Compare Confidential Killings - A Detective Game prices across 50+ stores and find the best deal. Developed by BRANE. Published by Surefire.Games. Released on 1/12/2026. Available on PC, Mac. Genres: Adventure, Indie, Simulation.

Golden Idol fans will clock this one fast, but the late-'70s Hollywood noir setting and interconnected murder cases make it worth a look if you prefer atmosphere over brain-bruising puzzles.

My spreadsheet brain kept waiting for a system to optimize, and Confidential Killings kept refusing to give me one. That is not a complaint. BRANE and Lorenzo Boni have built something closer to a noir short-story collection than a puzzle gauntlet, and once I recalibrated my expectations from hardcore deduction to atmospheric mystery, the twelve interconnected cases set in a drug-and-glamour-soaked late-1970s Hollywood became genuinely enjoyable. You play as a working detective piecing together murders that start small and escalate, from a suspicious car crash into a sprawling conspiracy touching dirty politicians, media empires, and rumours of a mysterious cult pulling strings behind it all. The core mechanic is a point-and-click keyword system lifted heavily from The Case of the Golden Idol lineage. You scan static crime scenes, click on highlighted objects and documents, and pull underlined words (names, verbs, objects) into your notebook. At the end of each case, you fill those words into a Mad Libs-style reconstruction sheet that forces you to articulate who did what, to whom, and why. The game tells you when you are one or two words away from the correct answer, which softens the frustration of the absent hint system. That missing hint system is a genuine problem for anyone who gets stuck, and the bug where scene-exploration progress resets if you exit mid-case is the kind of QoL gap that indie releases too often ship with. Your own note-taking section is there, and for later cases managing a cast of 60-plus clues across multi-victim scenes, you will actually need it. Where things get complicated is difficulty. The first few cases almost solve themselves, and veteran deduction-game players will find the puzzle logic noticeably lighter than Golden Idol, Obra Dinn, or The Roottrees Are Dead. Some scenarios allow near-brute-forcing once all keywords are collected, and a handful of murder motives feel underdeveloped enough that the killer identification becomes a process of elimination rather than genuine deduction. The game also requires you to re-identify recurring characters from scratch each case, which wears thin by the third or fourth time you have already placed a name to a face. These are real friction points for anyone who considers themselves a serious mystery solver. What holds it all together is production craft and pacing. The hand-drawn, stylized visuals suit the pulpy 1970s setting without tipping into pastiche. A dark, jazzy soundtrack gives you space to think, and the interconnected case structure means clues from one murder genuinely carry forward into the next. The narrative avoids clean resolutions, which is refreshing; justice here is incomplete and sometimes unsettling, more grounded than Hollywood usually allows. If you are new to the genre and find Golden Idol obtuse or intimidating, Confidential Killings is actually a very approachable on-ramp, with a tutorial case that teaches the keyword system naturally without overwhelming you. Genre veterans should still play it, just set your difficulty expectations accordingly and treat it as a one-sitting-per-case experience rather than a marathon session. Diego, Scout Team

Confidential Killings - A Detective Game
AdventureIndieSimulation

Confidential Killings - A Detective Game

Jan 12, 2026BRANESurefire.Games
GamerScout Says

Golden Idol fans will clock this one fast, but the late-'70s Hollywood noir setting and interconnected murder cases make it worth a look if you prefer atmosphere over brain-bruising puzzles.

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About Confidential Killings - A Detective Game

My spreadsheet brain kept waiting for a system to optimize, and Confidential Killings kept refusing to give me one. That is not a complaint. BRANE and Lorenzo Boni have built something closer to a noir short-story collection than a puzzle gauntlet, and once I recalibrated my expectations from hardcore deduction to atmospheric mystery, the twelve interconnected cases set in a drug-and-glamour-soaked late-1970s Hollywood became genuinely enjoyable. You play as a working detective piecing together murders that start small and escalate, from a suspicious car crash into a sprawling conspiracy touching dirty politicians, media empires, and rumours of a mysterious cult pulling strings behind it all. The core mechanic is a point-and-click keyword system lifted heavily from The Case of the Golden Idol lineage. You scan static crime scenes, click on highlighted objects and documents, and pull underlined words (names, verbs, objects) into your notebook. At the end of each case, you fill those words into a Mad Libs-style reconstruction sheet that forces you to articulate who did what, to whom, and why. The game tells you when you are one or two words away from the correct answer, which softens the frustration of the absent hint system. That missing hint system is a genuine problem for anyone who gets stuck, and the bug where scene-exploration progress resets if you exit mid-case is the kind of QoL gap that indie releases too often ship with. Your own note-taking section is there, and for later cases managing a cast of 60-plus clues across multi-victim scenes, you will actually need it. Where things get complicated is difficulty. The first few cases almost solve themselves, and veteran deduction-game players will find the puzzle logic noticeably lighter than Golden Idol, Obra Dinn, or The Roottrees Are Dead. Some scenarios allow near-brute-forcing once all keywords are collected, and a handful of murder motives feel underdeveloped enough that the killer identification becomes a process of elimination rather than genuine deduction. The game also requires you to re-identify recurring characters from scratch each case, which wears thin by the third or fourth time you have already placed a name to a face. These are real friction points for anyone who considers themselves a serious mystery solver. What holds it all together is production craft and pacing. The hand-drawn, stylized visuals suit the pulpy 1970s setting without tipping into pastiche. A dark, jazzy soundtrack gives you space to think, and the interconnected case structure means clues from one murder genuinely carry forward into the next. The narrative avoids clean resolutions, which is refreshing; justice here is incomplete and sometimes unsettling, more grounded than Hollywood usually allows. If you are new to the genre and find Golden Idol obtuse or intimidating, Confidential Killings is actually a very approachable on-ramp, with a tutorial case that teaches the keyword system naturally without overwhelming you. Genre veterans should still play it, just set your difficulty expectations accordingly and treat it as a one-sitting-per-case experience rather than a marathon session. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieKeyword DeductionEpisodic CasesNoir AtmosphereFill-in-the-BlanksNo Hint SystemInterconnected MysteriesHand-drawn Stylized

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10
Memory
4096 MB RAM
Storage
1 GB available space
Graphics
Integrated Graphics
Processor
Intel Core i3 (2nd Gen or newer) or AMD equivalent

Recommended

Memory
8192 MB RAM
Storage
1 GB available space

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Game Info

Developer
BRANE
Publisher
Surefire.Games
Release Date
Jan 12, 2026

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What platforms is Confidential Killings - A Detective Game available on?

Confidential Killings - A Detective Game is available on PC, Mac.

When was Confidential Killings - A Detective Game released?

Confidential Killings - A Detective Game was released on 12 January 2026.

Who developed Confidential Killings - A Detective Game?

Confidential Killings - A Detective Game was developed by BRANE and published by Surefire.Games.