Compare Conglomerate 451 prices across trusted key stores and find the best deal. Developed by RuneHeads. Published by Fulqrum Publishing. Released on 2/20/2020. Available on PC, Mac, Linux. Genres: Indie, RPG. Metacritic score: 60/100.

Neon corridors, clone squads, and permadeath in a cyberpunk basement few people talk about. Worth the look if grid crawlers are your thing, but go in with calibrated expectations.

My honest first reaction to Conglomerate 451 was a quiet, fond recognition: oh, this is a small studio doing something genuinely specific. RuneHeads, a three-person team, built a first-person grid crawler inside a rain-slicked cyberpunk city, and the care in the atmosphere is palpable even when the systems underneath start to creak. You step in as the director of a clone-manufacturing agency tasked by the Senate to dismantle four rogue megacorporations that have taken over Sector 451. It is a premise soaked in Blade Runner neon and classic Syndicate paranoia, and for the first stretch of hours, that mood carries a lot of weight. The loop has two clear halves. Back at headquarters, you print clones, splice their DNA, pick a class (soldier, infiltrator, drifter, and more unlocked through reputation), choose four skills from a pool of eight per class, then slot SPU data chips into weapons, shields, and cyber limbs to nudge stats. It is genuinely dense tinkering, and players who enjoy min-maxing a roster will find real texture here. The combat system rewards skill synergies: a Drifter applies Death Mark to a target, and an Infiltrator's Death Shot lands with a significant damage bonus against that marked enemy. Building around those chains, targeting specific body parts, and hacking enemies mid-fight gives combat a tactical rhythm that feels satisfying in the early game. Permadeath applies fully - a clone that bleeds out is gone, and the corporation you were raiding regains influence - so every mission carries low-grade dread, which is the correct mood for this genre. Where the game loses altitude is around the midpoint. The 75-week story mode and the separate endless mode share the same five districts and the same narrow mission types: clear all enemies, kill a specific target, retrieve an item, complete a special assignment. Procedural generation handles the maps, but the corporations themselves are thin, assembled from name generators with no meaningful personality differences between them. The story thread, communiques from a rival agent cell that nudge you toward one of three endings, amounts to a handful of text messages. After ten or twelve hours, when the world was still fresh and every research unlock felt meaningful, I was genuinely absorbed. Past that threshold, the repetition becomes harder to ignore. Several reviewers and a mixed Steam user score of around 62 percent positive reflect that same curve. There are smaller friction points worth naming. The hacking mini-games feel underbaked. The battle HUD buries HP, shield, and battery numbers behind a held button rather than displaying them cleanly. Clone faces are expressionless by design (they are clones, so fair enough), but the animations can glitch in ways that break the mood. On the other hand, the audio work is genuinely good: a bass-heavy electronic soundtrack that fits the wet neon corridors, and the visual treatment of combat as bright neon patterns rather than blood keeps everything stylishly abstract. The settings being five distinct aesthetic zones rather than one repeated tileset helps more than you might expect. I will defend Conglomerate 451 to a specific audience: genre veterans who specifically want a cyberpunk-flavored Legend of Grimrock with agency management stapled on, and who can tolerate a campaign that outstays its welcome by about a third. The craft of the first hours is real. The three-person team built something coherent, moody, and mechanically layered enough to respect your attention. It just does not find a second gear. Kai, Scout Team

Conglomerate 451

Conglomerate 451

Feb 20, 2020RuneHeadsFulqrum Publishing
GamerScout Says

Neon corridors, clone squads, and permadeath in a cyberpunk basement few people talk about. Worth the look if grid crawlers are your thing, but go in with calibrated expectations.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.59
at Kinguin
Lowest tracked: €0.59
Track this price

GamerScout Verdict

Grab it if you want a cyberpunk Grimrock with roster depth, but temper expectations once the mission loop stops surprising you.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.89-96%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.90-95%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.97
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.15-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.89-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.79-6%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.597 Sept 2026
Current best
€0.59
Lowest since we started tracking
Keyshops
€0.54€0.70€0.86€1.026 Jun29 Jun23 Jul15 Aug7 Sept
6 Jun — 7 Sept
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Screenshots & Media

About Conglomerate 451

My honest first reaction to Conglomerate 451 was a quiet, fond recognition: oh, this is a small studio doing something genuinely specific. RuneHeads, a three-person team, built a first-person grid crawler inside a rain-slicked cyberpunk city, and the care in the atmosphere is palpable even when the systems underneath start to creak. You step in as the director of a clone-manufacturing agency tasked by the Senate to dismantle four rogue megacorporations that have taken over Sector 451. It is a premise soaked in Blade Runner neon and classic Syndicate paranoia, and for the first stretch of hours, that mood carries a lot of weight. The loop has two clear halves. Back at headquarters, you print clones, splice their DNA, pick a class (soldier, infiltrator, drifter, and more unlocked through reputation), choose four skills from a pool of eight per class, then slot SPU data chips into weapons, shields, and cyber limbs to nudge stats. It is genuinely dense tinkering, and players who enjoy min-maxing a roster will find real texture here. The combat system rewards skill synergies: a Drifter applies Death Mark to a target, and an Infiltrator's Death Shot lands with a significant damage bonus against that marked enemy. Building around those chains, targeting specific body parts, and hacking enemies mid-fight gives combat a tactical rhythm that feels satisfying in the early game. Permadeath applies fully - a clone that bleeds out is gone, and the corporation you were raiding regains influence - so every mission carries low-grade dread, which is the correct mood for this genre. Where the game loses altitude is around the midpoint. The 75-week story mode and the separate endless mode share the same five districts and the same narrow mission types: clear all enemies, kill a specific target, retrieve an item, complete a special assignment. Procedural generation handles the maps, but the corporations themselves are thin, assembled from name generators with no meaningful personality differences between them. The story thread, communiques from a rival agent cell that nudge you toward one of three endings, amounts to a handful of text messages. After ten or twelve hours, when the world was still fresh and every research unlock felt meaningful, I was genuinely absorbed. Past that threshold, the repetition becomes harder to ignore. Several reviewers and a mixed Steam user score of around 62 percent positive reflect that same curve. There are smaller friction points worth naming. The hacking mini-games feel underbaked. The battle HUD buries HP, shield, and battery numbers behind a held button rather than displaying them cleanly. Clone faces are expressionless by design (they are clones, so fair enough), but the animations can glitch in ways that break the mood. On the other hand, the audio work is genuinely good: a bass-heavy electronic soundtrack that fits the wet neon corridors, and the visual treatment of combat as bright neon patterns rather than blood keeps everything stylishly abstract. The settings being five distinct aesthetic zones rather than one repeated tileset helps more than you might expect. I will defend Conglomerate 451 to a specific audience: genre veterans who specifically want a cyberpunk-flavored Legend of Grimrock with agency management stapled on, and who can tolerate a campaign that outstays its welcome by about a third. The craft of the first hours is real. The three-person team built something coherent, moody, and mechanically layered enough to respect your attention. It just does not find a second gear.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Clone ManagementSkill Synergy CombatPermadeath RosterTurn-Based First-PersonCyberpunk AtmosphereSPU Gear SystemEndless ModeSmall Studio

System Requirements

Minimum

OS
Windows: Vista SP1 (64-bit), 7 (64-bit), 8 (64-bit), 10 (64-bit)
Memory
6 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 500 series 1GB video card or AMD equivalent
Processor
2.5 Ghz Intel® Core™2 Duo Processor or AMD equivalent
Sound Card
DirectX compatible sound card

Recommended

OS
Windows: Vista SP1 (64-bit), 7 (64-bit), 8 (64-bit), 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 960 2 GB video card or AMD equivalent
Processor
3.5 Ghz Intel® i5 or AMD equivalent
Sound Card
DirectX compatible sound card

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Community Discussion

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Reviews & Ratings

Metacritic
60

Game Info

Developer
RuneHeads
Publisher
Fulqrum Publishing
Release Date
Feb 20, 2020

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Frequently asked questions about Conglomerate 451

How much does Conglomerate 451 cost?

As of 7 September 2026, the cheapest in-stock offer for Conglomerate 451 is €0.59 at Kinguin, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Conglomerate 451 cheapest?

The lowest in-stock price we track for Conglomerate 451 is €0.59 at Kinguin (7 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Conglomerate 451 available on?

Conglomerate 451 is available on PC, Mac, Linux.

When was Conglomerate 451 released?

Conglomerate 451 was released on 20 February 2020.

Who developed Conglomerate 451?

Conglomerate 451 was developed by RuneHeads and published by Fulqrum Publishing.

Is Conglomerate 451 worth buying?

Conglomerate 451 holds a Metacritic score of 60/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.