
Chicken Invaders 3
If you have any nostalgia for late-90s arcade shooters and a weakness for absurdist humor, this third entry in InterAction studios' long-running shmup series delivers 120 waves of feathered chaos worth your time.
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About Chicken Invaders 3
I've spent enough time with indie shooters to know that most of them treat the genre as a checklist. Chicken Invaders 3, subtitled Revenge of the Yolk, does something different: it commits completely to its own ridiculous premise, and that sincerity is quietly infectious. This is a vertical shoot-em-up in the Galaga tradition, developed solo by Greek indie creator Konstantinos Prouskas under the InterAction studios banner, and it carries that handcrafted energy in every chicken squawk and egg barrage. The structure here is generous. 120 waves spread across 12 galactic systems mean you are genuinely travelling somewhere, not just cycling the same three enemy formations. Each chapter introduces new visual dressing and new threats: Terminator Chickens show up with tougher health pools, Eggships and UFOs start cluttering the lanes in mid-game chapters, and the recurring U.C.O. boss reappears four times across the run with escalating weapon loadouts, from twin green lasers in its debut encounter to a combined barrage of egg cannons and laser pairs by the final showdown. The Yolk-Star waits at the end, and the game has enough pacing variation, including a Comet Chase chapter and a punishing Meteor Storm gauntlet, to keep that journey from feeling monotonous. Weapons are the mechanical backbone. You pick up color-coded gifts to swap between types like the Ion Blaster, Neutron Gun, Laser Cannon, Vulcan Chaingun, Plasma Rifle, and Lightning Fryer, each belonging to a weapon group (Fire, Nuclear, Electric, Special) that interacts differently with specific bosses and enemy types. Stacking the same weapon upgrades it up to twenty firepower levels, but switching drops you back to zero, which creates a low-key but real decision layer around whether to gamble on a new drop. Overheat management adds another micro-rhythm: hold the fire button too long and your ship goes silent, leaving you exposed at exactly the wrong moment. It is not a deep system, but it is a deliberate one. The caveats are real and worth naming. There are no difficulty settings out of the box, which means the curve is fixed: accessible early, genuinely punishing by the back half when egg speeds ramp and the screen fills up. The sound design is charming for the first hour and repetitive well before the credits, with the same chicken squawk per kill and food crunch per pickup cycling hundreds of times across a full run. Repetition is also baked into the wave design at a structural level: this is, at its core, a game about shooting the same enemy types in different geometric arrangements. If that sounds like exactly what you want, it is done well. If you need mechanical depth or narrative complexity to stay engaged across four-plus hours, this game will not provide it. What it does provide is four-player co-op support, cross-platform cloud saves, controller support, and that distinctive cartoony visual style where the chickens are rotund and goofy and somehow threatening. The humor leans into Star Wars parody territory without being obnoxious about it. The whole thing feels like a game made by someone who genuinely enjoys making it, and that comes through. It is not trying to be the definitive shmup of its generation. It is trying to be exactly what it is, and for the audience that fits, that is enough. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8/8.1/10/11
- Memory
- 512 MB RAM
- DirectX
- Version 9.0c
- Storage
- 170 MB available space
Reviews & Ratings
No ratings available
Game Info
- Developer
- InterAction studios
- Publisher
- InterAction studios
- Release Date
- Jun 8, 2015