Compare Clocker prices across trusted key stores and find the best deal. Developed by Wild Kid Games. Published by Wild Kid Games. Released on 2/14/2019. Available on PC, Mac. Genres: Adventure, Indie, RPG.

A hand-drawn time-puzzle from a Chinese indie studio that nobody covered enough. If you have two to four quiet hours and a soft spot for fathers making terrible choices, this one lingers.

I have a soft spot for the small ones, the games that slip out without fanfare and sit quietly in a corner of your library waiting to be found. Clocker is exactly that kind of game, a point-and-click puzzle built around a single mechanical idea that it commits to completely. You play as a clockmaker in a small village where time has frozen solid. A stranger presses a pocket watch into your hands, and suddenly you can scrub individual NPCs and objects forward or backward through their personal timelines while everything else stays still. Move a van a few seconds forward so it parks under a ledge. Nudge a pedestrian backward so they walk into a doorway at exactly the right moment. Chain those effects together and the frozen world starts to rearrange itself around you. The dual-protagonist structure is worth understanding before you start. The father's sections are where all the temporal puzzle work happens, rendered mostly in muted, grey-washed tones with flashes of colour that feel earned. Then control passes to the daughter, who walks the same spaces in full colour, living through the downstream consequences of every timeline you twisted. Those daughter sections are lighter on interactivity but they carry most of the emotional weight, filling in the story of a family quietly falling apart long before any supernatural pocket watch showed up. The storytelling is abstract, closer to a mood piece than a plot, and the father is a bit of a closed-off character by design. Some players find that distance hard to bridge; I found it honest. The time manipulation itself is genuinely clever and, in its better moments, produces that quiet click of satisfaction you get from a well-designed puzzle. Some solutions ask you to change a soccer match result by interfering with a lab on the other side of town. Others ask you to use mid-flight birds as stepping stones. The puzzle logic ranges from elegantly intuitive to bafflingly obscure, and the controls for cycling through multiple NPCs in a crowded scene can feel fiddly and slow. Trial and error is part of the contract here, and the pacing drags slightly in the middle when the cause-and-effect chains grow long without enough visual feedback to help you track what you have already tried. That said, the game knows how long it wants to be: most players finish in two to four hours, and the multiple endings give completionists a reason to replay. The art is the thing that quietly stays with you. Levels open as rough pencil sketches on lined notebook paper before the colour washes in, and the hand-painted look has an unpretentious warmth to it. The soundtrack matches, piano-led and a little melancholy, calibrated to land harder in the emotional beats than the puzzle beats. A few reviewers have noted a tonal inconsistency between the game's sad-dad story and some of its sillier puzzle solutions, and that friction is real. But to me it reads less like a flaw and more like the honest texture of a small team trusting their instincts. Clocker came out of a crowdfunding campaign that ran for over two years, and you can feel the patience and care in how every system serves the central theme of time and the irreversible distance it puts between people. Kai, Scout Team

Clocker

Clocker

Feb 14, 2019Wild Kid Games
GamerScout Says

A hand-drawn time-puzzle from a Chinese indie studio that nobody covered enough. If you have two to four quiet hours and a soft spot for fathers making terrible choices, this one lingers.

PCMac
Best Price Available
€0.46
at Kinguin
Lowest tracked: €0.36
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GamerScout Verdict

Best for patient puzzle fans who want a short, handcrafted emotional experience and can tolerate occasionally obscure puzzle logic.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.46
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.56
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.58-94%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.73-85%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.79-84%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.81
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€11.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.3627 Aug 2026
Current best
€0.46
Keyshops
€0.34€0.40€0.47€0.537 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Clocker

I have a soft spot for the small ones, the games that slip out without fanfare and sit quietly in a corner of your library waiting to be found. Clocker is exactly that kind of game, a point-and-click puzzle built around a single mechanical idea that it commits to completely. You play as a clockmaker in a small village where time has frozen solid. A stranger presses a pocket watch into your hands, and suddenly you can scrub individual NPCs and objects forward or backward through their personal timelines while everything else stays still. Move a van a few seconds forward so it parks under a ledge. Nudge a pedestrian backward so they walk into a doorway at exactly the right moment. Chain those effects together and the frozen world starts to rearrange itself around you. The dual-protagonist structure is worth understanding before you start. The father's sections are where all the temporal puzzle work happens, rendered mostly in muted, grey-washed tones with flashes of colour that feel earned. Then control passes to the daughter, who walks the same spaces in full colour, living through the downstream consequences of every timeline you twisted. Those daughter sections are lighter on interactivity but they carry most of the emotional weight, filling in the story of a family quietly falling apart long before any supernatural pocket watch showed up. The storytelling is abstract, closer to a mood piece than a plot, and the father is a bit of a closed-off character by design. Some players find that distance hard to bridge; I found it honest. The time manipulation itself is genuinely clever and, in its better moments, produces that quiet click of satisfaction you get from a well-designed puzzle. Some solutions ask you to change a soccer match result by interfering with a lab on the other side of town. Others ask you to use mid-flight birds as stepping stones. The puzzle logic ranges from elegantly intuitive to bafflingly obscure, and the controls for cycling through multiple NPCs in a crowded scene can feel fiddly and slow. Trial and error is part of the contract here, and the pacing drags slightly in the middle when the cause-and-effect chains grow long without enough visual feedback to help you track what you have already tried. That said, the game knows how long it wants to be: most players finish in two to four hours, and the multiple endings give completionists a reason to replay. The art is the thing that quietly stays with you. Levels open as rough pencil sketches on lined notebook paper before the colour washes in, and the hand-painted look has an unpretentious warmth to it. The soundtrack matches, piano-led and a little melancholy, calibrated to land harder in the emotional beats than the puzzle beats. A few reviewers have noted a tonal inconsistency between the game's sad-dad story and some of its sillier puzzle solutions, and that friction is real. But to me it reads less like a flaw and more like the honest texture of a small team trusting their instincts. Clocker came out of a crowdfunding campaign that ran for over two years, and you can feel the patience and care in how every system serves the central theme of time and the irreversible distance it puts between people.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Time Manipulation PuzzlesDual ProtagonistHand-Drawn ArtNPC Timeline ControlMultiple EndingsChinese IndieEmotional NarrativePoint-and-Click Adjacent

System Requirements

Minimum

OS
7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
Intel HD 4000 Series
Processor
1.8 GHz

Recommended

OS
10
Memory
8 GB RAM
DirectX
Version 10
Storage
6 GB available space
Graphics
GeForce 780
Processor
2.4 GHz

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Game Info

Developer
Wild Kid Games
Publisher
Wild Kid Games
Release Date
Feb 14, 2019

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Frequently asked questions about Clocker

How much does Clocker cost?

As of 7 September 2026, the cheapest in-stock offer for Clocker is €0.46 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Clocker cheapest?

The lowest in-stock price we track for Clocker is €0.46 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Clocker available on?

Clocker is available on PC, Mac.

When was Clocker released?

Clocker was released on 14 February 2019.

Who developed Clocker?

Clocker was developed by Wild Kid Games.