Compare Charlie II - Expansion Pack prices across 50+ stores and find the best deal. Developed by Mike Wiering. Published by Wiering Software. Released on 5/17/2018. Available on PC. Genres: Action, Adventure, Casual, Indie.

Worlds 4, 5, and 6 of a one-person passion project two decades in the making - only worth grabbing if the base game's coin-hunting loop already has its hooks in you.

I have a soft spot for games that quietly existed for twenty years before anyone bothered to put them on Steam, and Charlie II sits squarely in that category. Mike Wiering started building this duck-platformer as a DOS project written in Turbo Pascal, eventually ported it to Windows with Delphi, and then modernised it again for current hardware. The Expansion Pack is the final chapter of that long story - three additional worlds (4, 5, and 6) bolted onto the back of the base game, bringing eighteen more levels to a structure that already ran three worlds of six levels each, with hidden stages tucked behind secret exits in the levels that precede them. Mechanically, nothing changes from what the base game established. You guide Charlie the duck through side-scrolling stages, gathering coins and diamonds until you hit the threshold percentage - 45, 60, or 75 percent depending on whether you chose easy, normal, or hard - at which point the "Find the exit!" prompt appears. Enemies go down via stomp or shield pickup; power-ups emerge from smashed yellow crates; the seven CHARLIE letters are scattered across each stage as a soft breadcrumb trail pointing you toward unexplored corners. Checkpoints exist per level, but quitting to the menu resets you to the stage start - a quirk that feels authentically retro rather than punishing, though it might frustrate players used to persistent saves. Boss encounters close out every sixth level, providing a mild punctuation mark at the end of each world. What this expansion does well is extend the same careful, exploratory level design that characterised the original three worlds. The levels have a handmade quality - every hidden alcove feels placed with intention, and diving underwater to find a tucked-away cache of diamonds still carries a small delight each time you find one. If you are chasing 100 percent completion across every stage, the post-game free-select mode lets you revisit any level at leisure, which gives the whole experience a pleasant completionist tail. The pixel art holds up in a functional, unpretentious way; this is not a game trying to impress you with its visuals, but it never actively offends either. The honest caveat is that this expansion adds content, not transformation. The loop is identical, the palette of moves is unchanged, and anyone who bounced off the base game's collect-and-exit rhythm will find nothing here to change their mind. Community reception for Charlie II overall has been modest - a small pool of mostly positive reviews - and the expansion has even less visibility on its own. There are also reported compatibility hiccups on some Windows 10 configurations related to the 3D device initialisation, worth checking the community forums before committing if you are on a non-standard setup. For the right person - someone nostalgic for early-2000s shareware platformers, or a parent looking for a gentle, obstacle-free game to share with a younger child - the expansion represents good value as an extension of something they already love. For everyone else, start with the base game first and let the first three worlds tell you whether worlds 4 through 6 are worth your afternoon. Kai, Scout Team

Charlie II - Expansion Pack
ActionAdventureCasualIndie

Charlie II - Expansion Pack

May 17, 2018Mike WieringWiering Software
GamerScout Says

Worlds 4, 5, and 6 of a one-person passion project two decades in the making - only worth grabbing if the base game's coin-hunting loop already has its hooks in you.

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About Charlie II - Expansion Pack

I have a soft spot for games that quietly existed for twenty years before anyone bothered to put them on Steam, and Charlie II sits squarely in that category. Mike Wiering started building this duck-platformer as a DOS project written in Turbo Pascal, eventually ported it to Windows with Delphi, and then modernised it again for current hardware. The Expansion Pack is the final chapter of that long story - three additional worlds (4, 5, and 6) bolted onto the back of the base game, bringing eighteen more levels to a structure that already ran three worlds of six levels each, with hidden stages tucked behind secret exits in the levels that precede them. Mechanically, nothing changes from what the base game established. You guide Charlie the duck through side-scrolling stages, gathering coins and diamonds until you hit the threshold percentage - 45, 60, or 75 percent depending on whether you chose easy, normal, or hard - at which point the "Find the exit!" prompt appears. Enemies go down via stomp or shield pickup; power-ups emerge from smashed yellow crates; the seven CHARLIE letters are scattered across each stage as a soft breadcrumb trail pointing you toward unexplored corners. Checkpoints exist per level, but quitting to the menu resets you to the stage start - a quirk that feels authentically retro rather than punishing, though it might frustrate players used to persistent saves. Boss encounters close out every sixth level, providing a mild punctuation mark at the end of each world. What this expansion does well is extend the same careful, exploratory level design that characterised the original three worlds. The levels have a handmade quality - every hidden alcove feels placed with intention, and diving underwater to find a tucked-away cache of diamonds still carries a small delight each time you find one. If you are chasing 100 percent completion across every stage, the post-game free-select mode lets you revisit any level at leisure, which gives the whole experience a pleasant completionist tail. The pixel art holds up in a functional, unpretentious way; this is not a game trying to impress you with its visuals, but it never actively offends either. The honest caveat is that this expansion adds content, not transformation. The loop is identical, the palette of moves is unchanged, and anyone who bounced off the base game's collect-and-exit rhythm will find nothing here to change their mind. Community reception for Charlie II overall has been modest - a small pool of mostly positive reviews - and the expansion has even less visibility on its own. There are also reported compatibility hiccups on some Windows 10 configurations related to the 3D device initialisation, worth checking the community forums before committing if you are on a non-standard setup. For the right person - someone nostalgic for early-2000s shareware platformers, or a parent looking for a gentle, obstacle-free game to share with a younger child - the expansion represents good value as an extension of something they already love. For everyone else, start with the base game first and let the first three worlds tell you whether worlds 4 through 6 are worth your afternoon. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Retro PlatformerCollectathonSecret LevelsCompletion-FocusedShareware HeritageFamily FriendlySingle Developer

System Requirements

Minimum

OS
Windows XP SP3 or later
Memory
256 MB RAM
DirectX
Version 7.0
Storage
1 MB available space
Graphics
OpenGL / DirectX 7.0 compatible
Processor
Pentium II or above

Recommended

OS
Windows 7 or later
Memory
1 GB RAM
Processor
1 GHz or faster

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Game Info

Developer
Mike Wiering
Publisher
Wiering Software
Release Date
May 17, 2018

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Price History

2026-06-073.99(lowest)

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What platforms is Charlie II - Expansion Pack available on?

Charlie II - Expansion Pack is available on PC.

When was Charlie II - Expansion Pack released?

Charlie II - Expansion Pack was released on 17 May 2018.

Who developed Charlie II - Expansion Pack?

Charlie II - Expansion Pack was developed by Mike Wiering and published by Wiering Software.