Compare Civitatem prices across trusted key stores and find the best deal. Developed by LW Games. Published by LW Games. Released on 8/1/2022. Available on PC. Genres: Indie, Simulation, Strategy.

A one-man indie city builder that trades grand-strategy depth for approachability, but the mixed Steam reception signals you should know exactly what you are signing up for before clicking buy.

I went into Civitatem expecting a Banished-adjacent grind of supply chains and population curves. What I got was something lighter, more real-time, and considerably more hands-on with individual villagers than that comparison implies. That gap between expectation and reality is the single biggest reason this game sits at a mixed reception on Steam, and it is worth unpacking before you spend anything. At its core this is a 2D real-time medieval settlement builder built by a one-man studio. You start with six villagers on a procedurally generated map and zero infrastructure. The opening build order matters: getting loggers, miners, and builders assigned early is the correct play, and the game will punish you fast if you neglect food and drink on day one. From there the loop expands into a web of interdependent professions including farmers, herbalists, hunters, bakers, and blacksmiths, each gaining experience through repetition. Your village elder is a special persistent unit who never sleeps and can be specialized with two traits from eleven options at game start, giving each run a light character-building flavour. Schools and libraries let you educate the next generation for more complex roles, which is the closest thing to a tech progression system here. Victory is tied to constructing one of two endgame buildings, pushing your town toward a specialization in trade and knowledge or spirituality. The pressure systems deserve real credit. Seasonal cycles bring winter hardship and summer abundance. Random events, storms, earthquakes, and disease keep you honest. Raiders and aggressive neighbours add a combat-and-diplomacy layer where you eventually push back rather than just absorb hits. Three difficulty settings each carry distinct goals and challenges, and a Free Mode unlocks post-completion for players who want to build without the threat of events or combat. Persistent rewards carry over between playthroughs, which gives the loop modest roguelite legs. Here is where the honest accounting starts. The Steam community is split almost exactly 60-40, and the negative lean comes from a specific type of player: anyone who wants the slow, pausable, coffee-alongside-it feel of a classic city builder will find Civitatem uncomfortably reactive. It leans closer to a real-time clicker pacing than to the deliberate, map-wide planning of Banished or Anno. The tutorial is also a point of friction. Community reviews from launch flagged it as a wall of text rather than an interactive walkthrough, and while the full release reportedly addressed some rough edges from the Early Access period, there is no indication the onboarding became genuinely guided. Low system requirements and a colourful, clean visual style are consistent positives across player feedback, and the soundtrack gets specific praise. The mod ecosystem is essentially non-existent for now, which for a single-developer project is understandable but limits long-term replay. For a certain audience, specifically players who want a lighter, more personal medieval builder where individual villager welfare matters more than macro logistics, Civitatem genuinely delivers a complete loop at an indie price point. If your reference frame is Frostpunk, Workers and Resources, or anything Paradox-adjacent, recalibrate expectations sharply downward in scope. The depth of decision-making is real in the early-to-mid game but thin at the top end, and the endgame essentially amounts to hitting a two-building finish line rather than sustaining a sprawling civilisation. Go in with clear eyes and this is a pleasant, low-friction weekend builder. Go in expecting a strategy heavyweight and you will join the unhappy 40 percent. Diego, Scout Team

Civitatem

Civitatem

Aug 1, 2022LW Games
GamerScout Says

A one-man indie city builder that trades grand-strategy depth for approachability, but the mixed Steam reception signals you should know exactly what you are signing up for before clicking buy.

PC
Best Price Available
€6.22
at Kinguin
Lowest tracked: €6.22
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GamerScout Verdict

Best for players who want a personal, low-friction medieval builder - not for anyone expecting deep strategy or Banished-level planning.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€6.22
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.36
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.49-50%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.75-48%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€12.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.2224 Aug 2026
Current best
€6.22
Lowest since we started tracking
Keyshops
€5.78€6.12€6.45€6.798 Jun1 Jul23 Jul15 Aug6 Sept
8 Jun — 6 Sept
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Screenshots & Media

About Civitatem

I went into Civitatem expecting a Banished-adjacent grind of supply chains and population curves. What I got was something lighter, more real-time, and considerably more hands-on with individual villagers than that comparison implies. That gap between expectation and reality is the single biggest reason this game sits at a mixed reception on Steam, and it is worth unpacking before you spend anything. At its core this is a 2D real-time medieval settlement builder built by a one-man studio. You start with six villagers on a procedurally generated map and zero infrastructure. The opening build order matters: getting loggers, miners, and builders assigned early is the correct play, and the game will punish you fast if you neglect food and drink on day one. From there the loop expands into a web of interdependent professions including farmers, herbalists, hunters, bakers, and blacksmiths, each gaining experience through repetition. Your village elder is a special persistent unit who never sleeps and can be specialized with two traits from eleven options at game start, giving each run a light character-building flavour. Schools and libraries let you educate the next generation for more complex roles, which is the closest thing to a tech progression system here. Victory is tied to constructing one of two endgame buildings, pushing your town toward a specialization in trade and knowledge or spirituality. The pressure systems deserve real credit. Seasonal cycles bring winter hardship and summer abundance. Random events, storms, earthquakes, and disease keep you honest. Raiders and aggressive neighbours add a combat-and-diplomacy layer where you eventually push back rather than just absorb hits. Three difficulty settings each carry distinct goals and challenges, and a Free Mode unlocks post-completion for players who want to build without the threat of events or combat. Persistent rewards carry over between playthroughs, which gives the loop modest roguelite legs. Here is where the honest accounting starts. The Steam community is split almost exactly 60-40, and the negative lean comes from a specific type of player: anyone who wants the slow, pausable, coffee-alongside-it feel of a classic city builder will find Civitatem uncomfortably reactive. It leans closer to a real-time clicker pacing than to the deliberate, map-wide planning of Banished or Anno. The tutorial is also a point of friction. Community reviews from launch flagged it as a wall of text rather than an interactive walkthrough, and while the full release reportedly addressed some rough edges from the Early Access period, there is no indication the onboarding became genuinely guided. Low system requirements and a colourful, clean visual style are consistent positives across player feedback, and the soundtrack gets specific praise. The mod ecosystem is essentially non-existent for now, which for a single-developer project is understandable but limits long-term replay. For a certain audience, specifically players who want a lighter, more personal medieval builder where individual villager welfare matters more than macro logistics, Civitatem genuinely delivers a complete loop at an indie price point. If your reference frame is Frostpunk, Workers and Resources, or anything Paradox-adjacent, recalibrate expectations sharply downward in scope. The depth of decision-making is real in the early-to-mid game but thin at the top end, and the endgame essentially amounts to hitting a two-building finish line rather than sustaining a sprawling civilisation. Go in with clear eyes and this is a pleasant, low-friction weekend builder. Go in expecting a strategy heavyweight and you will join the unhappy 40 percent.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:indieVillager SimulationReal-Time BuilderPersistent RewardsSeasonal EventsDiplomacyTrade RoutesElder SpecializationEndgame Victory Condition

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
1GB 3D DirectX 9 Compatible video card (2010 era)
Processor
Intel Core 2 CPU

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Game Info

Developer
LW Games
Publisher
LW Games
Release Date
Aug 1, 2022

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Frequently asked questions about Civitatem

How much does Civitatem cost?

As of 6 September 2026, the cheapest in-stock offer for Civitatem is €6.22 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Civitatem cheapest?

The lowest in-stock price we track for Civitatem is €6.22 at Kinguin (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Civitatem available on?

Civitatem is available on PC.

When was Civitatem released?

Civitatem was released on 1 August 2022.

Who developed Civitatem?

Civitatem was developed by LW Games.