Compare Cold Cable: Lifeshift prices across 50+ stores and find the best deal. Developed by TW Gamedev. Published by TW Gamedev. Released on 3/21/2019. Available on PC. Genres: Action, Adventure, Indie.

A scrappy one-person survival FPS built in GameGuru, asking you to scavenge supplies, manage radiation, and shoot monsters across multiple levels. Approach it as a lo-fi curiosity, not a genre benchmark.

I want to be upfront about what kind of game this is, because going in with the wrong expectations will tank your time with it. Cold Cable: Lifeshift is a first-person survival shooter assembled by a solo Brazilian developer in the GameGuru engine - a tool not exactly known for polished output. The premise is post-apocalyptic: ore mining at a place called Hope Garden has triggered a sickness that turns people into monsters, and you are the lone survivor picking through the aftermath level by level. The story exists more as wallpaper than as a narrative thread, and that is fine once you accept it. The core loop asks you to gather supplies, keep your radiation meter in check, and fight off monsters across a series of discrete levels. There is a light puzzle layer threaded through the action, though calling it puzzle-forward would be generous - it is more that the environment occasionally demands you find a switch or item before the path opens. The shooting is functional rather than satisfying. Monster variety, to the developer's credit, was expanded post-launch in a patch that also redesigned levels, added new areas, and overhauled the HUD. That kind of iterative care from a solo dev matters to me, even when the underlying engine has hard ceilings on what it can deliver. Custom models and audio signal genuine creative intent, and there are moments where the horror atmosphere almost lands. Where it struggles is where most GameGuru titles struggle: movement feels floaty, spatial reading is inconsistent, and the resolution cap at 1920x1200 means ultra-wide monitors will surface sprite-scaling oddities. The community around the game is thin, and the roughly 16 Steam reviews it has gathered sit at a mixed score hovering just under 70 percent positive. That is not a number that inspires confidence, but it also is not a zero - a real subset of players found something worth finishing here, and a full walkthrough guide exists if you get stuck. Who is this actually for? Players with a genuine soft spot for lo-fi indie horror shooters built by a single person learning their craft in public. If you have ever finished a rough GameGuru game and felt warmth rather than frustration, Cold Cable: Lifeshift operates in that same register. The developer has continued updating the engine build for optimization and bug removal, which is a sign of someone who cares about their players more than the sales numbers suggest they need to. That counts for something in a catalog full of abandoned sub-5-dollar releases. Try the demo first - it is available and the developer explicitly recommends it - before committing your wallet. Kai, Scout Team

Cold Cable: Lifeshift
ActionAdventureIndie

Cold Cable: Lifeshift

Mar 21, 2019TW Gamedev
GamerScout Says

A scrappy one-person survival FPS built in GameGuru, asking you to scavenge supplies, manage radiation, and shoot monsters across multiple levels. Approach it as a lo-fi curiosity, not a genre benchmark.

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Screenshots & Media

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About Cold Cable: Lifeshift

I want to be upfront about what kind of game this is, because going in with the wrong expectations will tank your time with it. Cold Cable: Lifeshift is a first-person survival shooter assembled by a solo Brazilian developer in the GameGuru engine - a tool not exactly known for polished output. The premise is post-apocalyptic: ore mining at a place called Hope Garden has triggered a sickness that turns people into monsters, and you are the lone survivor picking through the aftermath level by level. The story exists more as wallpaper than as a narrative thread, and that is fine once you accept it. The core loop asks you to gather supplies, keep your radiation meter in check, and fight off monsters across a series of discrete levels. There is a light puzzle layer threaded through the action, though calling it puzzle-forward would be generous - it is more that the environment occasionally demands you find a switch or item before the path opens. The shooting is functional rather than satisfying. Monster variety, to the developer's credit, was expanded post-launch in a patch that also redesigned levels, added new areas, and overhauled the HUD. That kind of iterative care from a solo dev matters to me, even when the underlying engine has hard ceilings on what it can deliver. Custom models and audio signal genuine creative intent, and there are moments where the horror atmosphere almost lands. Where it struggles is where most GameGuru titles struggle: movement feels floaty, spatial reading is inconsistent, and the resolution cap at 1920x1200 means ultra-wide monitors will surface sprite-scaling oddities. The community around the game is thin, and the roughly 16 Steam reviews it has gathered sit at a mixed score hovering just under 70 percent positive. That is not a number that inspires confidence, but it also is not a zero - a real subset of players found something worth finishing here, and a full walkthrough guide exists if you get stuck. Who is this actually for? Players with a genuine soft spot for lo-fi indie horror shooters built by a single person learning their craft in public. If you have ever finished a rough GameGuru game and felt warmth rather than frustration, Cold Cable: Lifeshift operates in that same register. The developer has continued updating the engine build for optimization and bug removal, which is a sign of someone who cares about their players more than the sales numbers suggest they need to. That counts for something in a catalog full of abandoned sub-5-dollar releases. Try the demo first - it is available and the developer explicitly recommends it - before committing your wallet. Kai, Scout Team

Tags

singleplayertier:sub-5GameGuruSolo DevRadiation ManagementPost-Apocalyptic FPSLevel-Based ProgressionHorror AtmosphereSupply ScavengingDemo Available

System Requirements

Minimum

OS
7, 8, 10
Memory
4 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 2GB Video Card (Minimum Shader Model 5.0)
Processor
Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Sound Card
DirectX Compatible Sound Card with latest drivers

Recommended

OS
7, 8, 10
Memory
8 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 5.0)
Processor
Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
Sound Card
DirectX Compatible Sound Card with latest drivers

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Game Info

Developer
TW Gamedev
Publisher
TW Gamedev
Release Date
Mar 21, 2019

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Frequently asked questions about Cold Cable: Lifeshift

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What platforms is Cold Cable: Lifeshift available on?

Cold Cable: Lifeshift is available on PC.

When was Cold Cable: Lifeshift released?

Cold Cable: Lifeshift was released on 21 March 2019.

Who developed Cold Cable: Lifeshift?

Cold Cable: Lifeshift was developed by TW Gamedev.