Compare Chuusotsu! 1st Graduation: Time After Time prices across 50+ stores and find the best deal. Developed by Studio Beast. Published by Fruitbat Factory. Released on 4/24/2018. Available on PC. Genres: Adventure, Casual, Indie.

Wrap cute pastel artwork around a dystopian society that punishes anyone who fails a single exam, and you get a kinetic visual novel that blindsides readers who came expecting fluffy slice-of-life comfort.

I went in expecting something warm and inconsequential. The pastel palette, the chibi-adjacent character art, the cozy apartment setup - every surface signal pointed toward a quiet afternoon read. What I found instead was closer to speculative fiction with a socially uncomfortable core, dressed up in comedy and manga references. That gap between expectation and reality is, frankly, the whole point. The world of Chuusotsu operates under the P3 Law, a government system that assigns every citizen an Authorization Seal at the end of middle school. That seal determines your job, your intelligence, your physical capability, your rank in society. Fail the one mandatory exam and you become chuusotsu: no seal, no prospects, cognitive function actively suppressed to below average by the absence of the nanomachine augmentation everyone else carries. The game doesn't lecture you about this. It just lets you sit with three teenage girls living it. Arue, the protagonist, missed her exam due to a year-long illness and is burning to retake it. Koiro is a former gang leader running on an empty stomach and a strict moral code. Arara is the eccentric wildcard who would rather chase her imaginary nemesis, the World Dominator, than answer any philosophical questions. All three move into the Tabula Rasa apartment complex under a government relief program, given one week to synchronize their minds and answer a holographic AI's challenge: what makes a wonderful life? If they fail, they go back to where they came from. As a kinetic novel, there are no choices, no branches, no alternate endings. You read, you click, you follow. Some will find that limiting. I think the linear format is honest - Studio Beast knew exactly the story they wanted to tell, and choices would have diffused the focus. The comedy lands hard in the early chapters, particularly the friction between task-driven Arue and the gloriously unhelpful Arara, with Koiro moderating between them to limited effect. That playfulness is doing real structural work: it lowers your guard before the story quietly tightens around you. Reviewers noted the philosophical undercurrent stays mostly in the background until the final chapter, which is a legitimate criticism if you want sustained intellectual debate. What you get instead is character intimacy that earns the heavier material when it arrives. Arue's arc in particular is the kind of writing that makes you feel slightly embarrassed by how much you care. The presentation holds up its end. The colorful art style, well-drawn backgrounds, and full Japanese voice cast give the apartment its own atmosphere. There is a small bonus scenario tucked in the options menu, and the glossary feature helps orient readers unfamiliar with the in-world terminology. Runtime sits somewhere between seven and eleven hours depending on reading speed - long enough to get properly attached, short enough to finish in a weekend. The known weakness is that Arara and Koiro receive noticeably less backstory depth than Arue, which stings given how magnetic they are. The title's "1st Graduation" is not decorative; this was intended as the opening entry in a series, though follow-up beyond the 1.5 interlude appears to have stalled. Who is this for: readers who appreciate when a visual novel trusts its own themes enough to be funny first and heavy second. If you want branching paths or player agency, look elsewhere. If you want three characters you will probably think about after the credits roll, and a speculative society that says uncomfortable things about educational pressure and social worth without ever stopping being warm, this one is worth the afternoon. Kai, Scout Team

Chuusotsu! 1st Graduation: Time After Time
AdventureCasualIndie

Chuusotsu! 1st Graduation: Time After Time

Apr 24, 2018Studio BeastFruitbat Factory
GamerScout Says

Wrap cute pastel artwork around a dystopian society that punishes anyone who fails a single exam, and you get a kinetic visual novel that blindsides readers who came expecting fluffy slice-of-life comfort.

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About Chuusotsu! 1st Graduation: Time After Time

I went in expecting something warm and inconsequential. The pastel palette, the chibi-adjacent character art, the cozy apartment setup - every surface signal pointed toward a quiet afternoon read. What I found instead was closer to speculative fiction with a socially uncomfortable core, dressed up in comedy and manga references. That gap between expectation and reality is, frankly, the whole point. The world of Chuusotsu operates under the P3 Law, a government system that assigns every citizen an Authorization Seal at the end of middle school. That seal determines your job, your intelligence, your physical capability, your rank in society. Fail the one mandatory exam and you become chuusotsu: no seal, no prospects, cognitive function actively suppressed to below average by the absence of the nanomachine augmentation everyone else carries. The game doesn't lecture you about this. It just lets you sit with three teenage girls living it. Arue, the protagonist, missed her exam due to a year-long illness and is burning to retake it. Koiro is a former gang leader running on an empty stomach and a strict moral code. Arara is the eccentric wildcard who would rather chase her imaginary nemesis, the World Dominator, than answer any philosophical questions. All three move into the Tabula Rasa apartment complex under a government relief program, given one week to synchronize their minds and answer a holographic AI's challenge: what makes a wonderful life? If they fail, they go back to where they came from. As a kinetic novel, there are no choices, no branches, no alternate endings. You read, you click, you follow. Some will find that limiting. I think the linear format is honest - Studio Beast knew exactly the story they wanted to tell, and choices would have diffused the focus. The comedy lands hard in the early chapters, particularly the friction between task-driven Arue and the gloriously unhelpful Arara, with Koiro moderating between them to limited effect. That playfulness is doing real structural work: it lowers your guard before the story quietly tightens around you. Reviewers noted the philosophical undercurrent stays mostly in the background until the final chapter, which is a legitimate criticism if you want sustained intellectual debate. What you get instead is character intimacy that earns the heavier material when it arrives. Arue's arc in particular is the kind of writing that makes you feel slightly embarrassed by how much you care. The presentation holds up its end. The colorful art style, well-drawn backgrounds, and full Japanese voice cast give the apartment its own atmosphere. There is a small bonus scenario tucked in the options menu, and the glossary feature helps orient readers unfamiliar with the in-world terminology. Runtime sits somewhere between seven and eleven hours depending on reading speed - long enough to get properly attached, short enough to finish in a weekend. The known weakness is that Arara and Koiro receive noticeably less backstory depth than Arue, which stings given how magnetic they are. The title's "1st Graduation" is not decorative; this was intended as the opening entry in a series, though follow-up beyond the 1.5 interlude appears to have stalled. Who is this for: readers who appreciate when a visual novel trusts its own themes enough to be funny first and heavy second. If you want branching paths or player agency, look elsewhere. If you want three characters you will probably think about after the credits roll, and a speculative society that says uncomfortable things about educational pressure and social worth without ever stopping being warm, this one is worth the afternoon. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:indieKinetic NovelDystopian SettingPhilosophy ThemesSlice-of-Life BlendJapanese Voice ActingCharacter-DrivenSocial CommentaryCozy-Dark ContrastSingle PlaythroughShort Completion Time

System Requirements

Minimum

OS
Windows 7/8/10/11
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1280x720 Display or higher
Processor
Intel Pentium III 800MHz or higher
Sound Card
DirectSound compatible sound card

Recommended

OS
Windows 7, 8, or 10
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
1280x720 Display or higher
Processor
Pentium III 2GHz or higher
Sound Card
DirectSound compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Studio Beast
Publisher
Fruitbat Factory
Release Date
Apr 24, 2018

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