Company of Heroes 2: All Out War Edition
A tactical WWII RTS built on brutal attrition, cover mechanics, and a freezing Eastern Front that will punish every rookie mistake you make.
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About Company of Heroes 2: All Out War Edition
Company of Heroes 2: All Out War Edition bundles the base game with two substantial DLC releases - The British Forces and Ardennes Assault - giving you a dense package of real-time strategy set across some of the most grueling theaters of World War II. The core loop is small-unit tactics at its most demanding: you control squads, not individual soldiers, and the game expects you to think constantly about line of sight, suppression, cover quality, and the Eastern Front's signature mechanic, the cold weather system, which will bleed your troops of health if you leave them exposed to the elements too long. This is not a game that lets you blob units forward and win on unit count alone. The base campaign follows the Soviet Red Army across the Eastern Front, and it is genuinely merciless. The AI pushes hard on harder difficulties, flanks intelligently, and punishes static play. Ardennes Assault, the standalone campaign included here, is the real gem for solo players - it runs a non-linear strategic layer over Belgium and Luxembourg, where commander choices carry over between missions and losses feel permanent and meaningful. You will replay missions, recalculate resource routing, and think about whether you really need that tank destroyer or whether more infantry would stretch your operational reach further. The British Forces DLC adds a full new faction for multiplayer, with distinct mechanics around emplacements and coordinated combined arms that reward patient, defensive play. For competitive players, the multiplayer scene is smaller than its peak years but still active enough for regular matches. The commander system layers real build-order decisions on top of the base faction toolkit - each commander unlocks specific call-in units, abilities, and doctrines, so pre-game selection matters as much as in-game execution. Learning which commander counters which enemy composition is a genuine meta-game that takes dozens of hours to feel competent in. Steam Workshop support means custom maps, balance mods, and quality-of-life tweaks are easy to install, and the modding community has kept the game feeling fresh well past its original release date. The tutorial does a reasonable job explaining cover and suppression basics, but it will not prepare you for the jump to standard multiplayer difficulty. The honest recommendation here is to spend time in skirmish mode against AI before queuing ranked, and to read at least one faction guide before touching the commander system. It is a steeper curve than it first appears. The campaign missions also vary in quality - some are tense and brilliantly designed, a handful feel like padding designed to test your patience more than your tactical thinking. If your idea of a good evening is fine-tuning a defensive line, rationing reinforcements, and figuring out exactly why your flank collapsed on turn three, this edition gives you enough content to absorb that kind of obsessive attention for a long time. The depth is real, the AI is mostly honest, and the package here represents substantial value over purchasing pieces separately. Diego, Scout Team
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Game Info
- Developer
- Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)
- Publisher
- SEGA
- Release Date
- Jun 25, 2013