Compare Close Combat: Cross of Iron prices across trusted key stores and find the best deal. Developed by Strategy 3 Tactics. Published by Matrix Games. Released on 7/23/2020. Available on PC. Genres: Simulation, Strategy.

Squad-level Eastern Front tactics with genuine AI teeth and a mod library that adds years of content, wrapped in graphics that will test your tolerance for vintage presentation.

My spreadsheet instincts lit up the moment I realized this game tracks individual soldier morale states, suppression levels, and squad cohesion in real time, all on a 2D top-down map that looks ancient but hides a surprisingly deep decision loop. Cross of Iron is a pausable real-time tactics game set on the Eastern Front of World War II, where you command German or Soviet battle groups through a progression of battles, operations, and full campaigns, earning promotions as losses pile up and terrain shifts from frozen winter mud to dusty summer steppe. The core loop rewards attentive micromanagement: moving riflemen into buildings and trenches for cover, using 7-man recon squads to probe flanks, managing your anti-tank assets carefully so you are not caught flat-footed when a KV-1 rolls into view. The roster carries persistent experience between fights, so a bad engagement that bleeds your veteran MG teams actually hurts for several battles afterward. The AI quality here deserves specific attention because it is frequently the first thing newcomers assume will be mediocre in a game of this age. Cross of Iron addressed vehicle pathing issues present in the original Close Combat 3, and the armored unit behavior specifically was improved so that tanks will pull back when adjacent friendly vehicles are knocked out rather than queuing up into anti-tank fire. That is a small but consequential change to how armored engagements play out. Infantry AI still struggles with certain routing decisions, and there is a long-standing quirk where tanks will sometimes expose their flank armor for no sensible tactical reason. Plan around it, because it will not be patched. The structural weaknesses are real and you should know them up front. There is no in-battle save point, so quitting mid-fight loses your progress on that engagement entirely. Pausing the game freezes everything including the camera, meaning you cannot use pauses to survey the map and queue orders. This is not a design oversight from 2024 standards but a deliberate legacy choice that forces all decision-making to happen at pace. New players raised on Company of Heroes or Steel Division will find the first few hours awkward. Give it five battles before writing it off. The scenario briefings provide genuine tactical hints about each engagement, which functions as a soft tutorial for anyone willing to read before attacking. The mod ecosystem and scenario editor are where the long-term value lives. The community has been converting and building content for this engine for well over a decade, and the included Command Center links directly to maps, campaigns, and forum resources. A scenario editor ships in the box alongside the Fuger's Ostliche Wut campaign, playable as either German or Russian and covering 1943-1944 Eastern Front actions. Head-to-head PvP multiplayer with a campaign server is also present, though active player counts are modest. Steam reviews sit at roughly 81% positive across over 150 ratings, which is a fair reflection of the split: wargame veterans are enthusiastic, casual RTS players bounce off the dated visuals and interface quickly. If you are the kind of player who accepts that decision depth does not require a modern renderer, Cross of Iron rewards careful play in a way that most contemporary WW2 RTS titles simply do not attempt. Just go in knowing you are loading a classic with specific rough edges, not a remaster with quality-of-life padding. Diego, Scout Team

Close Combat: Cross of Iron

Close Combat: Cross of Iron

Jul 23, 2020Strategy 3 TacticsMatrix Games
GamerScout Says

Squad-level Eastern Front tactics with genuine AI teeth and a mod library that adds years of content, wrapped in graphics that will test your tolerance for vintage presentation.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€5.82-86%
at Eneba
Lowest tracked: €5.82
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GamerScout Verdict

Worth it for wargame veterans who can tolerate vintage visuals in exchange for genuine squad-level tactical depth.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€5.82-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.89
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€40.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€40.86
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.827 Sept 2026
Current best
€5.82
Lowest since we started tracking
Keyshops
€4.83€8.24€11.65€15.068 Jun26 Jun13 Jul31 Jul7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Close Combat: Cross of Iron

My spreadsheet instincts lit up the moment I realized this game tracks individual soldier morale states, suppression levels, and squad cohesion in real time, all on a 2D top-down map that looks ancient but hides a surprisingly deep decision loop. Cross of Iron is a pausable real-time tactics game set on the Eastern Front of World War II, where you command German or Soviet battle groups through a progression of battles, operations, and full campaigns, earning promotions as losses pile up and terrain shifts from frozen winter mud to dusty summer steppe. The core loop rewards attentive micromanagement: moving riflemen into buildings and trenches for cover, using 7-man recon squads to probe flanks, managing your anti-tank assets carefully so you are not caught flat-footed when a KV-1 rolls into view. The roster carries persistent experience between fights, so a bad engagement that bleeds your veteran MG teams actually hurts for several battles afterward. The AI quality here deserves specific attention because it is frequently the first thing newcomers assume will be mediocre in a game of this age. Cross of Iron addressed vehicle pathing issues present in the original Close Combat 3, and the armored unit behavior specifically was improved so that tanks will pull back when adjacent friendly vehicles are knocked out rather than queuing up into anti-tank fire. That is a small but consequential change to how armored engagements play out. Infantry AI still struggles with certain routing decisions, and there is a long-standing quirk where tanks will sometimes expose their flank armor for no sensible tactical reason. Plan around it, because it will not be patched. The structural weaknesses are real and you should know them up front. There is no in-battle save point, so quitting mid-fight loses your progress on that engagement entirely. Pausing the game freezes everything including the camera, meaning you cannot use pauses to survey the map and queue orders. This is not a design oversight from 2024 standards but a deliberate legacy choice that forces all decision-making to happen at pace. New players raised on Company of Heroes or Steel Division will find the first few hours awkward. Give it five battles before writing it off. The scenario briefings provide genuine tactical hints about each engagement, which functions as a soft tutorial for anyone willing to read before attacking. The mod ecosystem and scenario editor are where the long-term value lives. The community has been converting and building content for this engine for well over a decade, and the included Command Center links directly to maps, campaigns, and forum resources. A scenario editor ships in the box alongside the Fuger's Ostliche Wut campaign, playable as either German or Russian and covering 1943-1944 Eastern Front actions. Head-to-head PvP multiplayer with a campaign server is also present, though active player counts are modest. Steam reviews sit at roughly 81% positive across over 150 ratings, which is a fair reflection of the split: wargame veterans are enthusiastic, casual RTS players bounce off the dated visuals and interface quickly. If you are the kind of player who accepts that decision depth does not require a modern renderer, Cross of Iron rewards careful play in a way that most contemporary WW2 RTS titles simply do not attempt. Just go in knowing you are loading a classic with specific rough edges, not a remaster with quality-of-life padding.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvptier:indieReal-Time PausablePersistent RostersEastern FrontMorale SimulationSquad MicromanagementMod-FriendlyHistorical ScenariosCampaign Progression

System Requirements

Minimum

OS
Windows 10
Memory
32 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1MB Video RAM (8MB rec.)
Processor
400 MHz CPU (600 MHz or faster rec.)
Sound Card
16bit DirectX 9.0 compatible sound card

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Game Info

Developer
Strategy 3 Tactics
Publisher
Matrix Games
Release Date
Jul 23, 2020

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Frequently asked questions about Close Combat: Cross of Iron

How much does Close Combat: Cross of Iron cost?

As of 6 September 2026, the cheapest in-stock offer for Close Combat: Cross of Iron is €5.82 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Close Combat: Cross of Iron cheapest?

The lowest in-stock price we track for Close Combat: Cross of Iron is €5.82 at Eneba (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Close Combat: Cross of Iron available on?

Close Combat: Cross of Iron is available on PC.

When was Close Combat: Cross of Iron released?

Close Combat: Cross of Iron was released on 23 July 2020.

Who developed Close Combat: Cross of Iron?

Close Combat: Cross of Iron was developed by Strategy 3 Tactics and published by Matrix Games.