Compare ChromaGun prices across 50+ stores and find the best deal. Developed by Pixel Maniacs. Published by Pixel Maniacs. Released on 2/16/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A first-person puzzle game where you shoot paint at walls and rolling droids to mix colors and clear test chambers. Portal's spiritual cousin, no jumping required.

ChromaGun is a first-person puzzle game built around one deceptively simple mechanic: a paint-shooting weapon that lets you color walls and small wheeled droids. Droids are attracted to walls that share their color, and the whole game is about exploiting that magnetic relationship to clear each chamber. Mix red and blue on a droid, and it rolls toward purple walls. Get the right droids to the right spots, unlock the door, move on. The premise fits on a napkin, which is exactly why Pixel Maniacs could spend their energy making the puzzles themselves do the heavy lifting. The obvious comparison is Portal, and ChromaGun leans into it rather than hiding from it. You have a test-lab setting with a dry institutional voice narrating your progress, sterile white corridors, and the slow reveal that something is off behind the cheerful corporate facade. The game does not reinvent that template, but it uses it honestly. The humor is understated, the environmental storytelling is light but present, and the pacing knows when to introduce a new wrinkle and when to let a single mechanic breathe for a few rooms before complicating it. For a small indie production, the puzzle design holds up throughout most of the runtime, offering genuine head-scratching moments without veering into pixel-hunt frustration. Where ChromaGun stumbles is in its relatively thin atmosphere compared to its obvious inspirations. The soundtrack does its job without being memorable, and the visual palette is functional rather than distinctive. Some chambers in the back half start recycling the same color-combination logic without adding enough new tension, which can make the final stretch feel like it is padding toward a finish line it already crossed. The droids themselves are charming in a low-key way, and the moment one bumbles into the wrong wall because you misjudged a color mix has a slapstick quality that the game quietly enjoys. But players hungry for environmental richness or a story that builds to something meaningful will find the wrapper thinner than the puzzles deserve. The audience here is clear: anyone who finished Portal or The Talos Principle and wanted more first-person puzzle geometry to work through, without the narrative weight. ChromaGun is comfortable being a puzzle game first and an experience second. It runs a few hours, it respects your time, and it knows when to end, which is more than can be said for a lot of games in this space. At its best, it produces that satisfying quiet click of a solution clicking into place, and it produces it often enough to justify the ride. Kai, Scout Team

ChromaGun
ActionAdventureIndie

ChromaGun

Feb 16, 2016Pixel Maniacs
GamerScout Says

A first-person puzzle game where you shoot paint at walls and rolling droids to mix colors and clear test chambers. Portal's spiritual cousin, no jumping required.

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About ChromaGun

ChromaGun is a first-person puzzle game built around one deceptively simple mechanic: a paint-shooting weapon that lets you color walls and small wheeled droids. Droids are attracted to walls that share their color, and the whole game is about exploiting that magnetic relationship to clear each chamber. Mix red and blue on a droid, and it rolls toward purple walls. Get the right droids to the right spots, unlock the door, move on. The premise fits on a napkin, which is exactly why Pixel Maniacs could spend their energy making the puzzles themselves do the heavy lifting. The obvious comparison is Portal, and ChromaGun leans into it rather than hiding from it. You have a test-lab setting with a dry institutional voice narrating your progress, sterile white corridors, and the slow reveal that something is off behind the cheerful corporate facade. The game does not reinvent that template, but it uses it honestly. The humor is understated, the environmental storytelling is light but present, and the pacing knows when to introduce a new wrinkle and when to let a single mechanic breathe for a few rooms before complicating it. For a small indie production, the puzzle design holds up throughout most of the runtime, offering genuine head-scratching moments without veering into pixel-hunt frustration. Where ChromaGun stumbles is in its relatively thin atmosphere compared to its obvious inspirations. The soundtrack does its job without being memorable, and the visual palette is functional rather than distinctive. Some chambers in the back half start recycling the same color-combination logic without adding enough new tension, which can make the final stretch feel like it is padding toward a finish line it already crossed. The droids themselves are charming in a low-key way, and the moment one bumbles into the wrong wall because you misjudged a color mix has a slapstick quality that the game quietly enjoys. But players hungry for environmental richness or a story that builds to something meaningful will find the wrapper thinner than the puzzles deserve. The audience here is clear: anyone who finished Portal or The Talos Principle and wanted more first-person puzzle geometry to work through, without the narrative weight. ChromaGun is comfortable being a puzzle game first and an experience second. It runs a few hours, it respects your time, and it knows when to end, which is more than can be said for a lot of games in this space. At its best, it produces that satisfying quiet click of a solution clicking into place, and it produces it often enough to justify the ride. Kai, Scout Team

Tags

steamColor MechanicsFirst-Person PuzzlerSingle Mechanic DesignShort PlaythroughMinimalist NarrativeDroid InteractionPortal-like

System Requirements

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Reviews & Ratings

Steam
83%(639)

Game Info

Developer
Pixel Maniacs
Publisher
Pixel Maniacs
Release Date
Feb 16, 2016

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