
Cleaning Simulator
Ten messy rooms, one mop, and about five hours of your weekend: satisfying enough for the couch-and-chill crowd, thin enough to leave genre veterans cold.
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About Cleaning Simulator
Strategy and sim games live or die on the depth of their feedback loop, so let me be upfront: Cleaning Simulator is about as far from a Paradox title as you can get, and that is entirely the point. What Damaged Games has built is a compact, first-person tidying experience spread across ten missions where the entire goal is turning wrecked apartments, cluttered warehouses, and fly-infested kitchens back into liveable spaces. There are no skill trees to minmax, no faction diplomacy to juggle. The loop is tactile and immediate: mop the floor, scrub the surfaces with a sponge, load the dishwasher, vacuum the carpets, blast stubborn grime with the pressure washer, and spray insects before they multiply. Each tool serves a distinct surface type, and swapping between them as you work through a room does build a mild rhythm that, for a few hours, genuinely scratches the organisation itch. The tool set rolls out progressively across the ten levels, which is the closest thing the game has to a tutorial structure. Early missions hand you a mop and a bucket; later ones introduce the pressure washer, the vacuum, and insect spray, which keeps the front half of the game feeling fresh. There is an upgrade system covering items like a pro mop and pro sponge that reduce how often you have to rinse your tools, and a pressure washer upgrade that widens coverage. Honest take: these upgrades exist, but they barely change the pace of play. Community reviewers noted you can clear the full game without leaning on them, which makes the upgrade shop feel more cosmetic than consequential. The missions that land best are the ones where actual cleaning dominates; several later levels drift into fetch-quest territory, asking you to return individual items to their spots one at a time, and the character movement speed makes those sections feel more like a chore than the cleaning itself. Visually, the game leans on ray tracing and HDR to sell the before-and-after contrast, and it works. Walking into a grimy room and then watching polished floors reflect clean light genuinely delivers a small dopamine hit. The dirt textures, however, lack variety; reviewers pointed out that grime and graffiti textures repeat visibly across locations, which dulls the impact over a full playthrough. Audio is a mixed picture too. The task-based sound design is appropriately satisfying (the pressure washer feels good, the vacuum hums convincingly), but the background music wears thin quickly enough that many players ended up silencing it entirely. The game launched with AI-generated voiceovers, a move that landed poorly with the community; to the developer's credit, those were replaced post-launch after player feedback, which suggests Damaged Games is at least listening. So who is this actually for? If you have played House Flipper or Crime Scene Cleaner and genuinely enjoy that meditative, ticking-boxes-off-a-list feeling, Cleaning Simulator delivers a compact version of that experience at a lower price point. The total runtime sits around four to six hours for a full clear with achievements, which is slim but proportionate to the ask. Do not come here expecting systemic depth, meaningful progression, or AI that pushes back. Come here expecting a quiet hour or two of putting things in order, and you will leave reasonably satisfied. Anyone chasing the simulation depth of a PowerWash Simulator or a more fully realised job-sim will likely feel the seams after a couple of missions. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 10/11
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 6.5 GB available space
- Graphics
- NVidia GTX 1660 OR AMD RX 590
- Processor
- Intel i5-8400 or AMD Ryzen 5 2500X
Recommended
- OS
- Windows 10/11
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 7 GB available space
- Graphics
- NVidia GTX 1070-Ti OR AMD RX 5600-XT
- Processor
- Intel i5-9600 or AMD Ryzen 5 5600X
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Damaged Games
- Publisher
- RockGame S.A.
- Release Date
- Jan 28, 2026