Compare Chowdertwo prices across 50+ stores and find the best deal. Developed by Ryan Jensen. Published by Ryan Jensen. Released on 2/21/2017. Available on PC. Genres: Action, Adventure, Indie.

If you have a soft spot for the deeply weird one-person Steam releases that exist in their own private universe, Chowdertwo might be your next rabbit hole - provided your patience for punishing platformers is intact.

I have a real weakness for the kind of game that arrives on Steam with five reviews and absolutely zero mainstream coverage, made by a single person who clearly had a vision and saw it through without compromise. Chowdertwo is exactly that kind of artifact, and sitting with it for a while is an experience that rewards a certain tolerance for the offbeat. The premise is gloriously self-contained. You play as Chowderchu, a bearded space wizard whose sequel adventure brings an expanded moveset and unlockable abilities, which you will need to work through a series of boss encounters and level-based challenges. The control scheme is unusual by design - mouse input is not optional, it is central to how you move and interact, and the game makes no apology for that. Levels are built around the idea that there is more than one way through, which gives the whole thing a loose, improvisational texture that feels at odds with the difficulty. That tension is kind of the point. The difficulty here is real. The handful of existing Steam reviewers are split between the wall-punching frustration of someone who genuinely bounced off it and someone who found that same friction weirdly satisfying. One reviewer put it plainly: the game is tough enough to provoke rage, yet the soundtrack and feel kept pulling them back. That dual quality - annoying and oddly charming at once - is a signature of the first Chowderchu game too, which earned a mostly positive reception from its small audience. The sequel carries that DNA forward with tighter physics and new abilities layered on top. The presentation is lo-fi in the way that one-person indie projects often are, but there is personality baked into every corner of it. The named characters on the trading cards alone - AntiKermit, Bone Strider, Diaperchu, Soapy Foot - signal that Ryan Jensen is not trying to appeal to everyone, and that is a feature, not a bug. The developer's community posts have the same tone: self-aware, playful, genuinely invested in watching players find routes through levels he himself had not imagined. There is a small but real speedrunning community that formed around this game, which tells you something about how its design holds up under scrutiny. The honest caveat is this: Chowdertwo does not hold your hand, does not ease you in gradually, and will not apologise for the mouse-heavy control scheme. If you want a smooth onboarding experience with accessible difficulty settings, this is not where you are going. But if you are the kind of player who likes the feeling of finally cracking a level that seemed impossible, who finds strange charm in games that have a strong and singular identity, and who is not bothered by the absence of any polish budget - there is something genuinely worth your time buried in here. Kai, Scout Team

Chowdertwo
ActionAdventureIndie

Chowdertwo

Feb 21, 2017Ryan Jensen
GamerScout Says

If you have a soft spot for the deeply weird one-person Steam releases that exist in their own private universe, Chowdertwo might be your next rabbit hole - provided your patience for punishing platformers is intact.

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Screenshots & Media

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About Chowdertwo

I have a real weakness for the kind of game that arrives on Steam with five reviews and absolutely zero mainstream coverage, made by a single person who clearly had a vision and saw it through without compromise. Chowdertwo is exactly that kind of artifact, and sitting with it for a while is an experience that rewards a certain tolerance for the offbeat. The premise is gloriously self-contained. You play as Chowderchu, a bearded space wizard whose sequel adventure brings an expanded moveset and unlockable abilities, which you will need to work through a series of boss encounters and level-based challenges. The control scheme is unusual by design - mouse input is not optional, it is central to how you move and interact, and the game makes no apology for that. Levels are built around the idea that there is more than one way through, which gives the whole thing a loose, improvisational texture that feels at odds with the difficulty. That tension is kind of the point. The difficulty here is real. The handful of existing Steam reviewers are split between the wall-punching frustration of someone who genuinely bounced off it and someone who found that same friction weirdly satisfying. One reviewer put it plainly: the game is tough enough to provoke rage, yet the soundtrack and feel kept pulling them back. That dual quality - annoying and oddly charming at once - is a signature of the first Chowderchu game too, which earned a mostly positive reception from its small audience. The sequel carries that DNA forward with tighter physics and new abilities layered on top. The presentation is lo-fi in the way that one-person indie projects often are, but there is personality baked into every corner of it. The named characters on the trading cards alone - AntiKermit, Bone Strider, Diaperchu, Soapy Foot - signal that Ryan Jensen is not trying to appeal to everyone, and that is a feature, not a bug. The developer's community posts have the same tone: self-aware, playful, genuinely invested in watching players find routes through levels he himself had not imagined. There is a small but real speedrunning community that formed around this game, which tells you something about how its design holds up under scrutiny. The honest caveat is this: Chowdertwo does not hold your hand, does not ease you in gradually, and will not apologise for the mouse-heavy control scheme. If you want a smooth onboarding experience with accessible difficulty settings, this is not where you are going. But if you are the kind of player who likes the feeling of finally cracking a level that seemed impossible, who finds strange charm in games that have a strong and singular identity, and who is not bothered by the absence of any polish budget - there is something genuinely worth your time buried in here. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Difficult PlatformerMouse-Driven ControlsUnlockable AbilitiesBoss RushSpeedrun-FriendlySolo DeveloperCult WeirdLevel Variety

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Something decent
Processor
Something decent
Additional Notes
A mouse is required to play the game proficiently.

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Game Info

Developer
Ryan Jensen
Publisher
Ryan Jensen
Release Date
Feb 21, 2017

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Frequently asked questions about Chowdertwo

Where can I buy Chowdertwo cheapest?

Compare Chowdertwo prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Chowdertwo available on?

Chowdertwo is available on PC.

When was Chowdertwo released?

Chowdertwo was released on 21 February 2017.

Who developed Chowdertwo?

Chowdertwo was developed by Ryan Jensen.