Compare Colony Siege prices across trusted key stores and find the best deal. Developed by Finifugal Games. Published by Finifugal Games. Released on 9/7/2020. Available on PC. Genres: Simulation, Strategy.

Tower defense meets RTS in a way that actually holds up: mazing, mobile units, physics-based traps, and full co-op campaign without either half feeling stripped for parts.

My instinct when I see 'tower defense plus RTS' on a store page is skepticism, because that genre mashup usually means one side is doing all the work while the other coasts. Colony Siege earned my attention by making both halves feel load-bearing. The core loop puts you in command of a player-piloted command ship that zips around each map constructing towers, repairing damaged structures, and directly engaging the alien waves when the perimeter starts to buckle. That commander unit alone separates this from passive tower-placement games, since every decision about where you fly has an opportunity cost. The strategic layer is built around two distinct enemy factions. The biomechanical Xenos hit in swarms, behave like insect waves, and can clone individual units to punish under-defended chokepoints. The Riven, corrupted former humans, play more methodically and require you to rethink maze layouts that worked perfectly in the previous mission. With 44 distinct enemy types spread across those two factions, you are regularly auditing your tower composition rather than copy-pasting the same build. Defensive towers auto-generate laser fences when placed near each other, so wall-building has a spatial logic to it that rewards tight placement without demanding pixel precision. Spring traps and shockwave emitters add a physics dimension: correctly funneling enemies into lava flows or off map edges feels genuinely satisfying when the routing works out. Between missions you navigate a branching star map, spend earned currency in a persistent shop, and unlock new towers, trap types, mechs, tanks, and strike abilities (air, missile, and orbital). The upgrade tree is not especially deep, but it is wide enough to support different approaches per run. Mission-specific hazards keep the campaign varied: one map has a mining laser as a free environmental kill zone; another uses ice terrain to slow enemy pathing in your favor. Bonus objectives per mission add extra cash incentives if you plan ahead on the mission select screen, which is the kind of detail that rewards players who read tooltips rather than skip them. Post-campaign, Endless mode scales rewards the longer you survive, while Survival mode shifts the threat model by enabling attacks from multiple directions simultaneously, hammering your units and towers more than your base structures. For two-player online co-op, the entire campaign is available from mission one, not gated behind a separate mode. That is worth noting because co-op campaigns in this genre often feel like a second-class feature. The main weaknesses are real. The tutorial and in-mission objective guidance can be ambiguous: at least one reviewer noted a repair objective with no clear prompt, discovered only by clicking around. Voice acting in cutscenes sits somewhere in the late-nineties production tier, which is either charming or distracting depending on your tolerance. The branching mission and tech trees are present but neither goes especially deep, so late-game players chasing systemic complexity may find the ceiling lower than they hoped. Steam player counts have been quiet since 2023, so finding a live co-op partner outside a friend group is not guaranteed. If you have a co-op partner lined up and a taste for hybrid strategy that demands active management rather than static tower placement, Colony Siege delivers a surprisingly complete package from a solo indie studio. Solo players focused on pure mechanical depth or a rich modding ecosystem should temper expectations, but the core design is solid and the Steam community verdict, sitting at Very Positive across its review window, is not wrong. Diego, Scout Team

Colony Siege

Colony Siege

Sep 7, 2020Finifugal Games
GamerScout Says

Tower defense meets RTS in a way that actually holds up: mazing, mobile units, physics-based traps, and full co-op campaign without either half feeling stripped for parts.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€13.82
at Kinguin
Lowest tracked: €13.82
Track this price

GamerScout Verdict

Best for RTS-minded players with a co-op partner ready; solo runs are solid but the shallow late-game ceiling will leave genre veterans wanting more.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€13.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.90-24%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€13.8231 Aug 2026
Current best
€13.82
Lowest since we started tracking
Keyshops
€12.79€13.53€14.28€15.028 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Colony Siege

My instinct when I see 'tower defense plus RTS' on a store page is skepticism, because that genre mashup usually means one side is doing all the work while the other coasts. Colony Siege earned my attention by making both halves feel load-bearing. The core loop puts you in command of a player-piloted command ship that zips around each map constructing towers, repairing damaged structures, and directly engaging the alien waves when the perimeter starts to buckle. That commander unit alone separates this from passive tower-placement games, since every decision about where you fly has an opportunity cost. The strategic layer is built around two distinct enemy factions. The biomechanical Xenos hit in swarms, behave like insect waves, and can clone individual units to punish under-defended chokepoints. The Riven, corrupted former humans, play more methodically and require you to rethink maze layouts that worked perfectly in the previous mission. With 44 distinct enemy types spread across those two factions, you are regularly auditing your tower composition rather than copy-pasting the same build. Defensive towers auto-generate laser fences when placed near each other, so wall-building has a spatial logic to it that rewards tight placement without demanding pixel precision. Spring traps and shockwave emitters add a physics dimension: correctly funneling enemies into lava flows or off map edges feels genuinely satisfying when the routing works out. Between missions you navigate a branching star map, spend earned currency in a persistent shop, and unlock new towers, trap types, mechs, tanks, and strike abilities (air, missile, and orbital). The upgrade tree is not especially deep, but it is wide enough to support different approaches per run. Mission-specific hazards keep the campaign varied: one map has a mining laser as a free environmental kill zone; another uses ice terrain to slow enemy pathing in your favor. Bonus objectives per mission add extra cash incentives if you plan ahead on the mission select screen, which is the kind of detail that rewards players who read tooltips rather than skip them. Post-campaign, Endless mode scales rewards the longer you survive, while Survival mode shifts the threat model by enabling attacks from multiple directions simultaneously, hammering your units and towers more than your base structures. For two-player online co-op, the entire campaign is available from mission one, not gated behind a separate mode. That is worth noting because co-op campaigns in this genre often feel like a second-class feature. The main weaknesses are real. The tutorial and in-mission objective guidance can be ambiguous: at least one reviewer noted a repair objective with no clear prompt, discovered only by clicking around. Voice acting in cutscenes sits somewhere in the late-nineties production tier, which is either charming or distracting depending on your tolerance. The branching mission and tech trees are present but neither goes especially deep, so late-game players chasing systemic complexity may find the ceiling lower than they hoped. Steam player counts have been quiet since 2023, so finding a live co-op partner outside a friend group is not guaranteed. If you have a co-op partner lined up and a taste for hybrid strategy that demands active management rather than static tower placement, Colony Siege delivers a surprisingly complete package from a solo indie studio. Solo players focused on pure mechanical depth or a rich modding ecosystem should temper expectations, but the core design is solid and the Steam community verdict, sitting at Very Positive across its review window, is not wrong.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementscloud-savestier:aaaRTS-TD HybridCommander UnitPhysics TrapsBranching Star MapEndless ModeSurvival ModeFull Co-op CampaignDual Faction AIPersistent Upgrade Shop

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
DirectX 11 compliant graphics card with 2GB dedicated memory
Processor
Intel Core i5 or AMD equivalent
Sound Card
Any

Recommended

OS
Windows 10,11
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
DirectX 11 compliant graphics card with 4GB dedicated memory
Processor
Intel Core i7 or AMD equivalent
Sound Card
Any

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Game Info

Developer
Finifugal Games
Publisher
Finifugal Games
Release Date
Sep 7, 2020

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Frequently asked questions about Colony Siege

How much does Colony Siege cost?

As of 7 September 2026, the cheapest in-stock offer for Colony Siege is €13.82 at Kinguin, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Colony Siege cheapest?

The lowest in-stock price we track for Colony Siege is €13.82 at Kinguin (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Colony Siege available on?

Colony Siege is available on PC.

When was Colony Siege released?

Colony Siege was released on 7 September 2020.

Who developed Colony Siege?

Colony Siege was developed by Finifugal Games.