Compare Clive Barker's Jericho prices across trusted key stores and find the best deal. Developed by Codemasters. Published by Codemasters. Released on 10/23/2007. Available on PC. Genres: Action.

A 2007 squad-based shooter from horror auteur Clive Barker that swings for atmospheric dread but lands on repetitive combat.

I went in expecting Barker's signature grotesque visuals to carry a decent shooter, and the first few hours deliver. You command a four-person squad through nightmare-infested locations, switching between characters with different loadouts mid-mission. The monster design is genuinely unsettling, and the religious horror framing (portal to ancient evil, apocalypse cult) at least tries for something beyond generic aliens. The problem is the combat loop gets thin fast: position squad, fire at waves of identical enemies, repeat. Stealth and tactics barely matter; it's just volume of fire in hallways. The squad AI is passive, the level design is linear corridor-marching, and once you've seen Barker's creature gallery the novelty evaporates. It's a curio now, interesting primarily for how a celebrated horror director's one video game turned out functional but forgettable. Worth a look if you're completionist about early-2000s action games or Barker's work, but don't expect the narrative ambition to justify the mundane shooting. Alex, Scout Team

Clive Barker's Jericho

Clive Barker's Jericho

Oct 23, 2007Codemasters
GamerScout Says

A 2007 squad-based shooter from horror auteur Clive Barker that swings for atmospheric dread but lands on repetitive combat.

PC
Best Price Available
€0.00
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Historical low: €386.00

GamerScout Verdict

Barker's aesthetic vision can't overcome formulaic squad combat and corridor-trudging gameplay.

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Screenshots & Media

Screenshot

About Clive Barker's Jericho

I went in expecting Barker's signature grotesque visuals to carry a decent shooter, and the first few hours deliver. You command a four-person squad through nightmare-infested locations, switching between characters with different loadouts mid-mission. The monster design is genuinely unsettling, and the religious horror framing (portal to ancient evil, apocalypse cult) at least tries for something beyond generic aliens. The problem is the combat loop gets thin fast: position squad, fire at waves of identical enemies, repeat. Stealth and tactics barely matter; it's just volume of fire in hallways. The squad AI is passive, the level design is linear corridor-marching, and once you've seen Barker's creature gallery the novelty evaporates. It's a curio now, interesting primarily for how a celebrated horror director's one video game turned out functional but forgettable. Worth a look if you're completionist about early-2000s action games or Barker's work, but don't expect the narrative ambition to justify the mundane shooting.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinSquad-Based ShooterHorror AtmosphereCharacter SwitchingLinear CampaignEarly 2000s Action

System Requirements

Minimum

Processor
Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) equivalent
Memory
1 GB RAM
Graphics
NVIDIA(R) Geforce(TM) 6600 GT or ATI(TM) Radeon(TM) X1600 (full list of supported chipsets below) DirectX Version: Dir…

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Game Info

Developer
Codemasters
Publisher
Codemasters
Release Date
Oct 23, 2007

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What platforms is Clive Barker's Jericho available on?

Clive Barker's Jericho is available on PC.

When was Clive Barker's Jericho released?

Clive Barker's Jericho was released on 23 October 2007.

Who developed Clive Barker's Jericho?

Clive Barker's Jericho was developed by Codemasters.