Compare Civilization 5 (Gold Edition) prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by Take 2 Interactive. Released on 2/13/2013. Available on PC. Genres: Single Player, Multiplayer, Bird View, Simulation, Strategy.

Civ 5 plus the Gods & Kings expansion and a full roster of DLC civs and scenario packs. One of PC strategy's most replayable titles, bundled smart.

Civilization V is a turn-based grand-strategy game where you build an empire from a single settler all the way to a space-age superpower, competing against AI leaders across a procedurally generated hex-tile world. Victory can come five ways: Domination, Science, Culture, Diplomacy, or simply outlasting everyone to a score victory in 2050. The Gold Edition matters here because it bundles the base game with the Gods & Kings expansion and a substantial stack of DLC civilizations and scenario packs, including Babylon, Korea, Polynesia, Spain and Inca, Denmark (the Vikings), and the four Cradle of Civilization map packs covering the Mediterranean, Asia, the Americas, and Mesopotamia. That means you get a broad civilization roster with genuinely differentiated unique units, unique buildings, and leader bonuses right out of the box, without hunting down individual DLC packs. The mechanical headline for anyone coming in fresh is the one-unit-per-tile rule and the shift to a hexagonal grid. Stacking armies into a single tile is gone, which forces actual positional thinking in every engagement. Flanking matters. Chokepoints matter. City placement on rivers, hills, and coastlines carries real economic weight throughout the entire game, not just early. The Social Policy trees, which unlock through cultural output, act as your build-order backbone. Commit to Tradition for a tall empire of highly developed cities, or open Liberty for a wide settler-rush playstyle. Gods & Kings layers religion on top of that, letting you found a faith, select Beliefs that generate gold, happiness, or combat bonuses, and then spread it via Missionaries and Great Prophets. Spies arrive in the Renaissance, useful for stealing technologies or rigging city-state elections in your favor. For newcomers, Settler and Chieftain difficulty genuinely function as a learning sandbox. The AI concedes enough breathing room that you can experiment with worker tile improvements, figure out happiness management, and learn why building roads to every city before you have Trade Routes just bleeds your gold-per-turn. The tutorial is basic but serviceable. My honest advice is to skip the tutorial, start a Settler game on a Standard Continents map, pick a forgiving civ like China or Rome, and just play. You will grasp 80 percent of the systems inside a single session. The depth is real but it surfaces naturally through play rather than hitting you in a manual dump. The criticisms worth knowing up front. The diplomatic AI has been a long-running community complaint: leaders can flip from friendly to hostile in ways that feel opaque, particularly on Emperor difficulty and above, and the happiness penalty for wide expansion punishes players who want to snowball through early conquest. The cultural victory in the base game (pre-Brave New World, which is NOT included here) is admittedly passive compared to other win conditions. The Gold Edition also stops short of the full Brave New World expansion, which added trade routes, the World Congress, ideologies, and a revamped culture victory. If you want the complete experience, Brave New World is a separate purchase. The Gold Edition is a strong starting point but know that the community generally regards Brave New World as the version that locks everything into place. The mod ecosystem on Steam Workshop is enormous and still active years after release. You can find AI overhauls that meaningfully sharpen diplomatic behavior, total conversion scenarios, new civilizations built to the same mechanical standard as official DLC, and quality-of-life mods that streamline the late-game production queue. For the strategy player who exhausts the vanilla experience, the Workshop effectively doubles the lifespan of the purchase. Diego, Scout Team

Civilization 5 (Gold Edition)
Single PlayerMultiplayerBird ViewSimulationStrategy

Civilization 5 (Gold Edition)

Feb 13, 2013Firaxis GamesTake 2 Interactive
GamerScout Says

Civ 5 plus the Gods & Kings expansion and a full roster of DLC civs and scenario packs. One of PC strategy's most replayable titles, bundled smart.

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About Civilization 5 (Gold Edition)

Civilization V is a turn-based grand-strategy game where you build an empire from a single settler all the way to a space-age superpower, competing against AI leaders across a procedurally generated hex-tile world. Victory can come five ways: Domination, Science, Culture, Diplomacy, or simply outlasting everyone to a score victory in 2050. The Gold Edition matters here because it bundles the base game with the Gods & Kings expansion and a substantial stack of DLC civilizations and scenario packs, including Babylon, Korea, Polynesia, Spain and Inca, Denmark (the Vikings), and the four Cradle of Civilization map packs covering the Mediterranean, Asia, the Americas, and Mesopotamia. That means you get a broad civilization roster with genuinely differentiated unique units, unique buildings, and leader bonuses right out of the box, without hunting down individual DLC packs. The mechanical headline for anyone coming in fresh is the one-unit-per-tile rule and the shift to a hexagonal grid. Stacking armies into a single tile is gone, which forces actual positional thinking in every engagement. Flanking matters. Chokepoints matter. City placement on rivers, hills, and coastlines carries real economic weight throughout the entire game, not just early. The Social Policy trees, which unlock through cultural output, act as your build-order backbone. Commit to Tradition for a tall empire of highly developed cities, or open Liberty for a wide settler-rush playstyle. Gods & Kings layers religion on top of that, letting you found a faith, select Beliefs that generate gold, happiness, or combat bonuses, and then spread it via Missionaries and Great Prophets. Spies arrive in the Renaissance, useful for stealing technologies or rigging city-state elections in your favor. For newcomers, Settler and Chieftain difficulty genuinely function as a learning sandbox. The AI concedes enough breathing room that you can experiment with worker tile improvements, figure out happiness management, and learn why building roads to every city before you have Trade Routes just bleeds your gold-per-turn. The tutorial is basic but serviceable. My honest advice is to skip the tutorial, start a Settler game on a Standard Continents map, pick a forgiving civ like China or Rome, and just play. You will grasp 80 percent of the systems inside a single session. The depth is real but it surfaces naturally through play rather than hitting you in a manual dump. The criticisms worth knowing up front. The diplomatic AI has been a long-running community complaint: leaders can flip from friendly to hostile in ways that feel opaque, particularly on Emperor difficulty and above, and the happiness penalty for wide expansion punishes players who want to snowball through early conquest. The cultural victory in the base game (pre-Brave New World, which is NOT included here) is admittedly passive compared to other win conditions. The Gold Edition also stops short of the full Brave New World expansion, which added trade routes, the World Congress, ideologies, and a revamped culture victory. If you want the complete experience, Brave New World is a separate purchase. The Gold Edition is a strong starting point but know that the community generally regards Brave New World as the version that locks everything into place. The mod ecosystem on Steam Workshop is enormous and still active years after release. You can find AI overhauls that meaningfully sharpen diplomatic behavior, total conversion scenarios, new civilizations built to the same mechanical standard as official DLC, and quality-of-life mods that streamline the late-game production queue. For the strategy player who exhausts the vanilla experience, the Workshop effectively doubles the lifespan of the purchase. Diego, Scout Team

Tags

steamTurn-Based StrategyOne-Unit-Per-TileReligion SystemSocial Policy TreesCity-State DiplomacyHex GridEspionageWorkshop Mod SupportMultiple Victory ConditionsScience Victory

System Requirements

Minimum

Memory
2 GB
Storage
8 GB
Graphics
GeForce 6800 GS / Radeon HD 2600 XT
Processor
1.8GHz Core 2 Duo E4300 / Athlon 64 X2 Dual Core 3600+
System requirements
Windows XP

Recommended

Memory
4 GB
Storage
8 GB
Graphics
GeForce 9800 GTX+ / 512MB Radeon HD 4830
Processor
2.13GHz Core 2 Quad Q6400 / Phenom 9600B Quad-Core
System requirements
Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Firaxis Games
Publisher
Take 2 Interactive
Release Date
Feb 13, 2013

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