Compare Cladun X2 prices across 50+ stores and find the best deal. Developed by System Prisma. Published by NIS America, Inc.. Released on 8/14/2012. Available on PC. Genres: Action, Indie, RPG.

A PSP-born dungeon grinder that lives or dies on whether you find joy in obsessively tuning a Magic Circle formation. The loop is tiny and hypnotic. The PC port has rough edges you should know about.

I have a soft spot for the kind of game that fits in your pocket and asks nothing of you except one more dungeon run. Cladun X2 is exactly that game, transported awkwardly but sincerely to PC, where it sits in a strange middle space between genuinely clever systems design and an undeniable identity crisis about what platform it belongs on. The setting is Arcanus Cella, a pocket dimension you fall into and can apparently never leave. The story exists mostly as an excuse, delivered in occasional cutscenes that are occasionally funny and almost never urgent. You create a character, pick a class from a roster that includes Warrior, Wizard, Saint, Guardian, Ranger, Merchant, and Swordmage, each with meaningfully different stat profiles and special abilities, and then you run dungeons. Lots of dungeons. Short dungeons, most of them completable in under a minute at a full run, each with a target time stamped on them that goads you into replaying them faster and cleaner. The combat is top-down action, close to what you might remember from older SNES action-RPGs: normal attacks, jumping attacks, blocking, dashing, sliding, spells that drain SP. The weapon variety is a genuine strength here. Melee build, bow build, staff build, they all feel different enough to matter, and elemental matchups against specific enemy types add a layer of planning to which loadout you bring in. The system that holds everything together, and the reason anyone who clicks with this game will play it for thirty hours without noticing, is the Magic Circle. Every class unlocks formation grids as it levels up. You populate those grids with your other created characters, who act as living shields and stat amplifiers for your active fighter. Sub-characters absorb damage meant for your main until they fall, and the artifacts you slot into adjacent grid spaces compound your offensive and defensive capabilities. It is, genuinely, a small puzzle that rewards the kind of player who enjoys theorycrafting formation layouts the way others enjoy deck-building. The system can become intricate enough to feel like a second game running underneath the dungeon crawling, and that tension between simple surface and surprising depth is where Cladun X2 earns its most loyal audience. That said, the PC port carries visible seams. Resolution options are limited to a handful of pre-sets, keyboard controls are cumbersome enough that a gamepad is not optional but mandatory, and fullscreen mode has historically produced flickering artifacts for a meaningful number of players. The game was designed for a PSP screen and short commute sessions, and the Steam version essentially transplants that experience without much adaptation. The story mode is thin, the enemy variety is functional rather than inspired, and the randomized Ran-geon and Tri-geon dungeons, while welcome as endgame sinks, are not the infinite replayability engine they are sometimes marketed as. There is also no co-op on PC, which stings slightly when the Magic Circle system feels like it was built for discussing party compositions with a friend. For the right person, none of that matters. If you are someone who finds meditative satisfaction in short, repeatable loops with a growing web of character optimization underneath them, this game will occupy your hands quietly for a long time. It is the kind of handcrafted small-studio work I genuinely want to exist in the world, even when it creaks. Go in with a gamepad, accept the window-mode recommendation, and let the grind do its thing. Kai, Scout Team

Cladun X2
ActionIndieRPG

Cladun X2

Aug 14, 2012System PrismaNIS America, Inc.
GamerScout Says

A PSP-born dungeon grinder that lives or dies on whether you find joy in obsessively tuning a Magic Circle formation. The loop is tiny and hypnotic. The PC port has rough edges you should know about.

PC
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Screenshots & Media

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About Cladun X2

I have a soft spot for the kind of game that fits in your pocket and asks nothing of you except one more dungeon run. Cladun X2 is exactly that game, transported awkwardly but sincerely to PC, where it sits in a strange middle space between genuinely clever systems design and an undeniable identity crisis about what platform it belongs on. The setting is Arcanus Cella, a pocket dimension you fall into and can apparently never leave. The story exists mostly as an excuse, delivered in occasional cutscenes that are occasionally funny and almost never urgent. You create a character, pick a class from a roster that includes Warrior, Wizard, Saint, Guardian, Ranger, Merchant, and Swordmage, each with meaningfully different stat profiles and special abilities, and then you run dungeons. Lots of dungeons. Short dungeons, most of them completable in under a minute at a full run, each with a target time stamped on them that goads you into replaying them faster and cleaner. The combat is top-down action, close to what you might remember from older SNES action-RPGs: normal attacks, jumping attacks, blocking, dashing, sliding, spells that drain SP. The weapon variety is a genuine strength here. Melee build, bow build, staff build, they all feel different enough to matter, and elemental matchups against specific enemy types add a layer of planning to which loadout you bring in. The system that holds everything together, and the reason anyone who clicks with this game will play it for thirty hours without noticing, is the Magic Circle. Every class unlocks formation grids as it levels up. You populate those grids with your other created characters, who act as living shields and stat amplifiers for your active fighter. Sub-characters absorb damage meant for your main until they fall, and the artifacts you slot into adjacent grid spaces compound your offensive and defensive capabilities. It is, genuinely, a small puzzle that rewards the kind of player who enjoys theorycrafting formation layouts the way others enjoy deck-building. The system can become intricate enough to feel like a second game running underneath the dungeon crawling, and that tension between simple surface and surprising depth is where Cladun X2 earns its most loyal audience. That said, the PC port carries visible seams. Resolution options are limited to a handful of pre-sets, keyboard controls are cumbersome enough that a gamepad is not optional but mandatory, and fullscreen mode has historically produced flickering artifacts for a meaningful number of players. The game was designed for a PSP screen and short commute sessions, and the Steam version essentially transplants that experience without much adaptation. The story mode is thin, the enemy variety is functional rather than inspired, and the randomized Ran-geon and Tri-geon dungeons, while welcome as endgame sinks, are not the infinite replayability engine they are sometimes marketed as. There is also no co-op on PC, which stings slightly when the Magic Circle system feels like it was built for discussing party compositions with a friend. For the right person, none of that matters. If you are someone who finds meditative satisfaction in short, repeatable loops with a growing web of character optimization underneath them, this game will occupy your hands quietly for a long time. It is the kind of handcrafted small-studio work I genuinely want to exist in the world, even when it creaks. Go in with a gamepad, accept the window-mode recommendation, and let the grind do its thing. Kai, Scout Team

Tags

singleplayertier:sub-5Magic Circle SystemFormation StrategyPSP PortGrind-HeavyShort Dungeon RunsClass SwitchingArtifact Build CraftingWindowed-Mode Recommended

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 10 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Sound
Standard onboard sound card
Memory
512 GB RAM
Graphics
GeForceFX5200, RADEON 9500
Processor
Core 2 Duo 2.60GHz/Athlon X2 2.7GHz
Hard Drive
300 MB HD space
Other Requirements
Broadband Internet connection

Recommended

OS
Windows 7
Sound
Standard onboard sound card
Memory
1 GB RAM
Graphics
GeForce8600/RADEON HD2600
Processor
Core i5-2400 3.1 GHz/Athlon II X4 651 3 GHz
Hard Drive
500 MB HD space
Other Requirements
Broadband Internet connection

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Game Info

Developer
System Prisma
Publisher
NIS America, Inc.
Release Date
Aug 14, 2012

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What platforms is Cladun X2 available on?

Cladun X2 is available on PC.

When was Cladun X2 released?

Cladun X2 was released on 14 August 2012.

Who developed Cladun X2?

Cladun X2 was developed by System Prisma and published by NIS America, Inc..