GamerScout Verdict
Barker's aesthetic vision can't overcome formulaic squad combat and corridor-trudging gameplay.
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About Clive Barker's Jericho
I went in expecting Barker's signature grotesque visuals to carry a decent shooter, and the first few hours deliver. You command a four-person squad through nightmare-infested locations, switching between characters with different loadouts mid-mission. The monster design is genuinely unsettling, and the religious horror framing (portal to ancient evil, apocalypse cult) at least tries for something beyond generic aliens. The problem is the combat loop gets thin fast: position squad, fire at waves of identical enemies, repeat. Stealth and tactics barely matter; it's just volume of fire in hallways. The squad AI is passive, the level design is linear corridor-marching, and once you've seen Barker's creature gallery the novelty evaporates. It's a curio now, interesting primarily for how a celebrated horror director's one video game turned out functional but forgettable. Worth a look if you're completionist about early-2000s action games or Barker's work, but don't expect the narrative ambition to justify the mundane shooting.

Catch-all
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System Requirements
Minimum
- Processor
- Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) equivalent
- Memory
- 1 GB RAM
- Graphics
- NVIDIA(R) Geforce(TM) 6600 GT or ATI(TM) Radeon(TM) X1600 (full list of supported chipsets below) DirectX Version: Dir…
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Game Info
- Developer
- Codemasters
- Publisher
- Codemasters
- Release Date
- Oct 23, 2007


