Compare Color Knight prices across trusted key stores and find the best deal. Developed by BlueTreeGames. Published by BlueTreeGames. Released on 12/20/2018. Available on PC. Genres: Action, Adventure, Casual, Indie.

A sub-dollar first-person roguelite with a color-matching combat hook that's either charming or undercooked depending on your patience for bare-bones indie experiments.

I went looking for coverage of Color Knight and found almost nothing - no reviews, no community threads, no discourse. That silence tells you something, but it doesn't tell you everything, and I think it deserves a closer look than it's received. The core idea is genuinely interesting. You play from a first-person perspective on open islands, hunting down color crystals and destroying enemies using a color-based combat system where exploiting chromatic weaknesses is the whole game. It's a stripped-down loop: land on an island, read the enemy types, figure out which color works against them, collect color shards, return to your ship, spend those shards on upgrades, repeat. Three distinct islands give the map variety a little structure, and randomized enemies alongside item drops that meaningfully alter your playstyle mean no two runs are mechanically identical. That's the promise, anyway. The reality is that Color Knight is an extremely lean game, likely built by a very small team, and it shows in all the ways you'd expect. There's no soundtrack to speak of that I can confidently describe, no layered world-building, and no narrative thread to pull. The color combat mechanic - which in theory should feel like a satisfying puzzle - is only as deep as the range of enemy types allows, and with this scope of project that range is modest. The ship upgrade system gives the loop a small sense of progression, but it stops short of ever feeling weighty. You're not building toward something grand. You're doing a thing, then doing it again, slightly better. Who actually enjoys this? Forgiving players who appreciate an honest experiment over a polished product. If you've ever found yourself spending an hour with a rough-edged itch.io jam and coming away with genuine fondness for what the developer was reaching for, Color Knight might scratch something similar. The color-vulnerability mechanic has bones worth admiring even if the surrounding game doesn't fully support them. It reminds me of the kind of prototype you'd respect in a game jam context: focused, functional, specific in its ambition. What it is not: a satisfying evening of content for anyone expecting production values, a meaningful story, or mechanical depth beyond the core loop. The post-launch update added two new islands and fixed bugs, which suggests the developer cared enough to return to it. But the Steam community page sits quiet, and no critic has weighed in years on. That's the honest context here. Color Knight is a micro-experiment, priced like one, and should be evaluated entirely on those terms. Kai, Scout Team

Color Knight

Color Knight

Dec 20, 2018BlueTreeGames
GamerScout Says

A sub-dollar first-person roguelite with a color-matching combat hook that's either charming or undercooked depending on your patience for bare-bones indie experiments.

PC
Best Price Available
€0.79
at Steam
Lowest tracked: €0.79
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GamerScout Verdict

Worth a look only if you enjoy rough indie experiments and can forgive very thin content for a matching price.

Compare Prices(5 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€0.79
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.42
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.23
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.35-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.40
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.7929 Aug 2026
Current best
€0.79
Lowest since we started tracking
Official storesKeyshops
€0.37€1.81€3.26€4.707 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Color Knight

I went looking for coverage of Color Knight and found almost nothing - no reviews, no community threads, no discourse. That silence tells you something, but it doesn't tell you everything, and I think it deserves a closer look than it's received. The core idea is genuinely interesting. You play from a first-person perspective on open islands, hunting down color crystals and destroying enemies using a color-based combat system where exploiting chromatic weaknesses is the whole game. It's a stripped-down loop: land on an island, read the enemy types, figure out which color works against them, collect color shards, return to your ship, spend those shards on upgrades, repeat. Three distinct islands give the map variety a little structure, and randomized enemies alongside item drops that meaningfully alter your playstyle mean no two runs are mechanically identical. That's the promise, anyway. The reality is that Color Knight is an extremely lean game, likely built by a very small team, and it shows in all the ways you'd expect. There's no soundtrack to speak of that I can confidently describe, no layered world-building, and no narrative thread to pull. The color combat mechanic - which in theory should feel like a satisfying puzzle - is only as deep as the range of enemy types allows, and with this scope of project that range is modest. The ship upgrade system gives the loop a small sense of progression, but it stops short of ever feeling weighty. You're not building toward something grand. You're doing a thing, then doing it again, slightly better. Who actually enjoys this? Forgiving players who appreciate an honest experiment over a polished product. If you've ever found yourself spending an hour with a rough-edged itch.io jam and coming away with genuine fondness for what the developer was reaching for, Color Knight might scratch something similar. The color-vulnerability mechanic has bones worth admiring even if the surrounding game doesn't fully support them. It reminds me of the kind of prototype you'd respect in a game jam context: focused, functional, specific in its ambition. What it is not: a satisfying evening of content for anyone expecting production values, a meaningful story, or mechanical depth beyond the core loop. The post-launch update added two new islands and fixed bugs, which suggests the developer cared enough to return to it. But the Steam community page sits quiet, and no critic has weighed in years on. That's the honest context here. Color Knight is a micro-experiment, priced like one, and should be evaluated entirely on those terms.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5First-Person ActionRogueliteColor MechanicsIsland ExplorationShip UpgradesRun-BasedEnemy RandomizationMicro IndieLoot Loop

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
500 MB available space
Graphics
GeForce GTX 650
Processor
Intel® Core™ i3-4160

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
500 MB available space
Graphics
GeForce GTX 960
Processor
Intel® Core™ i5-4460

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Reviews & Ratings

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Game Info

Developer
BlueTreeGames
Publisher
BlueTreeGames
Release Date
Dec 20, 2018

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Frequently asked questions about Color Knight

How much does Color Knight cost?

As of 6 September 2026, the cheapest in-stock offer for Color Knight is €0.79 at Steam, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Color Knight cheapest?

The lowest in-stock price we track for Color Knight is €0.79 at Steam (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Color Knight available on?

Color Knight is available on PC.

When was Color Knight released?

Color Knight was released on 20 December 2018.

Who developed Color Knight?

Color Knight was developed by BlueTreeGames.