Conan Exiles: Isle of Siptah - Compare Prices & Find Best Deals

Compare Conan Exiles: Isle of Siptah prices across 50+ stores and find the best deal. Developed by FunCom. Published by FunCom. Released on 9/15/2020. Available on PC. Genres: Single Player, Multiplayer, Co-op, Third Person, Massive Multiplayer, MMO, Strategy, RPG.

A sprawling survival-RPG expansion that trades the desert of the Exiled Lands for a storm-lashed island packed with eldritch dungeons, dimensional surges, and a sky-rending Maelstrom. Requires the base Conan Exiles game.

Isle of Siptah is Funcom's first major expansion for Conan Exiles, and it earns the word "expansion" honestly. You land shipwrecked on a rugged maritime island - black beaches, craggy cliffs, ancient ruins thick with fog - and the whole place immediately feels meaner and stranger than the Exiled Lands ever did. The map runs at roughly 90% the size of the base game's world and is carved into several distinct biomes, from lush forests and Stygian-influenced cliff structures to the southern Ashlands and Floodlands added during early access. Three factions have colonized the shores - Stygian Mercenaries to the east, Black Corsairs to the west, and a third group pushing inland - and none of them want you alive. Getting your bearings here is its own challenge, and the game offers almost zero hand-holding. Veteran Exiles players will feel at home within the hour; brand new players should probably do a stint on the Exiled Lands first. The mechanical centrepiece is the Maelstrom, a permanent magical storm churning around the dark Tower of Siptah at the island's heart. When it flares up, dimensional rifts tear open and creatures from other realms pour through, attacking anything in their path including your base. Surviving these events rewards rare Eldarium ore and Fragments of Power, which you can trade at the tower for random scrolls that unlock void-forged weapons and other high-end recipes. It is a genuinely clever risk-reward loop - braving the storm solo is tense, and doing it with a clan turns into organised chaos in the best possible way. Surges of Sorcery compound the madness: forbidden magic erupts from the tower and summons thralls from the mainland, giving you a narrow window to knock them out and drag them back to your Wheel of Pain. Thrall-hunting is Siptah's answer to gear acquisition, and it gives every outing a purpose beyond simple resource gathering. The 12 Vaults scattered around the island are the dungeon content, and they are a mixed bag. Each one has its own aesthetic and traversal gimmick - climbing cages in the Volary of the Harpy, for instance - and the boss fights at the end drop weapon and armor feats that feel genuinely earned. The problem is length: a competent duo can clear most Vaults in under 30 minutes, and the enemy density inside is thin compared to the scale of the encounters the overworld throws at you. The Black Pools mechanic adds some variety - bring a monster statue from an enemy camp, summon a boss at a mysterious pool, collect the loot - but there are not enough of these systems to fully replace what the base game does with traditional questing and NPC storytelling. Siptah has atmosphere in abundance; narrative throughline, less so. The freeform sandbox structure is a deliberate design choice, but if you need a reason to care about what you are fighting toward, the island will not give you one. Combat carries over from the base game intact, which means it is weighty and visceral but floaty in the movement department, with weapon swings that drift your character forward and demand constant repositioning. Crafting and building are the strongest they have ever been in Conan Exiles here - the new Stormglass building set looks fantastic, building inside the Maelstrom is now possible and tactically useful, and the vertical building tools and elevators give settlement designers a lot to work with. Technical stability is the usual Funcom lottery: some sessions run clean, others hit stutters or occasional freezes. The UI remains clunky under pressure, especially when inventory management collides with an incoming Maelstrom event and you are just trying to find your Eldarium before everything explodes. For players who have squeezed the Exiled Lands dry, Siptah is a genuinely different place to live in, and the Maelstrom loop has more mechanical depth than most of the base game's endgame content. For anyone hoping the expansion would layer in stronger writing, memorable NPC characters, or choices that branch - it will not scratch that itch. This is survival and brutality first, story a distant second. Know that going in and there are dozens of satisfying hours waiting on those storm-lashed shores. Monika, Scout Team

Conan Exiles: Isle of Siptah
Single PlayerMultiplayerCo-opThird PersonMassive MultiplayerMMOStrategyRPG

Conan Exiles: Isle of Siptah

Sep 15, 2020FunCom
GamerScout Says

A sprawling survival-RPG expansion that trades the desert of the Exiled Lands for a storm-lashed island packed with eldritch dungeons, dimensional surges, and a sky-rending Maelstrom. Requires the base Conan Exiles game.

PC
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About Conan Exiles: Isle of Siptah

Isle of Siptah is Funcom's first major expansion for Conan Exiles, and it earns the word "expansion" honestly. You land shipwrecked on a rugged maritime island - black beaches, craggy cliffs, ancient ruins thick with fog - and the whole place immediately feels meaner and stranger than the Exiled Lands ever did. The map runs at roughly 90% the size of the base game's world and is carved into several distinct biomes, from lush forests and Stygian-influenced cliff structures to the southern Ashlands and Floodlands added during early access. Three factions have colonized the shores - Stygian Mercenaries to the east, Black Corsairs to the west, and a third group pushing inland - and none of them want you alive. Getting your bearings here is its own challenge, and the game offers almost zero hand-holding. Veteran Exiles players will feel at home within the hour; brand new players should probably do a stint on the Exiled Lands first. The mechanical centrepiece is the Maelstrom, a permanent magical storm churning around the dark Tower of Siptah at the island's heart. When it flares up, dimensional rifts tear open and creatures from other realms pour through, attacking anything in their path including your base. Surviving these events rewards rare Eldarium ore and Fragments of Power, which you can trade at the tower for random scrolls that unlock void-forged weapons and other high-end recipes. It is a genuinely clever risk-reward loop - braving the storm solo is tense, and doing it with a clan turns into organised chaos in the best possible way. Surges of Sorcery compound the madness: forbidden magic erupts from the tower and summons thralls from the mainland, giving you a narrow window to knock them out and drag them back to your Wheel of Pain. Thrall-hunting is Siptah's answer to gear acquisition, and it gives every outing a purpose beyond simple resource gathering. The 12 Vaults scattered around the island are the dungeon content, and they are a mixed bag. Each one has its own aesthetic and traversal gimmick - climbing cages in the Volary of the Harpy, for instance - and the boss fights at the end drop weapon and armor feats that feel genuinely earned. The problem is length: a competent duo can clear most Vaults in under 30 minutes, and the enemy density inside is thin compared to the scale of the encounters the overworld throws at you. The Black Pools mechanic adds some variety - bring a monster statue from an enemy camp, summon a boss at a mysterious pool, collect the loot - but there are not enough of these systems to fully replace what the base game does with traditional questing and NPC storytelling. Siptah has atmosphere in abundance; narrative throughline, less so. The freeform sandbox structure is a deliberate design choice, but if you need a reason to care about what you are fighting toward, the island will not give you one. Combat carries over from the base game intact, which means it is weighty and visceral but floaty in the movement department, with weapon swings that drift your character forward and demand constant repositioning. Crafting and building are the strongest they have ever been in Conan Exiles here - the new Stormglass building set looks fantastic, building inside the Maelstrom is now possible and tactically useful, and the vertical building tools and elevators give settlement designers a lot to work with. Technical stability is the usual Funcom lottery: some sessions run clean, others hit stutters or occasional freezes. The UI remains clunky under pressure, especially when inventory management collides with an incoming Maelstrom event and you are just trying to find your Eldarium before everything explodes. For players who have squeezed the Exiled Lands dry, Siptah is a genuinely different place to live in, and the Maelstrom loop has more mechanical depth than most of the base game's endgame content. For anyone hoping the expansion would layer in stronger writing, memorable NPC characters, or choices that branch - it will not scratch that itch. This is survival and brutality first, story a distant second. Know that going in and there are dozens of satisfying hours waiting on those storm-lashed shores. Monika, Scout Team

Tags

steamMaelstrom EventsThrall CaptureVault DungeonsEldarium CraftingClan PvPOpen-World SurvivalBase DefenseDimensional SurgesFreeform Sandbox

System Requirements

Minimum

Memory
6 GB RAM
Storage
10 MB
Graphics
Nvidia GeForce GTX 560 (1GB) or AMD Radeon HD 7770 (1GB)
Processor
Intel Quad Core i5-2300 or AMD FX-6300
System requirements
Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit

Recommended

Memory
8 GB RAM
Storage
10 MB
Graphics
nVidia GeForce GTX 780 Ti/970 (High settings) 1070 (Ultra settings) or AMD R9 290/AMD RX480 (High settings)
Processor
Intel Quad Core i7 3770K or AMD Ryzen 5 1600X
System requirements
Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit

Reviews & Ratings

No ratings available

Game Info

Developer
FunCom
Publisher
FunCom
Release Date
Sep 15, 2020

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