Compare Conflicks prices across 50+ stores and find the best deal. Developed by Artifice Studio. Published by Artifice Studio. Released on 11/5/2015. Available on PC. Genres: Action, Casual, Indie, Strategy. Metacritic score: 63/100.

Chickens in space slug it out with physics-based ship combat. Quirky concept, shallow execution, but there's a niche audience for exactly this.

Conflicks: Revolutionary Space Battles is a physics-based strategy title from Artifice Studio that does something genuinely odd: it puts chickens at the center of a space-combat game and asks you to win by controlling egg production alongside laser battles. That pitch alone will either hook you or send you running, and honestly, both reactions are reasonable. The core loop has you flicking and launching ships across a board-like arena using billiard-style physics mechanics, rather than issuing traditional move orders. Collisions, trajectories, and ricochets matter more than build queues or tech trees. From a strategy depth standpoint, this is not a grand-strategy title and should not be judged as one. The decision space is narrow: you choose ship loadouts before a match, manage a small resource flow tied to those infamous chickens, and then execute short tactical sequences of physical shots. There are no fog-of-war systems, no diplomacy layers, no late-game complexity curves to climb. What you get instead is a puzzle-adjacent combat game where reading angles and predicting bounce paths is the primary skill expression. That is a legitimate design space, but the ceiling is low and experienced players will hit it within a few sessions. Where the game earns some credit is accessibility. The physics controls are genuinely intuitive for newcomers, and the tutorial does a passable job of explaining the chicken-resource system without overwhelming you. If you have friends who bounce off traditional strategy games but enjoy tabletop-style flicking games, Conflicks has a multiplayer mode that works reasonably well for short sessions. The AI, however, is underwhelming at higher difficulties, offering little meaningful resistance once you internalize the shot geometry. That is a significant problem for solo players expecting long-term challenge. The mod ecosystem is essentially nonexistent, and the community activity at this point is minimal given the 2015 release window. Steam reviews sit at a mixed 72 percent from a small pool of 173 reviewers, and a Metacritic score of 63 reflects a game that reviewers found competent but unremarkable. The visual style is cheerful and runs cleanly on low-spec hardware, which is genuinely useful if you are playing on an older machine. But there is no hiding that the content volume is thin and replay motivation drops off quickly. Conflicks makes sense for a very specific buyer: someone who wants a casual, physics-flavored strategy game for couch multiplayer sessions and does not expect deep solo progression. Treat it as a novelty party game with a space-chicken theme and you may get your money's worth out of a few evenings. Come in expecting the strategic depth implied by the genre labels, and you will leave disappointed. The concept has charm; the execution does not fully back it up. Diego, Scout Team

Conflicks
ActionCasualIndieStrategy

Conflicks

Nov 5, 2015Artifice Studio
GamerScout Says

Chickens in space slug it out with physics-based ship combat. Quirky concept, shallow execution, but there's a niche audience for exactly this.

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About Conflicks

Conflicks: Revolutionary Space Battles is a physics-based strategy title from Artifice Studio that does something genuinely odd: it puts chickens at the center of a space-combat game and asks you to win by controlling egg production alongside laser battles. That pitch alone will either hook you or send you running, and honestly, both reactions are reasonable. The core loop has you flicking and launching ships across a board-like arena using billiard-style physics mechanics, rather than issuing traditional move orders. Collisions, trajectories, and ricochets matter more than build queues or tech trees. From a strategy depth standpoint, this is not a grand-strategy title and should not be judged as one. The decision space is narrow: you choose ship loadouts before a match, manage a small resource flow tied to those infamous chickens, and then execute short tactical sequences of physical shots. There are no fog-of-war systems, no diplomacy layers, no late-game complexity curves to climb. What you get instead is a puzzle-adjacent combat game where reading angles and predicting bounce paths is the primary skill expression. That is a legitimate design space, but the ceiling is low and experienced players will hit it within a few sessions. Where the game earns some credit is accessibility. The physics controls are genuinely intuitive for newcomers, and the tutorial does a passable job of explaining the chicken-resource system without overwhelming you. If you have friends who bounce off traditional strategy games but enjoy tabletop-style flicking games, Conflicks has a multiplayer mode that works reasonably well for short sessions. The AI, however, is underwhelming at higher difficulties, offering little meaningful resistance once you internalize the shot geometry. That is a significant problem for solo players expecting long-term challenge. The mod ecosystem is essentially nonexistent, and the community activity at this point is minimal given the 2015 release window. Steam reviews sit at a mixed 72 percent from a small pool of 173 reviewers, and a Metacritic score of 63 reflects a game that reviewers found competent but unremarkable. The visual style is cheerful and runs cleanly on low-spec hardware, which is genuinely useful if you are playing on an older machine. But there is no hiding that the content volume is thin and replay motivation drops off quickly. Conflicks makes sense for a very specific buyer: someone who wants a casual, physics-flavored strategy game for couch multiplayer sessions and does not expect deep solo progression. Treat it as a novelty party game with a space-chicken theme and you may get your money's worth out of a few evenings. Come in expecting the strategic depth implied by the genre labels, and you will leave disappointed. The concept has charm; the execution does not fully back it up. Diego, Scout Team

Tags

steamPhysics-Based CombatBilliard MechanicsLocal MultiplayerShort SessionsCasual StrategyLow SpecSpace CombatParty Game

System Requirements

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Reviews & Ratings

Metacritic
63
Steam
72%(173)

Game Info

Developer
Artifice Studio
Publisher
Artifice Studio
Release Date
Nov 5, 2015

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