Compare Cities: Skylines + After Dark - Bundle prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

Ninety-three percent positive across nearly 300,000 reviews tells you something: this is the city-builder that dethroned SimCity and never gave the crown back, with After Dark folding in just enough night-economy depth to justify the bundle.

I have watched enough poorly routed interchanges collapse into gridlock at rush hour to know that Cities: Skylines does not let you play sloppy for long. Colossal Order built a ground-up city simulator with a traffic model that rewards genuine urban-planning thinking, zone separation, transit investment, and budget discipline across every growth milestone from small town to sprawling metropolis. The base game alone justifies the purchase for anyone who felt SimCity 2013 sold them a dream and shipped a disappointment. This is the game that took the throne, and a decade of continuous patches and one of the deepest modding ecosystems on Steam have only reinforced that position. The After Dark expansion adds a day-night cycle with real mechanical teeth attached, though it is worth being straight about what that means in practice. The biggest visual payoff, watching your city light up at dusk, actually ships free with the base game patch. What the paid expansion brings are the gameplay layers built around those dark hours: separate day and night budget sliders for power and water, new leisure and tourism commercial district specialisations, unlockable buildings like a zoo, a casino, and a golf driving range that require hitting area thresholds before they open, and a taxi system that nudges nighttime transit planning. Night crime ticks up marginally, solar plants produce at half capacity after dark, and the budget juggling adds a thin but satisfying extra dial to spin during your late-game optimisation sessions. It is not a radical redesign of the loop; reviewers across the board called it a subtle expansion rather than a game-changer, and that assessment is fair. For newcomers, the learning curve feels steep on paper but is genuinely manageable in practice. The milestone unlock system gates complexity; you will not be staring at sewage overflow mechanics and public transport deficits simultaneously on day one. The Steam Workshop is the real tutorial for intermediate players: thousands of asset packs, traffic manager mods, and road-building tools transform the already capable base systems into something closer to a full urban planning sandbox. If you are willing to spend an hour setting up a handful of quality-of-life mods, the experience becomes significantly less friction-heavy than the vanilla defaults. Budget management is the steepest wall for most newcomers, but a few YouTube playthroughs of the early game and you will understand the residential-commercial-industrial balance well enough to build a self-sustaining city inside your first few sessions. The weaknesses are real but manageable. The base AI for traffic pathfinding can be gamed with well-placed roundabouts and separated highway interchanges rather than fixed organically, which will frustrate players expecting emergent realism. After Dark specifically received criticism for shipping its headline feature in a free patch and charging for the supporting content, which is a fair knock. If you are already deep into the vanilla game and only casually interested in nightlife mechanics, the expansion adds texture rather than transformation. For first-time buyers grabbing the bundle, though, the distinction is academic: you are getting the definitive foundation-plus-first-expansion package at the entry point, which is the correct way to start. Diego, Scout Team

Cities: Skylines + After Dark - Bundle

Cities: Skylines + After Dark - Bundle

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Ninety-three percent positive across nearly 300,000 reviews tells you something: this is the city-builder that dethroned SimCity and never gave the crown back, with After Dark folding in just enough night-economy depth to justify the bundle.

PC
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GamerScout Verdict

The definitive city-builder entry point: grab the bundle if you are new, mod it once you are comfortable, and expect hundreds of hours either way.

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About Cities: Skylines + After Dark - Bundle

I have watched enough poorly routed interchanges collapse into gridlock at rush hour to know that Cities: Skylines does not let you play sloppy for long. Colossal Order built a ground-up city simulator with a traffic model that rewards genuine urban-planning thinking, zone separation, transit investment, and budget discipline across every growth milestone from small town to sprawling metropolis. The base game alone justifies the purchase for anyone who felt SimCity 2013 sold them a dream and shipped a disappointment. This is the game that took the throne, and a decade of continuous patches and one of the deepest modding ecosystems on Steam have only reinforced that position. The After Dark expansion adds a day-night cycle with real mechanical teeth attached, though it is worth being straight about what that means in practice. The biggest visual payoff, watching your city light up at dusk, actually ships free with the base game patch. What the paid expansion brings are the gameplay layers built around those dark hours: separate day and night budget sliders for power and water, new leisure and tourism commercial district specialisations, unlockable buildings like a zoo, a casino, and a golf driving range that require hitting area thresholds before they open, and a taxi system that nudges nighttime transit planning. Night crime ticks up marginally, solar plants produce at half capacity after dark, and the budget juggling adds a thin but satisfying extra dial to spin during your late-game optimisation sessions. It is not a radical redesign of the loop; reviewers across the board called it a subtle expansion rather than a game-changer, and that assessment is fair. For newcomers, the learning curve feels steep on paper but is genuinely manageable in practice. The milestone unlock system gates complexity; you will not be staring at sewage overflow mechanics and public transport deficits simultaneously on day one. The Steam Workshop is the real tutorial for intermediate players: thousands of asset packs, traffic manager mods, and road-building tools transform the already capable base systems into something closer to a full urban planning sandbox. If you are willing to spend an hour setting up a handful of quality-of-life mods, the experience becomes significantly less friction-heavy than the vanilla defaults. Budget management is the steepest wall for most newcomers, but a few YouTube playthroughs of the early game and you will understand the residential-commercial-industrial balance well enough to build a self-sustaining city inside your first few sessions. The weaknesses are real but manageable. The base AI for traffic pathfinding can be gamed with well-placed roundabouts and separated highway interchanges rather than fixed organically, which will frustrate players expecting emergent realism. After Dark specifically received criticism for shipping its headline feature in a free patch and charging for the supporting content, which is a fair knock. If you are already deep into the vanilla game and only casually interested in nightlife mechanics, the expansion adds texture rather than transformation. For first-time buyers grabbing the bundle, though, the distinction is academic: you are getting the definitive foundation-plus-first-expansion package at the entry point, which is the correct way to start.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedTraffic ManagementDistrict SpecialisationDay-Night CycleBudget SlidersWorkshop Mod SupportTourism EconomyUrban Planning SimMilestone Unlock System

System Requirements

Minimum

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB) |…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | AMD® Radeon™ RX 560 (4 GB)
DirectX
Version 11 St…

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Reviews & Ratings

Metacritic
85
Steam
93%(290,726)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Cities: Skylines + After Dark - Bundle is available on PC.

When was Cities: Skylines + After Dark - Bundle released?

Cities: Skylines + After Dark - Bundle was released on 10 March 2015.

Who developed Cities: Skylines + After Dark - Bundle?

Cities: Skylines + After Dark - Bundle was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines + After Dark - Bundle worth buying?

Cities: Skylines + After Dark - Bundle holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.