Compare Civilization: Beyond Earth - Rising Tide prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 10/8/2015. Available on PC. Genres: Strategy. Metacritic score: 79/100.

Beyond Earth's expansion adds ocean cities, alien diplomacy, and hybrid affinities, more depth, but still can't shake the base game's identity crisis.

Rising Tide is an expansion for Sid Meier's Civilization: Beyond Earth, Firaxis's science-fiction riff on the classic Civ formula. Where the base game felt like a reskinned Civ V with a fresh coat of alien paint, Rising Tide makes a genuine attempt to carve out something distinct. The two biggest additions are oceanic gameplay and a rebuilt diplomacy system, and both are worth unpacking before you decide whether to spend time here. The ocean colonization mechanic is the headline feature, and it mostly delivers. You can now build floating cities on water tiles, which opens up entirely new strategic footprints on maps. Positioning a coastal empire to project power across the sea is genuinely interesting, and it changes the calculus on expansion routes you would have ignored before. The alien diplomacy system is similarly ambitious: factions now have personality traits you can collect and assign, meaning your leader is a modular build rather than a fixed archetype. On paper, it reads like a lite RPG system grafted onto grand strategy. In practice, it adds a meaningful layer of identity to each playthrough without becoming overwhelming. The hybrid affinity system is the change most veteran Beyond Earth players will notice fastest. In the base game, you locked into Harmony, Supremacy, or Purity and rode that lane to the finish. Rising Tide lets you blend affinities to unlock hybrid units and abilities, which dramatically expands build variety in the mid-to-late game. A Supremacy-Harmony hybrid giving you psionic cyborgs is exactly the kind of mid-game pivot that makes a second or third run feel different from the first. Late-game unit compositions are noticeably richer for it, and that is where strategy games either earn their replay value or don't. That said, Rising Tide is not a complete fix. The AI remains one of the weaker points in the experience. Opponents do not use the new oceanic expansion tools with much aggression, which deflates the tension the aquatic maps should create. The rebuilt diplomacy system, for all its novelty, can still produce swings that feel arbitrary rather than logical, and decoding why an AI leader suddenly hates you requires more patience than it should. The tutorial does cover the new systems adequately for players who read tooltips, but anyone brand new to the Beyond Earth ecosystem should probably spend time in the base game first. Rising Tide is an expansion that rewards familiarity, not a standalone introduction. Mod support exists but the community never built the kind of robust ecosystem that Civ V attracted, so do not expect a library of overhaul mods to extend your hours the way Vox Populi does for Civ V. What you get is a tighter, more mechanically layered version of Beyond Earth that respects the 4X structure Civ fans know. If you bounced off the base game because it felt shallow, Rising Tide addresses a meaningful portion of that complaint without resolving all of it. The 79 Metacritic score and mixed-leaning Steam reception reflect a product that improved the foundation without completing it. Diego, Scout Team

Civilization: Beyond Earth - Rising Tide
Strategy

Civilization: Beyond Earth - Rising Tide

Oct 8, 2015Firaxis Games2K Games
GamerScout Says

Beyond Earth's expansion adds ocean cities, alien diplomacy, and hybrid affinities, more depth, but still can't shake the base game's identity crisis.

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About Civilization: Beyond Earth - Rising Tide

Rising Tide is an expansion for Sid Meier's Civilization: Beyond Earth, Firaxis's science-fiction riff on the classic Civ formula. Where the base game felt like a reskinned Civ V with a fresh coat of alien paint, Rising Tide makes a genuine attempt to carve out something distinct. The two biggest additions are oceanic gameplay and a rebuilt diplomacy system, and both are worth unpacking before you decide whether to spend time here. The ocean colonization mechanic is the headline feature, and it mostly delivers. You can now build floating cities on water tiles, which opens up entirely new strategic footprints on maps. Positioning a coastal empire to project power across the sea is genuinely interesting, and it changes the calculus on expansion routes you would have ignored before. The alien diplomacy system is similarly ambitious: factions now have personality traits you can collect and assign, meaning your leader is a modular build rather than a fixed archetype. On paper, it reads like a lite RPG system grafted onto grand strategy. In practice, it adds a meaningful layer of identity to each playthrough without becoming overwhelming. The hybrid affinity system is the change most veteran Beyond Earth players will notice fastest. In the base game, you locked into Harmony, Supremacy, or Purity and rode that lane to the finish. Rising Tide lets you blend affinities to unlock hybrid units and abilities, which dramatically expands build variety in the mid-to-late game. A Supremacy-Harmony hybrid giving you psionic cyborgs is exactly the kind of mid-game pivot that makes a second or third run feel different from the first. Late-game unit compositions are noticeably richer for it, and that is where strategy games either earn their replay value or don't. That said, Rising Tide is not a complete fix. The AI remains one of the weaker points in the experience. Opponents do not use the new oceanic expansion tools with much aggression, which deflates the tension the aquatic maps should create. The rebuilt diplomacy system, for all its novelty, can still produce swings that feel arbitrary rather than logical, and decoding why an AI leader suddenly hates you requires more patience than it should. The tutorial does cover the new systems adequately for players who read tooltips, but anyone brand new to the Beyond Earth ecosystem should probably spend time in the base game first. Rising Tide is an expansion that rewards familiarity, not a standalone introduction. Mod support exists but the community never built the kind of robust ecosystem that Civ V attracted, so do not expect a library of overhaul mods to extend your hours the way Vox Populi does for Civ V. What you get is a tighter, more mechanically layered version of Beyond Earth that respects the 4X structure Civ fans know. If you bounced off the base game because it felt shallow, Rising Tide addresses a meaningful portion of that complaint without resolving all of it. The 79 Metacritic score and mixed-leaning Steam reception reflect a product that improved the foundation without completing it. Diego, Scout Team

Tags

steam4X StrategyHybrid Affinity SystemOcean ColonizationSci-Fi CivModular DiplomacyLate-Game Build VarietyExpansion PackAlien Factions

System Requirements

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Reviews & Ratings

Metacritic
79
Steam
80%(783)

Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Oct 8, 2015

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