
Children of the Sun
One bullet, twenty-plus cultists, zero margin for error. If precision puzzle-planning sounds like your idea of a good time, Children of the Sun delivers a sharp, stylish hit.
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About Children of the Sun
I spent an embarrassing amount of time on a single campsite level, watching a truck do donuts, waiting for the exact frame to thread my one bullet through a crowd of fanatics - and I loved every retry. Children of the Sun is a puzzle game built around a mechanic so clean it feels like it should already exist in a dozen other games: you fire one sniper round, and every time it connects with a target, time freezes and you re-aim the same projectile at the next poor cultist in line. Miss anything, clip a wall, let the bullet sail off into nothing, and you're back to the start. That loop is the whole game, and it's tighter than it has any right to be. The three bullet abilities are where the decision layer lives. The Steer ability lets you nudge the trajectory mid-flight - useful for clipping weak spots or bending around cover, and it costs nothing to use, which matters. Re-Aim completely reorients the bullet in a new direction but only activates after you've tagged two enemy weak points, so you're managing a charge economy while you're already mid-chain. Power Shot accelerates the round to punch through armored targets and shielded late-game enemies, but requires distance to build enough velocity - meaning your starting position on the map becomes a genuine tactical variable. Scouts out the level with The Girl first along a 2D patrol path, tagging enemies so you hold their positions in memory across failed attempts. That tag persistence across retries is a small, smart design call that keeps frustration from calcifying into fatigue. The level design progressively layers in moving cars, trains, gas tanks, birds used as waypoints, and floating bubble-shielded enemies in the final stretch, and the difficulty spike near the end is real and occasionally finicky. The presentation sells the whole thing. The cutscenes between levels are wordless, high-contrast comic panels that tell a revenge story through body language and implication rather than dialogue. Some players will find the storytelling too oblique; others will appreciate that it never pauses the momentum to explain itself. The sound design is sparse and deliberate - the whoosh of the bullet and the crack of each impact are front and center, and the soundtrack sits back accordingly. A handful of reviewers flagged the audio as the weakest element, and that's fair. There is no orchestral swell rewarding you for a clean chain. The silence makes the violence feel colder, which fits, but it can also make longer sessions feel flat. The runtime is the conversation you need to have before buying. Most players hit credits somewhere between three and six hours. The spread exists because some levels have hidden secondary objectives hinted at by their titles, and the leaderboard scoring system tracks time, shot count, distance traveled, and body part hit locations - giving score-chasers and speedrunners a legitimate reason to replay. If you have zero interest in optimization, the core campaign is a compact, satisfying hit that doesn't overstay its welcome, but you will notice when it ends. A level editor or community content tools would have extended the lifespan considerably, and their absence is the one gap a strategy player used to mod ecosystems will actually feel. What's here was built by one developer over four years and lands at a price point that matches the runtime honestly. If you have any patience for puzzle games that reward methodical scouting over twitch reactions, Children of the Sun is an easy recommendation. The single-bullet premise is not a gimmick wearing a game's skin - it's a fully realized mechanic that keeps earning its keep across every one of its 26 levels. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 x64 Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- GeForce GTX 760 / Radeon R9 270X
- Processor
- Intel Core i5-2500k / AMD FX-4350
- Additional Notes
- Low Quality setting, in 720p, producing 30 FPS
Recommended
- OS
- Windows 10 x64 Bit
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 4 GB available space
- Graphics
- GeForce GTX 1650 / Radeon RX 570
- Processor
- Intel Core i5-6600K / AMD Ryzen 5 1500X
- Additional Notes
- High Quality setting, in1080p, producing 60 FPS
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Reviews & Ratings
Game Info
- Developer
- René Rother
- Publisher
- Devolver Digital
- Release Date
- Apr 9, 2024