Compare Clid The Snail prices across 50+ stores and find the best deal. Developed by Weird Beluga Studio S.L.. Published by PLAION. Released on 12/15/2021. Available on PC. Genres: Action, Adventure, Indie.

Roughly six hours of dark post-apocalyptic bug-world atmosphere, a grumpy snail with a surprisingly deep arsenal, and combat that rewards patience over reflexes - but only if you can stomach the punishment.

My first thought booting up Clid the Snail was that a small Madrid studio had built something that had absolutely no business being this confident in its world. The setting is a miniature post-human wasteland where insects and rodents have inherited the ruins, and the craft put into it is real: discarded lighters tower like monoliths, plastic straws jut from the soil like industrial pipes, and an old CD doubles as a conference table for a band of animal outcasts. Weird Beluga, a team born out of a PlayStation Talents contest, made this their debut, and the lore depth alone would embarrass studios three times their size. The game sits in an interesting, uncomfortable middle ground between twin-stick shooter and methodical tactical experience. Clid moves with genuine weight - not sluggishly by accident, but by design. His dodge roll burns stamina quickly, so you cannot simply roll-spam through encounters. Most of his early weapons are semi-automatic at best: a chargeable laser blaster sets the deliberate tone, and from there the arsenal wheel fills out with chain guns, flamethrowers, grenades, mines, and turret options. The shell upgrade system is where things get genuinely inventive - shells purchased with sap orbs from a hermit crab vendor can grant an ice boulder cyclone, cluster bomb bursts, or a temporary damage shield. On paper, the loadout variety is legitimately impressive. The puzzles scattered through each level are mostly switch-based, simple by design, but they pace the shooting well and stop the experience from collapsing into pure repetition. Where the goodwill erodes is in the combat tuning. The boss encounters in particular carry a difficulty spike that feels disconnected from the measured tone of the exploration sections - fights can stretch to grinding lengths, and without invincibility frames on the dodge roll the encounters shift from challenging to quietly punishing. Regular enemy encounters are forgiving enough, but the spongy slug forces paired with slow weapon fire creates moments where the game feels like it is fighting against the player rather than with them. Checkpoint placement around puzzles has also drawn complaints - failing a timed puzzle can eject you back to the start of an entire combat gauntlet rather than the puzzle itself. These are the friction points that pulled an otherwise compelling experience into middling critical territory, landing an average score of 63 across 27 critics on OpenCritic. And yet. The narrative thread - exile, found family, the Alastor outcast crew (a shy hedgehog, a shaman turtle, a mute bat, a ninja frog, a one-eyed chameleon) - carries genuine warmth. The voiced gibberish character chatter lands with real personality. The world is melancholy in a way that feels intentional, the humor dry and character-driven. Steam user reception sits at roughly 74% positive, which suggests a core audience that found the combat tempo rewarding rather than alienating. If you approach this less like an arcade shooter and more like a careful, story-adjacent crawl through a beautifully realized miniature world, the six-hour runtime lands with more grace than the review scores suggest. Kai, Scout Team

Clid The Snail
ActionAdventureIndie

Clid The Snail

Dec 15, 2021Weird Beluga Studio S.L.PLAION
GamerScout Says

Roughly six hours of dark post-apocalyptic bug-world atmosphere, a grumpy snail with a surprisingly deep arsenal, and combat that rewards patience over reflexes - but only if you can stomach the punishment.

PC
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Historical low: $2.25

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Screenshots & Media

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About Clid The Snail

My first thought booting up Clid the Snail was that a small Madrid studio had built something that had absolutely no business being this confident in its world. The setting is a miniature post-human wasteland where insects and rodents have inherited the ruins, and the craft put into it is real: discarded lighters tower like monoliths, plastic straws jut from the soil like industrial pipes, and an old CD doubles as a conference table for a band of animal outcasts. Weird Beluga, a team born out of a PlayStation Talents contest, made this their debut, and the lore depth alone would embarrass studios three times their size. The game sits in an interesting, uncomfortable middle ground between twin-stick shooter and methodical tactical experience. Clid moves with genuine weight - not sluggishly by accident, but by design. His dodge roll burns stamina quickly, so you cannot simply roll-spam through encounters. Most of his early weapons are semi-automatic at best: a chargeable laser blaster sets the deliberate tone, and from there the arsenal wheel fills out with chain guns, flamethrowers, grenades, mines, and turret options. The shell upgrade system is where things get genuinely inventive - shells purchased with sap orbs from a hermit crab vendor can grant an ice boulder cyclone, cluster bomb bursts, or a temporary damage shield. On paper, the loadout variety is legitimately impressive. The puzzles scattered through each level are mostly switch-based, simple by design, but they pace the shooting well and stop the experience from collapsing into pure repetition. Where the goodwill erodes is in the combat tuning. The boss encounters in particular carry a difficulty spike that feels disconnected from the measured tone of the exploration sections - fights can stretch to grinding lengths, and without invincibility frames on the dodge roll the encounters shift from challenging to quietly punishing. Regular enemy encounters are forgiving enough, but the spongy slug forces paired with slow weapon fire creates moments where the game feels like it is fighting against the player rather than with them. Checkpoint placement around puzzles has also drawn complaints - failing a timed puzzle can eject you back to the start of an entire combat gauntlet rather than the puzzle itself. These are the friction points that pulled an otherwise compelling experience into middling critical territory, landing an average score of 63 across 27 critics on OpenCritic. And yet. The narrative thread - exile, found family, the Alastor outcast crew (a shy hedgehog, a shaman turtle, a mute bat, a ninja frog, a one-eyed chameleon) - carries genuine warmth. The voiced gibberish character chatter lands with real personality. The world is melancholy in a way that feels intentional, the humor dry and character-driven. Steam user reception sits at roughly 74% positive, which suggests a core audience that found the combat tempo rewarding rather than alienating. If you approach this less like an arcade shooter and more like a careful, story-adjacent crawl through a beautifully realized miniature world, the six-hour runtime lands with more grace than the review scores suggest. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Methodical CombatShell CustomizationPost-Apocalyptic Bug WorldStamina ManagementFound Family NarrativePuzzle-Shooter HybridWeighted MovementDark Humor

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
4290 MB available space
Graphics
Radeon HD 7870 / GeForce GTX 660
Processor
AMD FX 4300 / Intel Core i3-4130
Sound Card
Integrated or dedicated DirectX 9 compatible soundcard
Additional Notes
1080p, 16:9 recommended

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
4290 MB available space
Graphics
Radeon R9 380 / GeForce GTX 1050-Ti
Processor
AMD FX 8350 / Intel Core i5-4690K
Sound Card
Integrated or dedicated DirectX 9 compatible soundcard
Additional Notes
1080p, 16:9 recommended

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Weird Beluga Studio S.L.
Publisher
PLAION
Release Date
Dec 15, 2021

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Price History

2026-06-062.25(lowest)

Frequently asked questions about Clid The Snail

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What platforms is Clid The Snail available on?

Clid The Snail is available on PC.

When was Clid The Snail released?

Clid The Snail was released on 15 December 2021.

Who developed Clid The Snail?

Clid The Snail was developed by Weird Beluga Studio S.L. and published by PLAION.