Compare Collider prices across 50+ stores and find the best deal. Developed by Binary Cocoa. Published by Binary Cocoa. Released on 3/1/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

Eight players, one couch, circular arenas, and bullets that think for themselves. Collider is the kind of budget local-multiplayer brawler that earns its keep at game night.

I have a soft spot for the tiny studios that quietly ship a local multiplayer game, price it under three dollars, and never bother chasing press coverage. Binary Cocoa is exactly that kind of operation, and Collider is exactly that kind of game. It is a 2D twin-stick shooter built around circular arenas where up to eight players pilot ships, fire multi-directional turrets, and generally try to ruin each other's evening in the most immediate way possible. The circular arena design is the thing worth talking about first, because it is a genuinely clever constraint. Rather than a flat rectangular stage where edge-camping becomes a temptation, every match funnels aggression toward a shared center. Arc Wars, the mode that gets the most attention, splits the arena into player-owned slices and lets bullets convert to player-seeking AI once they cross into enemy territory. That single mechanic reframes every shot as a calculated risk rather than a spray-and-pray panic. A later-added mode called Serpentine was teased by the developers as one of the more exciting additions, and the game also ships with five modes total covering both competitive and cooperative play, so there is enough variety to keep a group entertained across multiple sittings. The soundtrack deserves a mention because Binary Cocoa put real care into it. The electronic tracks come from Stephen Gygi, and the studio took the unusual step of bundling the MP3 files directly so players can pull them into any music player they like. That is a small gesture, but it signals something about the handcraft philosophy at work here. Community-created game modes can also be dropped in, which gives the game a longer tail than its price point might suggest. High-score tracking per mode rounds out the solo angle for players without a full couch. The honest limits are easy to name. Collider is not a game that holds up well in solo play; the AI exists as a placeholder, not a genuine challenge, and most of the design energy clearly flows toward the local-multiplayer case. The review count on Steam is thin enough that there is no trustworthy consensus to point at, and the game launched in 2016 without much critical attention. The collision system received a meaningful overhaul post-launch, so the version on Steam today runs noticeably smoother than early builds, but this is still a small indie title with the visual footprint to match. If you are expecting spectacle, look elsewhere. Where Collider earns genuine goodwill is in its honesty about what it is. At its price tier it asks very little and delivers a focused, controller-friendly evening of shouting at the people next to you on the couch. The circular arena keeps chaos organized, Arc Wars has the kind of rules you can explain in thirty seconds, and the soundtrack gives the whole thing a livelier pulse than the genre usually gets at this budget. For the right group, that is entirely enough. Kai, Scout Team

Collider
ActionCasualIndie

Collider

Mar 1, 2016Binary Cocoa
GamerScout Says

Eight players, one couch, circular arenas, and bullets that think for themselves. Collider is the kind of budget local-multiplayer brawler that earns its keep at game night.

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About Collider

I have a soft spot for the tiny studios that quietly ship a local multiplayer game, price it under three dollars, and never bother chasing press coverage. Binary Cocoa is exactly that kind of operation, and Collider is exactly that kind of game. It is a 2D twin-stick shooter built around circular arenas where up to eight players pilot ships, fire multi-directional turrets, and generally try to ruin each other's evening in the most immediate way possible. The circular arena design is the thing worth talking about first, because it is a genuinely clever constraint. Rather than a flat rectangular stage where edge-camping becomes a temptation, every match funnels aggression toward a shared center. Arc Wars, the mode that gets the most attention, splits the arena into player-owned slices and lets bullets convert to player-seeking AI once they cross into enemy territory. That single mechanic reframes every shot as a calculated risk rather than a spray-and-pray panic. A later-added mode called Serpentine was teased by the developers as one of the more exciting additions, and the game also ships with five modes total covering both competitive and cooperative play, so there is enough variety to keep a group entertained across multiple sittings. The soundtrack deserves a mention because Binary Cocoa put real care into it. The electronic tracks come from Stephen Gygi, and the studio took the unusual step of bundling the MP3 files directly so players can pull them into any music player they like. That is a small gesture, but it signals something about the handcraft philosophy at work here. Community-created game modes can also be dropped in, which gives the game a longer tail than its price point might suggest. High-score tracking per mode rounds out the solo angle for players without a full couch. The honest limits are easy to name. Collider is not a game that holds up well in solo play; the AI exists as a placeholder, not a genuine challenge, and most of the design energy clearly flows toward the local-multiplayer case. The review count on Steam is thin enough that there is no trustworthy consensus to point at, and the game launched in 2016 without much critical attention. The collision system received a meaningful overhaul post-launch, so the version on Steam today runs noticeably smoother than early builds, but this is still a small indie title with the visual footprint to match. If you are expecting spectacle, look elsewhere. Where Collider earns genuine goodwill is in its honesty about what it is. At its price tier it asks very little and delivers a focused, controller-friendly evening of shouting at the people next to you on the couch. The circular arena keeps chaos organized, Arc Wars has the kind of rules you can explain in thirty seconds, and the soundtrack gives the whole thing a livelier pulse than the genre usually gets at this budget. For the right group, that is entirely enough. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttier:sub-5Twin-Stick ShooterCircular ArenaCouch PartyAI BulletsScore AttackPlug-and-Play ControllersCommunity Modes

System Requirements

Minimum

OS
7+
Memory
1 GB RAM
Processor
2ghz Single Core CPU or better
Additional Notes
At least one twin stick controller required for multiplayer, more controllers allow for more players.

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Game Info

Developer
Binary Cocoa
Publisher
Binary Cocoa
Release Date
Mar 1, 2016

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Frequently asked questions about Collider

Where can I buy Collider cheapest?

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What platforms is Collider available on?

Collider is available on PC, Mac, Linux.

When was Collider released?

Collider was released on 1 March 2016.

Who developed Collider?

Collider was developed by Binary Cocoa.