newcomers should commit to the tutorial mission chain and resist the urge to jump straight to sandbox - the game reveals itself properly only once you understand how tenant hierarchies, the gadget factory, and mob escalation all interact. Patient players will find a genuinely layered management sim with an irreverent tone that keeps the grind from feeling like work. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscontroller-supportcloud-savestier:aaaTycoonProperty ManagementAdversarial AIMob MechanicsSandbox ModeTime-Slow MechanicTenant ManagementIsometricOnline Multiplayer PvPClassic Revival

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
DirectX 9 Compatible - Nvidia Geforce 6600 / ATI Radeon X1600 or faster with Shader Model 3 and 256 MB VRAM
Processor
Dual Core 2.4GHz
Additional Notes
Hardhat recommended, but not necessary.

Recommended

OS
Windows 7, 8, 10
Memory
8 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
DirectX 9 Compatible - Nvidia Geforce 8800GT / ATI Radeon 4850 or faster with Shader Model 3 and 512 MB VRAM
Processor
Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ or faster)
Additional Notes
Hardhat recommended, but not necessary.

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Game Info

Developer
System 3
Publisher
System 3
Release Date
May 27, 2019

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Frequently asked questions about Constructor Plus

Where can I buy Constructor Plus cheapest?

Compare Constructor Plus prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Constructor Plus available on?

Constructor Plus is available on PC, Xbox, Nintendo Switch.

When was Constructor Plus released?

Constructor Plus was released on 27 May 2019.

Who developed Constructor Plus?

Constructor Plus was developed by System 3.