Compare Color Symphony 2 prices across 50+ stores and find the best deal. Developed by REMIMORY. Published by REMIMORY. Released on 10/16/2015. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie.

A moody silhouette platformer where swapping three background colors is both your only tool and your biggest enemy - satisfying for the patient, merciless for everyone else.

I have a soft spot for tiny indie games that commit fully to a single mechanical idea and refuse to let go, and Color Symphony 2 is exactly that kind of game. REMIMORY built the whole thing around one rule: the background color determines which objects in the world exist. Red obstacles vanish on a red background, blue ones on blue, yellow on yellow. Jump, double-jump, wall-cling your way through each of the 120-plus levels while cycling those three hues on the fly, and you have yourself a puzzle platformer that feels closer to a rhythm game than it does to any traditional genre cousin. The controls hold up their end of the deal. Jumping feels tight and precise, wall-climbing is responsive, and the color-swap inputs register cleanly. When you die in Color Symphony 2, and you will die constantly, the game never cheats you. There is no game over screen - fail a level and you restart it immediately, which keeps the frustration honest rather than punishing. That fairness is meaningful, because some of the later levels operate almost entirely on trial-and-error: the camera only shows part of the stage at a time, so off-screen obstacles sometimes ambush you with zero warning on a first run. The game essentially asks you to memorize layouts through repetition, which either reads as satisfying mastery or tedious busywork depending on your patience threshold. The aesthetic is low-key lovely. Silhouetted figures move across scratchy, construction-paper backgrounds lit in dim burgundy, forest green, and deep blue. The main character, a stooped figure with a low-brimmed hat, has a quiet Zorro quality. The film-grain filter divides people - some reviewers found it atmospheric, others found it murky - but the ambient soundtrack is the real keeper. It sits under the action rather than demanding attention, and it genuinely makes grinding through a brutal chapter feel more like meditation than punishment. Story beats appear as cryptic text fragments during levels, easy to miss if you are busy not dying, which is most of the time. The narrative thread is thin and vague, though the mood it creates is deliberate. The game does stumble in a couple of places. Level recycling creeps in across the seven chapters and three bonus stages, and the overall design occasionally feels like it stops short of where its own premise could have gone. The handful of collectible hats hidden behind color puzzles add a light layer of replayability, as do the leaderboard time ratings and five-star scoring per level, but completion-hunting is mainly for people who genuinely thrive on precision challenges. Color Symphony 2 also ships with a thorough color-blindness mode, which is a detail worth calling out since the entire game depends on color perception. This one is for the patient puzzle-platformer crowd who enjoy the quiet satisfaction of a concept executed cleanly, even if not pushed to its ceiling. It will bounce casual players off hard within the first few chapters, but if you find yourself in the group that happily replays a single stage twenty times to shave two seconds off a leaderboard run, Color Symphony 2 has a particular, unhurried music to it that stays with you. Kai, Scout Team

Color Symphony 2
ActionIndie

Color Symphony 2

Oct 16, 2015REMIMORY
GamerScout Says

A moody silhouette platformer where swapping three background colors is both your only tool and your biggest enemy - satisfying for the patient, merciless for everyone else.

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About Color Symphony 2

I have a soft spot for tiny indie games that commit fully to a single mechanical idea and refuse to let go, and Color Symphony 2 is exactly that kind of game. REMIMORY built the whole thing around one rule: the background color determines which objects in the world exist. Red obstacles vanish on a red background, blue ones on blue, yellow on yellow. Jump, double-jump, wall-cling your way through each of the 120-plus levels while cycling those three hues on the fly, and you have yourself a puzzle platformer that feels closer to a rhythm game than it does to any traditional genre cousin. The controls hold up their end of the deal. Jumping feels tight and precise, wall-climbing is responsive, and the color-swap inputs register cleanly. When you die in Color Symphony 2, and you will die constantly, the game never cheats you. There is no game over screen - fail a level and you restart it immediately, which keeps the frustration honest rather than punishing. That fairness is meaningful, because some of the later levels operate almost entirely on trial-and-error: the camera only shows part of the stage at a time, so off-screen obstacles sometimes ambush you with zero warning on a first run. The game essentially asks you to memorize layouts through repetition, which either reads as satisfying mastery or tedious busywork depending on your patience threshold. The aesthetic is low-key lovely. Silhouetted figures move across scratchy, construction-paper backgrounds lit in dim burgundy, forest green, and deep blue. The main character, a stooped figure with a low-brimmed hat, has a quiet Zorro quality. The film-grain filter divides people - some reviewers found it atmospheric, others found it murky - but the ambient soundtrack is the real keeper. It sits under the action rather than demanding attention, and it genuinely makes grinding through a brutal chapter feel more like meditation than punishment. Story beats appear as cryptic text fragments during levels, easy to miss if you are busy not dying, which is most of the time. The narrative thread is thin and vague, though the mood it creates is deliberate. The game does stumble in a couple of places. Level recycling creeps in across the seven chapters and three bonus stages, and the overall design occasionally feels like it stops short of where its own premise could have gone. The handful of collectible hats hidden behind color puzzles add a light layer of replayability, as do the leaderboard time ratings and five-star scoring per level, but completion-hunting is mainly for people who genuinely thrive on precision challenges. Color Symphony 2 also ships with a thorough color-blindness mode, which is a detail worth calling out since the entire game depends on color perception. This one is for the patient puzzle-platformer crowd who enjoy the quiet satisfaction of a concept executed cleanly, even if not pushed to its ceiling. It will bounce casual players off hard within the first few chapters, but if you find yourself in the group that happily replays a single stage twenty times to shave two seconds off a leaderboard run, Color Symphony 2 has a particular, unhurried music to it that stays with you. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieColor-MechanicPrecision-PlatformerTrial-and-ErrorSilhouette-ArtLeaderboard-ChasingCollectible-HuntingColor-Blind-SupportAmbient-Soundtrack

System Requirements

Minimum

OS
Windows XP or later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
DirectX 9.0c compatible video card with shader model 2.0 support
Processor
2.0 GHz or faster
Sound Card
DirectX compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
REMIMORY
Publisher
REMIMORY
Release Date
Oct 16, 2015

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