
Combat Wings: Battle of Britain
If IL-2 Sturmovik is your benchmark, walk away. If you want short, punchy RAF dogfights without reading a flight manual first, this budget arcade title punches above its price tag.
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About Combat Wings: Battle of Britain
I spend most of my time with games that reward obsessive system mastery, so picking up Combat Wings: Battle of Britain was an experiment in deliberately lowering my expectations - and I came away more entertained than I expected, with several firm caveats worth reading before you click buy. This is an arcade flight combat game wearing simulation clothing. Stall speed, G-force limits, ammo conservation - none of it exists here. The flight model strips aerodynamics down to turning rate, top speed, a recharging boost meter, and a four-section damage model split across fore, aft, and each wing. Aircraft fly in perfectly straight lines without input and automatically level out at altitude ceilings. If you are the kind of player who has ever tuned PID controllers in DCS or tracked fuel burn in IL-2, this will feel like a Fisher-Price toy. That is not an insult to the game - it is a truthful description of the design intent. The game knows what it is. The singleplayer campaign follows a fictional pilot through No. 43 Squadron RAF, starting from a training flight over Dover and escalating through Channel patrols, the defence of London, and eventually offensive strikes into occupied France. Later missions let you issue basic wingman commands - attack my target, protect me, follow, disengage - which adds a small tactical layer without demanding much. Aircraft variety is the more interesting hook: you start in the Hurricane, unlock the Spitfire, and if you perform well enough, the Hawker Tornado and Westland Whirlwind become available. Each plane handles differently within the game's simplified physics envelope, and choosing the right airframe for a mission is genuinely the closest thing here to a build decision. Multiplayer offers LAN and online deathmatch and team deathmatch for up to ten players, with the option to fly as the Luftwaffe in a Messerschmitt against RAF Spitfires and Hurricanes - a nice touch that extends the lifespan slightly. The problems are real and worth naming. The damage model is forgiving to the point of absurdity with a flight stick - reviewers noted that enemy planes on your six pumping rounds into your fuselage barely register. The AI radio chatter includes German pilots trash-talking you mid-death-dive, which breaks immersion badly. The graphics were already behind their time at launch. Controller support is awkward on PC: mouse and keyboard feel wrong, a gamepad introduces over-controlling, and a proper HOTAS makes the game too easy. Three preset difficulty levels with no customization is thin for a game filed under Simulation. There is no mod ecosystem, no procedural content, and no meaningful progression system beyond unlocking aircraft. Here is the honest case for it anyway: the campaign is short, the missions run under fifteen minutes each, the onboarding is immediate, and the price has historically sat at the absolute floor of the PC gaming market. For a younger player, a curious non-gamer, or someone who just wants thirty minutes of Spitfires without commitment, it delivers exactly that. The 82% positive Steam rating across over five hundred reviews suggests the audience that found it did not feel cheated. Just make sure you are actually that audience before you spend even a modest amount here. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 98/ME/2000/XP
- Sound
- DirectX compatible Sound Card
- Memory
- 256 MB RAM
- Graphics
- DirectX 9 compatible Video Card with 64MB RAM
- DirectX®
- DirectX 9.0c
- Processor
- Pentium III 1 GHz CPU or faster
- Hard Drive
- 700 MB Free Hard Drive Space
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Reviews & Ratings
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Game Info
- Developer
- City Interactive
- Publisher
- CI Games
- Release Date
- Oct 14, 2009
