Compare Combat Force prices across 50+ stores and find the best deal. Developed by Matt Sowards. Published by My Way Games. Released on 12/6/2019. Available on PC. Genres: Action, Adventure, Indie, Simulation, Strategy.

Skip the zombie horde hype: Combat Force is a barebones wave shooter with atmosphere to spare but serious unfinished-business baggage that hasn't been patched since launch.

My strategy brain usually flags wave shooters as a genre I can document in a two-column spreadsheet: spawn rate in, kill rate out, upgrade loop, repeat. Combat Force at least dresses the formula up with some genuine UE4 visual muscle. Lens flares catch fire lighting convincingly, zombie models have enough fidelity to make you take a step back on first contact, and the day-night cycle shifts the mood in ways a game at this price point has no business pulling off. That is the honest good-news paragraph, and I want it to exist before the rest of this review. Under the surface the numbers get ugly. Steam's community sits at roughly 45% positive across about 85 reviews, which is the kind of mixed rating that usually means a divided audience. Here it means a divided verdict on a single question: does the game work properly? The core loop asks you to clear maps of zombie variants, collect money from downed enemies, spend that currency on character upgrades, and survive into later waves. Gun feel is creditably weighty for a micro-budget title, and the maps are structured so camping is not a reliable strategy. That is a design decision someone thought about, and it shows. But the performance falls apart under pressure: wave counts scale up, zombie density increases, and frame rate collapses to the point where the game becomes unplayable before the difficulty does its job naturally. The save system does not function reliably. Promised modes including multiplayer and a sandbox remain listed as under development despite years of silence on the update front. The last meaningful patch appears to date to December 2019, the same month the game released. The asset origins are also contested in the community. Multiple reviewers have pointed out that environments and props visible in the game correspond closely to off-the-shelf Unreal Engine marketplace packs, ranging from military base and camp assets to street and construction props. Whether that constitutes a problem for you depends on your tolerance for assembled-rather-than-crafted worlds. The atmosphere still functions in spite of it, which is a backhanded compliment worth giving. Who actually belongs in this audience? If you want a fifteen-minute zombie session with solid gunplay and acceptable visuals, and you are buying in at the lowest possible price tier knowing full well there is no active developer tending the garden, you might get a short burst of satisfaction before the optimization cliff arrives. Anyone expecting a roadmap, mod tools, multiplayer follow-through, or a functioning save file is walking into a wall. As a strategy guy I want the upgrade loop to carry into late waves. It cannot, because the frame rate gives up before the design gets to test you. That is the real verdict, and it is not about genre bias. Diego, Scout Team

Combat Force
ActionAdventureIndieSimulationStrategy

Combat Force

Dec 6, 2019Matt SowardsMy Way Games
GamerScout Says

Skip the zombie horde hype: Combat Force is a barebones wave shooter with atmosphere to spare but serious unfinished-business baggage that hasn't been patched since launch.

PC
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Screenshots & Media

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About Combat Force

My strategy brain usually flags wave shooters as a genre I can document in a two-column spreadsheet: spawn rate in, kill rate out, upgrade loop, repeat. Combat Force at least dresses the formula up with some genuine UE4 visual muscle. Lens flares catch fire lighting convincingly, zombie models have enough fidelity to make you take a step back on first contact, and the day-night cycle shifts the mood in ways a game at this price point has no business pulling off. That is the honest good-news paragraph, and I want it to exist before the rest of this review. Under the surface the numbers get ugly. Steam's community sits at roughly 45% positive across about 85 reviews, which is the kind of mixed rating that usually means a divided audience. Here it means a divided verdict on a single question: does the game work properly? The core loop asks you to clear maps of zombie variants, collect money from downed enemies, spend that currency on character upgrades, and survive into later waves. Gun feel is creditably weighty for a micro-budget title, and the maps are structured so camping is not a reliable strategy. That is a design decision someone thought about, and it shows. But the performance falls apart under pressure: wave counts scale up, zombie density increases, and frame rate collapses to the point where the game becomes unplayable before the difficulty does its job naturally. The save system does not function reliably. Promised modes including multiplayer and a sandbox remain listed as under development despite years of silence on the update front. The last meaningful patch appears to date to December 2019, the same month the game released. The asset origins are also contested in the community. Multiple reviewers have pointed out that environments and props visible in the game correspond closely to off-the-shelf Unreal Engine marketplace packs, ranging from military base and camp assets to street and construction props. Whether that constitutes a problem for you depends on your tolerance for assembled-rather-than-crafted worlds. The atmosphere still functions in spite of it, which is a backhanded compliment worth giving. Who actually belongs in this audience? If you want a fifteen-minute zombie session with solid gunplay and acceptable visuals, and you are buying in at the lowest possible price tier knowing full well there is no active developer tending the garden, you might get a short burst of satisfaction before the optimization cliff arrives. Anyone expecting a roadmap, mod tools, multiplayer follow-through, or a functioning save file is walking into a wall. As a strategy guy I want the upgrade loop to carry into late waves. It cannot, because the frame rate gives up before the design gets to test you. That is the real verdict, and it is not about genre bias. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Wave SurvivalZombie VariantsDay-Night CycleUpgrade ShopPerformance IssuesAbandoned DevelopmentUE4 VisualsNo Multiplayer

System Requirements

Minimum

OS
Windows 7 or Higher
Memory
8 GB RAM
Storage
21 GB available space
Graphics
Nvidia GTX 1050
Processor
Intel i5 760
Sound Card
YES
Additional Notes
Optimization for the game will be automatically updated constantly

Recommended

OS
Windows 8 or higher
Memory
16 GB RAM
Storage
21 GB available space
Graphics
Nvidia GTX 1080 - RX 580
Processor
Intel i7 or AMD's AMD RYZEN 7 2700
Sound Card
YES
Additional Notes
Optimization for the game will be automatically updated constantly

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Reviews & Ratings

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Game Info

Developer
Matt Sowards
Publisher
My Way Games
Release Date
Dec 6, 2019

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Price History

2026-06-100.44(lowest)
2026-06-090.44(lowest)

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How much does Combat Force cost?

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What platforms is Combat Force available on?

Combat Force is available on PC.

When was Combat Force released?

Combat Force was released on 6 December 2019.

Who developed Combat Force?

Combat Force was developed by Matt Sowards and published by My Way Games.