Compare Circles prices across trusted key stores and find the best deal. Developed by Jeroen Wimmers. Published by Jeroen Wimmers. Released on 2/17/2017. Available on PC. Genres: Casual, Indie. Metacritic score: 76/100.

Circles is a wordless, abstract puzzle game built around one shape. Meditative, minimal, and surprisingly deep for something so quiet.

Circles is the kind of game that arrives with no tutorial text, no score counter, no blinking arrows telling you what to do. Jeroen Wimmers, a solo developer, built an entire puzzle experience around a single geometric premise: circles. Overlap them, resize them, position them. The rules reveal themselves through play, and that process of self-discovery is genuinely the point. If you need a game to hold your hand, this one will feel cold. If you enjoy the moment a system clicks without being told what clicked, this is your frequency. The visual language is stripped to almost nothing, which sounds like a limitation but functions as a feature. There is no background noise competing for your attention, no character portraits, no inventory screens. Just shapes on a field. The sound design matches this restraint, sitting somewhere between ambient tone and gentle feedback, the kind of audio that disappears into the room and makes your shoulders drop a little. It is not dramatic. It is not trying to be. Small, intentional games like this one often get the soundscape right precisely because there is nowhere to hide behind spectacle. Puzzle variety does grow across the experience. Early stages feel almost like breathing exercises, slow introductions to how circles behave relative to one another. Later configurations ask you to think several moves ahead, to consider negative space, to question whether the obvious placement is actually the right one. The difficulty curve is gentle enough that it rarely frustrates, though players looking for white-knuckle challenge will plateau before the credits. This is a game that fits a lunch break or a late evening when your brain is tired and wants engagement without confrontation. The honest limitation is length and replayability. Once you have worked through what Circles offers, there is not much reason to return. It does not procedurally generate new puzzles or include a level editor. What you get is a curated, finished experience, and that curatorial care shows, but it is a single visit rather than a long-term residence. The 90 percent positive Steam rating from over 250 reviews suggests most people who found it were exactly the audience it was made for, which is a good sign that Wimmers understood his own project clearly. If you approach this as a short, considered piece of interactive design rather than a value-per-hour proposition, Circles holds up well. It knows what it is, it executes cleanly, and it ends before it overstays its welcome. That last quality is rarer than it should be. Kai, Scout Team

Circles

Circles

Feb 17, 2017Jeroen Wimmers
GamerScout Says

Circles is a wordless, abstract puzzle game built around one shape. Meditative, minimal, and surprisingly deep for something so quiet.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.40

GamerScout Verdict

Recommended for anyone who wants a quiet, well-crafted puzzle session with no noise, no filler, and no wasted moves.

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About Circles

Circles is the kind of game that arrives with no tutorial text, no score counter, no blinking arrows telling you what to do. Jeroen Wimmers, a solo developer, built an entire puzzle experience around a single geometric premise: circles. Overlap them, resize them, position them. The rules reveal themselves through play, and that process of self-discovery is genuinely the point. If you need a game to hold your hand, this one will feel cold. If you enjoy the moment a system clicks without being told what clicked, this is your frequency. The visual language is stripped to almost nothing, which sounds like a limitation but functions as a feature. There is no background noise competing for your attention, no character portraits, no inventory screens. Just shapes on a field. The sound design matches this restraint, sitting somewhere between ambient tone and gentle feedback, the kind of audio that disappears into the room and makes your shoulders drop a little. It is not dramatic. It is not trying to be. Small, intentional games like this one often get the soundscape right precisely because there is nowhere to hide behind spectacle. Puzzle variety does grow across the experience. Early stages feel almost like breathing exercises, slow introductions to how circles behave relative to one another. Later configurations ask you to think several moves ahead, to consider negative space, to question whether the obvious placement is actually the right one. The difficulty curve is gentle enough that it rarely frustrates, though players looking for white-knuckle challenge will plateau before the credits. This is a game that fits a lunch break or a late evening when your brain is tired and wants engagement without confrontation. The honest limitation is length and replayability. Once you have worked through what Circles offers, there is not much reason to return. It does not procedurally generate new puzzles or include a level editor. What you get is a curated, finished experience, and that curatorial care shows, but it is a single visit rather than a long-term residence. The 90 percent positive Steam rating from over 250 reviews suggests most people who found it were exactly the audience it was made for, which is a good sign that Wimmers understood his own project clearly. If you approach this as a short, considered piece of interactive design rather than a value-per-hour proposition, Circles holds up well. It knows what it is, it executes cleanly, and it ends before it overstays its welcome. That last quality is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamMinimalistRelaxing PuzzlerAbstractSolo DeveloperShort ExperienceAmbient SoundtrackGeometricMouse-Driven

System Requirements

Minimum

Processor
2 GHz or faster processor
Memory
1024 MB RAM
Graphics
Shader Model 2.0
DirectX
Version 9.0
Storage
10 MB available space

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Reviews & Ratings

Metacritic
76
Steam
90%(269)

Game Info

Developer
Jeroen Wimmers
Publisher
Jeroen Wimmers
Release Date
Feb 17, 2017

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Frequently asked questions about Circles

How much does Circles cost?

Circles pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Circles cheapest?

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What platforms is Circles available on?

Circles is available on PC.

When was Circles released?

Circles was released on 17 February 2017.

Who developed Circles?

Circles was developed by Jeroen Wimmers.

Is Circles worth buying?

Circles holds a Metacritic score of 76/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.