
Collapse Relapse
Sixty seconds, one cave, and a loop that strips nearly everything away when time runs out. Route-planning metroidvania for players who like their puzzles structural, not combat-driven.
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About Collapse Relapse
I keep a soft spot for the games that arrive with no fanfare and almost no audience, built by a single person who just had an idea and saw it through. Collapse Relapse is one of those. Jermrellum put together something compact and genuinely clever here: a 2D metroidvania set inside a collapsing cave, where you have exactly 60 seconds per loop to explore, grab upgrades, and extend what you can reach before the reset strips away everything except your map and one held item. That constraint is not decoration. It is the entire design. The loop structure forces a kind of spatial memorization that feels different from standard metroidvania progression. You are not grinding stats or learning enemy attack windows. You are building a mental model of the cave, figuring out which item unlocks which path, and then planning a route tight enough to actually execute in under a minute. Early loops feel disorienting in the best way - you are scouting more than playing. Once the layout clicks, there is real satisfaction in threading a clean run through rooms you previously could not reach. The clay visual style is an unusual choice, giving the cave a tactile, almost handmade quality that separates it visually from pixel-art peers. It is lo-fi but deliberate. The developer has also quietly put more structural depth into this game than its tiny footprint suggests. A randomizer mode reshuffles all item placements while the internal logic guarantees completion is still possible, with difficulty settings ranging from normal to a harder arrangement to fully off. Speedrun timers track your best times across any-percent, 100-percent, and low-percent categories. Sequence breaking is actively supported - the cave's design allows you to chase items out of the intended order, which opens a low-percent route for players who want to strip the experience down to its minimum. Hidden codes unlock additional gameplay challenges. For a game this size, that is a thoughtful amount of replayability scaffolding. The honest caveats: the player community is nearly nonexistent, which means no guide exists when you get stuck, and the early version had movement that felt sluggish due to a code bug (since fixed in an update that corrected character speed). Widescreen support and button remapping arrived post-launch rather than at release, which matters on modern monitors. This is still a solo project with the rough edges that implies - do not expect polished onboarding or a hand-holding tutorial. If that kind of quiet, figure-it-out solitude appeals to you, though, this cave has more in it than the front door suggests. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 1 GB RAM
- Storage
- 100 MB available space
- Processor
- 2 GHz
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Game Info
- Developer
- Jermrellum
- Publisher
- Jermrellum
- Release Date
- Jun 22, 2022