Compare Clandestinity of Elsie prices across 50+ stores and find the best deal. Developed by COLNELIUS. Published by COLNELIUS. Released on 7/8/2015. Available on PC. Genres: Action, Indie.

A solo-dev RPGMaker psychological horror that uses post-WW2 trauma as raw material - roughly 3-4 hours of darkness, survival combat, and a missing wife who might be the least haunting thing in the building.

I have a soft spot for the kind of game that one person builds in RPGMaker and then nervously posts to Steam Greenlight, hoping someone notices. Clandestinity of Elsie is exactly that kind of game, and the fact that it has quietly earned a mostly positive reception from over 160 reviewers tells you something real: enough people felt the atmosphere land to keep recommending it years after release. You step into the skin of Hayden Warrick, a WW2 veteran whose relationship with a bottle has gotten bad enough that waking up to a vanished wife feels almost routine at first. The setting is post-war New York State, specifically the cities of Albany and Troy, rendered in deep darkness that the RPGMaker engine handles with more intent than you might expect. Survival horror in this mould means scavenging, keeping yourself alive against monsters that reportedly represent Hayden's own insecurities and fears, and pushing through an atmosphere the developer clearly wants to feel uncomfortable rather than exciting. There is something genuinely disquieting about the way the darkness is used here: it is not decorative, it is structural, and the handful of hours you spend inside it carry a quiet weight. The combat is functional rather than sophisticated. You kill things, you manage survival, you find cryptic characters whose intentions stay murky for longer than you probably want. The psychological storyline earns genuine praise from the community for being more considered than the premise suggests - players expecting a cheap missing-wife mystery have noted that the execution takes the subject seriously. Trading cards even carry additional lore fragments, which is a small but deliberate touch that rewards completionists. The rough edges are real and worth naming. The RPGMaker foundation shows at the seams: some players have run into script errors and save-related crashes, and the Steam community threads contain reports of instability that a session reload usually fixes but should not require. The runtime sits at roughly 3 to 4 hours for a full playthrough, which the developer himself acknowledged is the honest length when he reduced the price to reflect it. For a horror experience that length is defensible - better a compact nightmare than a padded one - but anyone expecting a sprawling story will leave disappointed. Controller support is full and functional, which matters more than usual in a game that benefits from playing in the dark on a couch. This is a one-person project with a specific mood to communicate, and when that mood connects it genuinely does. The sound design and darkness lean harder into psychological dread than the RPGMaker label implies, and the monster design being rooted in Hayden's internal life gives the combat encounters a symbolic charge that lingers. It will not connect with everyone. If you need polish, mechanical depth, or a runtime that justifies a longer sitting, look elsewhere. But if you are the kind of player who finds something affecting in handmade horror that takes its trauma seriously, Clandestinity of Elsie is worth the short trip into the dark. Kai, Scout Team

Clandestinity of Elsie
ActionIndie

Clandestinity of Elsie

Jul 8, 2015COLNELIUS
GamerScout Says

A solo-dev RPGMaker psychological horror that uses post-WW2 trauma as raw material - roughly 3-4 hours of darkness, survival combat, and a missing wife who might be the least haunting thing in the building.

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About Clandestinity of Elsie

I have a soft spot for the kind of game that one person builds in RPGMaker and then nervously posts to Steam Greenlight, hoping someone notices. Clandestinity of Elsie is exactly that kind of game, and the fact that it has quietly earned a mostly positive reception from over 160 reviewers tells you something real: enough people felt the atmosphere land to keep recommending it years after release. You step into the skin of Hayden Warrick, a WW2 veteran whose relationship with a bottle has gotten bad enough that waking up to a vanished wife feels almost routine at first. The setting is post-war New York State, specifically the cities of Albany and Troy, rendered in deep darkness that the RPGMaker engine handles with more intent than you might expect. Survival horror in this mould means scavenging, keeping yourself alive against monsters that reportedly represent Hayden's own insecurities and fears, and pushing through an atmosphere the developer clearly wants to feel uncomfortable rather than exciting. There is something genuinely disquieting about the way the darkness is used here: it is not decorative, it is structural, and the handful of hours you spend inside it carry a quiet weight. The combat is functional rather than sophisticated. You kill things, you manage survival, you find cryptic characters whose intentions stay murky for longer than you probably want. The psychological storyline earns genuine praise from the community for being more considered than the premise suggests - players expecting a cheap missing-wife mystery have noted that the execution takes the subject seriously. Trading cards even carry additional lore fragments, which is a small but deliberate touch that rewards completionists. The rough edges are real and worth naming. The RPGMaker foundation shows at the seams: some players have run into script errors and save-related crashes, and the Steam community threads contain reports of instability that a session reload usually fixes but should not require. The runtime sits at roughly 3 to 4 hours for a full playthrough, which the developer himself acknowledged is the honest length when he reduced the price to reflect it. For a horror experience that length is defensible - better a compact nightmare than a padded one - but anyone expecting a sprawling story will leave disappointed. Controller support is full and functional, which matters more than usual in a game that benefits from playing in the dark on a couch. This is a one-person project with a specific mood to communicate, and when that mood connects it genuinely does. The sound design and darkness lean harder into psychological dread than the RPGMaker label implies, and the monster design being rooted in Hayden's internal life gives the combat encounters a symbolic charge that lingers. It will not connect with everyone. If you need polish, mechanical depth, or a runtime that justifies a longer sitting, look elsewhere. But if you are the kind of player who finds something affecting in handmade horror that takes its trauma seriously, Clandestinity of Elsie is worth the short trip into the dark. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5RPGMaker HorrorPost-WW2 SettingPsychological TraumaDarkness MechanicSurvival ScavengingLore-Rich CollectiblesShort-Form HorrorSingle-Dev

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 / 8 (32-bit/64-bit)
Memory
512 MB RAM
Storage
133 MB available space
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Reviews & Ratings

No ratings available

Game Info

Developer
COLNELIUS
Publisher
COLNELIUS
Release Date
Jul 8, 2015

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