Compare Chime Sharp prices across trusted key stores and find the best deal. Developed by Ste Curran. Published by Chilled Mouse. Released on 7/19/2016. Available on PC, Mac, Linux. Genres: Casual. Metacritic score: 85/100.

Put on headphones, drop pentominoes onto a grid, and watch a static tracklist of Chvrches, Chipzel, and Kavinsky build into something that sounds like you composed it. Genuinely hypnotic for about twenty minutes per session.

My first session with Chime Sharp lasted exactly as long as the first track I unlocked, and then I immediately started it again. That loop of "one more go" is the game's single greatest trick, and it works because the core idea is genuinely clever: you tessellate pentomino-style shapes onto a grid to form Quads (any rectangle at least 3x3), and a scrolling beatline reads whatever you have placed as musical notes. Cover more of the board, and the track you are playing evolves from a sparse skeleton into something that feels like yours. It is not quite Tetris, not quite a music sequencer, and that ambiguity is the point. There are four modes stacked on top of each other like a difficulty ladder. Standard gives you a two-minute clock that you extend by filling new territory. Sharp removes the timer entirely but replaces it with a lives system: every unclean quad fragment that the beatline sweeps away costs you one of your ten lives, pushing you toward precision over speed. Strike cranks the beatline faster with a hard 90-second cap, and Challenge splits the board into smaller segments with a limited piece set that is closer to pure puzzling. Sharp and Strike are locked behind coverage thresholds in the modes below them, and Challenge unlocks only after you have genuinely mastered a Standard board. The gating is real, and players who bounce off Standard early will never see most of the content. The soundtrack is the honest reason to buy this. Sixteen stages each tied to a different artist: Steve Reich, Chipzel, Chvrches, Kavinsky, Magic Sword (of Hotline Miami 2 fame), Shirobon, Noveller, and others. Each track has its own board shape and its own set of pentominoes, so stage three genuinely plays differently from stage ten because the piece geometry forces different strategies. The music itself leans heavily electronic and ranges from glacial ambient to something close to frantic synth-pop. If electronica is not your genre, a fair chunk of the tracklist will feel cold. One persistent criticism worth repeating: some of the colour palettes are genuinely harsh to look at for extended sessions, and the game offers no tutorial whatsoever. You figure out what a "perfect quad" is by failing repeatedly or by reading the manual that most people will never open. Replay value is almost entirely leaderboard-driven. There is no story, no unlockable cosmetics, no challenge checklist to tick through. You are chasing your own high score or a friend's. For some players that is an infinite engine; for others the loop expires faster than expected. The developer did patch in easier unlock thresholds post-launch after community feedback that too much content was locked behind very high completion percentages, which was a good call and shows the game was genuinely listened to. Sessions are short by design, which makes it an excellent pick-up-and-put-down game rather than a long-form commitment. Alex, Scout Team

Chime Sharp

Chime Sharp

Jul 19, 2016Ste CurranChilled Mouse
GamerScout Says

Put on headphones, drop pentominoes onto a grid, and watch a static tracklist of Chvrches, Chipzel, and Kavinsky build into something that sounds like you composed it. Genuinely hypnotic for about twenty minutes per session.

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GamerScout Verdict

Worth it for electronica fans who want a score-chasing puzzler with genuine depth hiding behind an unhelpfully silent tutorial.

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About Chime Sharp

My first session with Chime Sharp lasted exactly as long as the first track I unlocked, and then I immediately started it again. That loop of "one more go" is the game's single greatest trick, and it works because the core idea is genuinely clever: you tessellate pentomino-style shapes onto a grid to form Quads (any rectangle at least 3x3), and a scrolling beatline reads whatever you have placed as musical notes. Cover more of the board, and the track you are playing evolves from a sparse skeleton into something that feels like yours. It is not quite Tetris, not quite a music sequencer, and that ambiguity is the point. There are four modes stacked on top of each other like a difficulty ladder. Standard gives you a two-minute clock that you extend by filling new territory. Sharp removes the timer entirely but replaces it with a lives system: every unclean quad fragment that the beatline sweeps away costs you one of your ten lives, pushing you toward precision over speed. Strike cranks the beatline faster with a hard 90-second cap, and Challenge splits the board into smaller segments with a limited piece set that is closer to pure puzzling. Sharp and Strike are locked behind coverage thresholds in the modes below them, and Challenge unlocks only after you have genuinely mastered a Standard board. The gating is real, and players who bounce off Standard early will never see most of the content. The soundtrack is the honest reason to buy this. Sixteen stages each tied to a different artist: Steve Reich, Chipzel, Chvrches, Kavinsky, Magic Sword (of Hotline Miami 2 fame), Shirobon, Noveller, and others. Each track has its own board shape and its own set of pentominoes, so stage three genuinely plays differently from stage ten because the piece geometry forces different strategies. The music itself leans heavily electronic and ranges from glacial ambient to something close to frantic synth-pop. If electronica is not your genre, a fair chunk of the tracklist will feel cold. One persistent criticism worth repeating: some of the colour palettes are genuinely harsh to look at for extended sessions, and the game offers no tutorial whatsoever. You figure out what a "perfect quad" is by failing repeatedly or by reading the manual that most people will never open. Replay value is almost entirely leaderboard-driven. There is no story, no unlockable cosmetics, no challenge checklist to tick through. You are chasing your own high score or a friend's. For some players that is an infinite engine; for others the loop expires faster than expected. The developer did patch in easier unlock thresholds post-launch after community feedback that too much content was locked behind very high completion percentages, which was a good call and shows the game was genuinely listened to. Sessions are short by design, which makes it an excellent pick-up-and-put-down game rather than a long-form commitment.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMusic PuzzlePentominoScore AttackLeaderboard-DrivenShort SessionsUnlockable ModesElectronic SoundtrackReactive Music

System Requirements

Minimum

OS
Windows 7+
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GeForce 200 series+
Processor
Dual Core, Intel Core i5 (3rd generation Ivy Bridge)+

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Reviews & Ratings

Metacritic
85

Game Info

Developer
Ste Curran
Publisher
Chilled Mouse
Release Date
Jul 19, 2016

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Frequently asked questions about Chime Sharp

How much does Chime Sharp cost?

Chime Sharp pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Chime Sharp available on?

Chime Sharp is available on PC, Mac, Linux.

When was Chime Sharp released?

Chime Sharp was released on 19 July 2016.

Who developed Chime Sharp?

Chime Sharp was developed by Ste Curran and published by Chilled Mouse.

Is Chime Sharp worth buying?

Chime Sharp holds a Metacritic score of 85/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.