Compare Classified Stories: The Tome of Myrkah prices across 50+ stores and find the best deal. Developed by RVL Games. Published by RVL Games. Released on 4/8/2021. Available on PC. Genres: Adventure, Indie.

A one-sitting Lovecraftian micro-adventure that trades breadth for atmosphere, best approached as a short story you inhabit rather than a puzzle game you conquer.

My instinct with anything labeled a micro-adventure is to lower my expectations for scope and raise them for craft, and The Tome of Myrkah lands somewhere in the honest middle of that bargain. You step into the shoes of Boston private investigator Jim Morrison in 1979, arriving at a friend's rural farm to answer a frantic letter, only to find the place empty and wrong in ways that escalate quickly from unsettling to genuinely occult. The whole thing clocks in at one to two hours, and RVL Games - a small studio whose prior work leaned toward point-and-click and top-down formats - is clearly finding its footing in first-person space. That inexperience shows in places, but it also produces some beginner's-luck sincerity that a slicker production might have sanded away. The core loop is straightforward item-hunting and environmental puzzle-solving. You sweep the farmhouse, find pieces that unlock doors, use the Tome itself to learn glyphs that break warded seals on larger portals, and eventually push through into something that feels more like a fever dream than a crime scene. The puzzles are gentle enough that casual players won't need a guide, though a handful of object placements are vague enough to send you circling the same rooms twice. A flashlight and a firearm arrive early, and the game uses a small roster of demonic figures to deliver jump scares that land specifically because they interrupt your puzzle focus rather than announcing themselves. The sound design earns quiet praise: background music that stays unobtrusive, and the eerie grunting of monsters that creates real tension through suggestion rather than spectacle. Where the game stumbles is in the gap between its detective framing and what it actually delivers. If you walk in expecting to interview characters, collect evidence, or genuinely play a private investigator, you will be disappointed within the first ten minutes. Jim Morrison could just as easily be any unnamed protagonist who picks up a flashlight. The noir office setup is atmospheric window dressing, not a mechanical promise kept. Some reviewers were sharply critical on exactly this point, and that critique is fair. The environmental detail also cheats a little, with plenty of empty drawers and cupboards that imply more interactivity than exists, a small but persistent friction. There are also scattered reports of progression bugs in certain sequences, particularly around portal triggers near the finale, which may or may not have been patched since launch. Still, I find myself defending what The Tome of Myrkah is rather than mourning what it is not. The farmhouse has a dark, foreboding stillness that the visuals maintain with surprising consistency for a debut in this perspective. The occult dimension sequences - crystals, rune portals, demonic silhouettes - carry genuine strangeness. At its best, this is a game that knows what mood it wants to create and mostly creates it within a tight runtime. The Steam community sits at a modest but warm majority positive reception, which feels honest. It is the kind of game that asks for an evening, not a weekend, and returns something atmospheric and compact if you meet it on those terms. Future entries in the Classified Stories series have the bones of something worth watching. Kai, Scout Team

Classified Stories: The Tome of Myrkah
AdventureIndie

Classified Stories: The Tome of Myrkah

Apr 8, 2021RVL Games
GamerScout Says

A one-sitting Lovecraftian micro-adventure that trades breadth for atmosphere, best approached as a short story you inhabit rather than a puzzle game you conquer.

PC
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About Classified Stories: The Tome of Myrkah

My instinct with anything labeled a micro-adventure is to lower my expectations for scope and raise them for craft, and The Tome of Myrkah lands somewhere in the honest middle of that bargain. You step into the shoes of Boston private investigator Jim Morrison in 1979, arriving at a friend's rural farm to answer a frantic letter, only to find the place empty and wrong in ways that escalate quickly from unsettling to genuinely occult. The whole thing clocks in at one to two hours, and RVL Games - a small studio whose prior work leaned toward point-and-click and top-down formats - is clearly finding its footing in first-person space. That inexperience shows in places, but it also produces some beginner's-luck sincerity that a slicker production might have sanded away. The core loop is straightforward item-hunting and environmental puzzle-solving. You sweep the farmhouse, find pieces that unlock doors, use the Tome itself to learn glyphs that break warded seals on larger portals, and eventually push through into something that feels more like a fever dream than a crime scene. The puzzles are gentle enough that casual players won't need a guide, though a handful of object placements are vague enough to send you circling the same rooms twice. A flashlight and a firearm arrive early, and the game uses a small roster of demonic figures to deliver jump scares that land specifically because they interrupt your puzzle focus rather than announcing themselves. The sound design earns quiet praise: background music that stays unobtrusive, and the eerie grunting of monsters that creates real tension through suggestion rather than spectacle. Where the game stumbles is in the gap between its detective framing and what it actually delivers. If you walk in expecting to interview characters, collect evidence, or genuinely play a private investigator, you will be disappointed within the first ten minutes. Jim Morrison could just as easily be any unnamed protagonist who picks up a flashlight. The noir office setup is atmospheric window dressing, not a mechanical promise kept. Some reviewers were sharply critical on exactly this point, and that critique is fair. The environmental detail also cheats a little, with plenty of empty drawers and cupboards that imply more interactivity than exists, a small but persistent friction. There are also scattered reports of progression bugs in certain sequences, particularly around portal triggers near the finale, which may or may not have been patched since launch. Still, I find myself defending what The Tome of Myrkah is rather than mourning what it is not. The farmhouse has a dark, foreboding stillness that the visuals maintain with surprising consistency for a debut in this perspective. The occult dimension sequences - crystals, rune portals, demonic silhouettes - carry genuine strangeness. At its best, this is a game that knows what mood it wants to create and mostly creates it within a tight runtime. The Steam community sits at a modest but warm majority positive reception, which feels honest. It is the kind of game that asks for an evening, not a weekend, and returns something atmospheric and compact if you meet it on those terms. Future entries in the Classified Stories series have the bones of something worth watching. Kai, Scout Team

Tags

singleplayertier:sub-5Micro-AdventureLovecraftian HorrorOccult MysteryGlyph PuzzlesShort PlaytimeLight Gunplay1970s SettingEpisodic Series

System Requirements

Minimum

OS
Microsoft Windows 7/8/10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
Processor
2,5 GHz Intel Core i3 or AMD Athlon
Additional Notes
Requires a 64-bit processor and operating system

Recommended

OS
Microsoft Windows 7/8/10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
Processor
Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Additional Notes
Requires a 64-bit processor and operating system

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Game Info

Developer
RVL Games
Publisher
RVL Games
Release Date
Apr 8, 2021

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Classified Stories: The Tome of Myrkah is available on PC.

When was Classified Stories: The Tome of Myrkah released?

Classified Stories: The Tome of Myrkah was released on 8 April 2021.

Who developed Classified Stories: The Tome of Myrkah?

Classified Stories: The Tome of Myrkah was developed by RVL Games.