Confrontation
A squad-based action-RPG set in the Confrontation miniatures universe that asks a lot and delivers frustratingly little. Playable, but barely.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Confrontation
Confrontation is a real-time squad tactics RPG from Cyanide Studio, set in the tabletop miniatures universe of the same name. You command the Griffin Elite Squad, a small group of warriors tasked with fighting through missions against scorpion-like Scorpions, the bestial Wolfen, and the chaotic Ork-adjacent Bran-O-Kor. On paper, that premise has bones: small-unit tactics, a grim fantasy setting, and the promise of character progression layered over real-time combat. In practice, the execution stumbles badly enough that even fans of the source material have largely walked away. The combat system is the core, and it is the core problem. You control up to four squad members in real-time, pausing to issue orders in what should feel like a thinking person's action game. Instead, the AI routinely ignores positioning, pathfinding breaks on basic geometry, and abilities that should define your squad's identity often feel interchangeable after a few hours. There is some build variety on offer, with different warrior archetypes carrying distinct weapon loadouts and skill trees, but the moment-to-moment execution is janky enough that strategic nuance rarely survives contact with an actual enemy group. Choices exist on the character sheet; they matter much less once the fighting starts. The writing and worldbuilding are thin. For a game rooted in a lore-rich miniatures game with decades of faction history, Confrontation offers almost no reason to care about who the Griffin are, why the Wolfen are enemies, or what the stakes of any given mission actually mean. Quests are essentially mission briefings dressed as narrative, and the world never breathes around you. If you come to RPGs for the slow accumulation of story weight, the satisfaction of a world that reacts to your presence, you will find none of that here. The game treats its setting as backdrop rather than substance, which is a real waste of a genuinely interesting fictional universe. Mission variety is limited, and the campaign wears out its welcome well before the credits. Repetitive enemy types, recycled encounter layouts, and a difficulty curve that swings between tedious and arbitrary combine to make progress feel like a chore rather than a reward. The interface and camera controls add friction at every turn, which is forgivable in a rough indie release but harder to excuse from a titled studio-publisher pairing. The 2012 technical baseline has not aged gracefully, and no amount of nostalgia for the Rackham miniatures license rescues the feel of actually playing this. Honestly, the 26% positive Steam rating tells the story more efficiently than I can. If you are a dedicated Confrontation tabletop fan hunting for any digital version of the universe, there is a thin argument for curiosity value. For anyone else looking for a squad tactics RPG with satisfying builds, meaningful choices, or writing that rewards attention, the genre has far better options gathering no dust whatsoever. Monika, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Cyanide Studio
- Publisher
- Focus Home Interactive
- Release Date
- Apr 4, 2012


